Player Matchup

Bakasura
Bakasura
FloSTEP
Bakasura
Level 116
God Stats
11W - 9L
1,633 SR
Queue Stats
65W - 99L
1,359 Elo+
Party 1
Hera
Hera
Glustyworp
Hera
Level 124
God Stats
7W - 4L
1,673 SR
Queue Stats
222W - 249L
1,502 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sneakyfreeky
Kumbhakarna
Level 63
God Stats
5W - 2L
1,634 SR
Queue Stats
232W - 232L
1,486 Elo+
Party 1
Team Averages
Level 101
1,647 SR
1,449 Elo+

VS

Team Averages
Level 145
1,495 SR
1,498 Elo+
Set
Set
ArmorMasterX
Set
Level 170
God Stats
1W - 0L
1,304 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Mulan
Mulan
Chivukuvuku
Mulan
Level 129
God Stats
21W - 15L
1,598 SR
Queue Stats
191W - 216L
1,489 Elo+
Solo
Persephone
Persephone
Chord24
Persephone
Level 137
God Stats
1W - 0L
1,584 SR
Queue Stats
2W - 3L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FloSTEP
Bakasura
12
3 / 6 / 0
7,919
792
5,607
9,479
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 7 / 2
7,197
720
2,932
8,026
2,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
sneakyfreeky
Kumbhakarna
12
0 / 3 / 3
6,873
687
4,560
10,642
8,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 6
10,281
1,028
7,573
6,471
4,280
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
6 / 1 / 6
9,496
950
8,640
10,322
8,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Persephone
Chord24
Persephone
15
1 / 2 / 10
9,130
913
7,932
4,220
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
16
16
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
W
6
1
6
9
W
Persephone
Chord24
Persephone
1
2
10
3
L
Bakasura
FloSTEP
Bakasura
3
6
0
0.5
L
0
7
2
0.14
L
Kumbhakarna
sneakyfreeky
Kumbhakarna
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,099
Damage
24,145
28,147
Taken
21,013
16,260
Mitigated
14,081
5,102
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,573
3,528
0
3,670
6,471
4,280
1,747
2,122
4,178
0
40,184
W
8,640
880
0
1,576
10,322
8,488
540
3,204
6,128
63
26,796
W
Persephone
Chord24
Persephone
7,932
412
0
778
4,220
1,313
693
1,766
2,090
31,030
0
L
Bakasura
FloSTEP
Bakasura
5,607
3,768
0
1,930
9,479
5,059
0
1,882
7,324
0
11,847
L
2,932
860
38
1,392
8,026
2,580
0
2,747
5,035
23,147
0
L
Kumbhakarna
sneakyfreeky
Kumbhakarna
4,560
786
0
1,742
10,642
8,621
0
3,406
7,002
9,830
1,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,989
Gold Earned
28,907
91
Minions Killed
141
0
Camps Cleared
0
507,429
Distance Traveled
541,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,281
1,028
59
6
0
200,161
0
W
Mulan
9,496
950
30
3
0
172,787
0
W
Persephone
9,130
913
52
5
0
168,208
0
L
Bakasura
7,919
792
31
3
0
169,876
0
L
Hera
7,197
720
50
5
0
159,062
0
L
Kumbhakarna
6,873
687
10
1
0
178,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role