Player Matchup

Loki
Loki
Alex_Phantom2
Loki
Level 155
God Stats
22W - 24L
1,526 SR
Queue Stats
187W - 189L
1,468 Elo+
Solo
Terra
Terra
CHUBLETIC
Terra
Level 148
God Stats
11W - 14L
1,591 SR
Queue Stats
297W - 277L
1,549 Elo+
Party 2
King Arthur
King Arthur
CHUBLETIV
King Arthur
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
280W - 270L
1,554 Elo+
Party 2
Yu Huang
Yu Huang
CHUBLETXI
Yu Huang
Level 140
God Stats
9W - 10L
1,587 SR
Queue Stats
187W - 178L
1,554 Elo+
Party 2
Olorun
Olorun
JDHF2006
Olorun
Level 109
God Stats
1W - 1L
1,760 SR
Queue Stats
53W - 54L
1,496 Elo+
Solo
Team Averages
Level 140
1,593 SR
1,524 Elo+

VS

Team Averages
Level 127
1,537 SR
1,527 Elo+
Sylvanus
Sylvanus
Elloitsyourmom
Sylvanus
Level 120
God Stats
15W - 7L
1,650 SR
Queue Stats
250W - 224L
1,575 Elo+
Party 1
Nemesis
Nemesis
MelioraVI
Nemesis
Level 88
God Stats
21W - 21L
1,603 SR
Queue Stats
124W - 115L
1,528 Elo+
Party 1
Sol
Sol
The-Run-Away__
Sol
Level 152
God Stats
4W - 3L
1,432 SR
Queue Stats
245W - 239L
1,466 Elo+
Solo
Horus
Horus
scruffyrump
Horus
Level 127
God Stats
5W - 5L
1,576 SR
Queue Stats
246W - 201L
1,568 Elo+
Solo
Ullr
Ullr
x850x Flyer
Ullr
Level 147
God Stats
14W - 24L
1,422 SR
Queue Stats
208W - 204L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,936
494
2,471
5,745
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Terra
CHUBLETIC
Terra
8
1 / 2 / 1
5,005
501
3,651
10,646
4,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
CHUBLETIV
King Arthur
9
0 / 4 / 0
4,905
491
4,759
12,234
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
CHUBLETXI
Yu Huang
10
1 / 1 / 0
5,333
533
4,556
4,542
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
JDHF2006
Olorun
11
0 / 0 / 1
5,382
538
3,661
6,244
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 1 / 4
5,850
585
5,719
5,658
4,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
MelioraVI
Nemesis
10
2 / 0 / 2
5,548
555
5,350
7,834
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 0
5,897
590
5,659
6,301
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 2
7,569
757
6,369
7,578
3,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 1 / 0
6,123
612
1,411
6,534
2,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Terra
CHUBLETIC
Terra
1
2
1
0.75
L
King Arthur
CHUBLETIV
King Arthur
0
4
0
0
L
Yu Huang
CHUBLETXI
Yu Huang
1
1
0
1
W
Sylvanus
1
1
4
3
L
Olorun
JDHF2006
Olorun
0
0
1
0.5
W
Nemesis
MelioraVI
Nemesis
2
0
2
3
W
1
0
0
1
W
3
0
2
4
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,098
Damage
24,508
39,411
Taken
33,905
14,998
Mitigated
14,356
14,827
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,471
731
0
3,140
5,745
1,680
0
608
5,137
0
35,310
L
Terra
CHUBLETIC
Terra
3,651
789
1,816
3,245
10,646
4,399
0
4,526
6,120
10,803
0
L
King Arthur
CHUBLETIV
King Arthur
4,759
232
0
3,022
12,234
5,406
0
1,155
11,079
0
30,972
L
Yu Huang
CHUBLETXI
Yu Huang
4,556
259
0
804
4,542
1,304
15
260
4,282
35,373
1,828
W
Sylvanus
5,719
1,840
1,264
3,155
5,658
4,032
0
2,590
3,068
14,907
1,146
L
Olorun
JDHF2006
Olorun
3,661
2,042
60
2,740
6,244
2,209
0
4,615
1,629
37,939
6,715
W
Nemesis
MelioraVI
Nemesis
5,350
1,813
0
5,144
7,834
2,978
0
1,512
6,322
0
34,262
W
5,659
2,298
0
4,613
6,301
1,763
0
3,067
3,234
45,236
1,369
W
6,369
2,661
40
2,595
7,578
3,535
0
93
7,485
167
47,393
W
1,411
177
0
1,445
6,534
2,048
701
4,104
2,430
0
45,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,561
Gold Earned
30,987
299
Minions Killed
329
0
Camps Cleared
0
1,038,584
Distance Traveled
1,013,543
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,936
494
69
7
0
232,033
0
L
Terra
5,005
501
11
1
0
222,302
3
L
King Arthur
4,905
491
51
5
0
189,843
0
L
Yu Huang
5,333
533
84
8
0
206,561
0
W
Sylvanus
5,850
585
21
2
0
197,203
3
L
Olorun
5,382
538
84
8
0
187,845
0
W
Nemesis
5,548
555
59
6
0
245,407
0
W
Sol
5,897
590
93
9
0
187,980
2
W
Horus
7,569
757
84
8
0
195,571
0
W
Ullr
6,123
612
72
7
0
187,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role