Player Matchup

Cerberus
Cerberus
Edgar Good Boy
Cerberus
Level 142
God Stats
10W - 13L
1,411 SR
Queue Stats
297W - 319L
1,501 Elo+
Solo
Arachne
Arachne
FruityPebbles07
Arachne
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 199L
1,545 Elo+
Party 1
Chronos
Chronos
Lazy Nugs
Chronos
Level 92
God Stats
34W - 25L
1,593 SR
Queue Stats
94W - 80L
1,552 Elo+
Solo
King Arthur
King Arthur
binofbuckets
King Arthur
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 71L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
toohightogank
Nu Wa
Level 4
God Stats
3W - 2L
1,300 SR
Queue Stats
12W - 6L
1,607 Elo+
Party 1
Team Averages
Level 75
1,461 SR
1,535 Elo+

VS

Team Averages
Level 118
1,484 SR
1,506 Elo+
Mulan
Mulan
BigBungleton
Mulan
Level 139
God Stats
1W - 1L
1,285 SR
Queue Stats
112W - 106L
1,532 Elo+
Party 2
Horus
Horus
GrimboMcBaggin
Horus
Level 77
God Stats
3W - 1L
1,675 SR
Queue Stats
68W - 62L
1,507 Elo+
Party 2
Chang'e
Chang'e
Mazrag
Chang'e
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 106L
1,490 Elo+
Party 2
Zhong Kui
Zhong Kui
MrPapaBurgundy
Zhong Kui
Level 155
God Stats
4W - 4L
1,465 SR
Queue Stats
140W - 150L
1,502 Elo+
Solo
Anhur
Anhur
lmFIipzz
Anhur
Level 88
God Stats
6W - 6L
1,493 SR
Queue Stats
430W - 500L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 3 / 1
5,083
508
3,268
11,295
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
3 / 6 / 0
5,643
564
3,602
10,194
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chronos
Lazy Nugs
Chronos
5
0 / 2 / 1
4,229
423
1,625
2,428
392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
binofbuckets
King Arthur
8
0 / 4 / 0
5,134
513
4,823
9,113
6,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
4 / 5 / 1
6,621
662
7,910
6,143
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,321
732
5,366
9,368
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
2 / 1 / 3
5,775
578
4,253
8,099
4,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Mazrag
Chang'e
11
6 / 3 / 4
6,735
674
5,424
9,092
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
MrPapaBurgundy
Zhong Kui
12
5 / 2 / 3
7,136
714
5,739
8,626
5,209
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Anhur
lmFIipzz
Anhur
12
2 / 1 / 2
6,302
630
3,445
5,030
1,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
19
20
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Cerberus
0
3
1
0.17
L
3
6
0
0.5
W
2
1
3
3.5
L
Chronos
Lazy Nugs
Chronos
0
2
1
0.25
W
Chang'e
Mazrag
Chang'e
6
3
4
2.67
W
Zhong Kui
MrPapaBurgundy
Zhong Kui
5
2
3
3.25
L
King Arthur
binofbuckets
King Arthur
0
4
0
0
W
Anhur
lmFIipzz
Anhur
2
1
2
3
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
24,227
39,173
Taken
40,215
17,585
Mitigated
20,310
10,627
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,366
753
0
3,213
9,368
7,109
0
312
9,006
1,326
44,885
L
Cerberus
3,268
87
0
3,190
11,295
5,731
0
2,033
9,262
18,484
0
L
3,602
2,292
0
4,093
10,194
3,308
0
4,506
5,688
0
22,554
W
4,253
2,076
248
1,722
8,099
4,282
413
2,846
5,180
0
15,655
L
Chronos
Lazy Nugs
Chronos
1,625
715
0
716
2,428
392
0
250
2,178
10,646
0
W
Chang'e
Mazrag
Chang'e
5,424
619
208
4,130
9,092
2,263
0
2,831
6,168
39,868
0
W
Zhong Kui
MrPapaBurgundy
Zhong Kui
5,739
277
0
3,221
8,626
5,209
0
4,347
3,957
42,957
1,325
L
King Arthur
binofbuckets
King Arthur
4,823
1,272
0
1,959
9,113
6,393
0
268
8,845
0
28,168
W
Anhur
lmFIipzz
Anhur
3,445
1,736
0
1,500
5,030
1,447
2,571
1,877
3,101
0
48,922
L
7,910
2,817
0
669
6,143
1,761
0
4,361
1,782
43,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,710
Gold Earned
33,269
236
Minions Killed
359
0
Camps Cleared
0
870,460
Distance Traveled
944,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,321
732
95
10
0
182,103
0
L
Cerberus
5,083
508
41
4
0
181,273
0
L
Arachne
5,643
564
51
5
0
233,726
0
W
Horus
5,775
578
24
2
0
193,324
0
L
Chronos
4,229
423
25
3
0
77,286
0
W
Chang'e
6,735
674
73
7
0
203,285
0
W
Zhong Kui
7,136
714
86
9
0
186,650
0
L
King Arthur
5,134
513
43
4
0
187,686
0
W
Anhur
6,302
630
81
8
0
179,563
0
L
Nu Wa
6,621
662
76
8
0
190,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role