Player Matchup

Bastet
Bastet
OreoTheDoge
Bastet
Level 139
God Stats
1W - 1L
1,314 SR
Queue Stats
49W - 34L
1,576 Elo+
Party 2
Rama
Rama
SamWETTO
Rama
Level 216
God Stats
7W - 3L
1,508 SR
Queue Stats
127W - 132L
1,598 Elo+
Solo
Zhong Kui
Zhong Kui
TCharp35
Zhong Kui
Level 140
God Stats
1W - 1L
1,283 SR
Queue Stats
113W - 73L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
crankmudkip
Cthulhu
Level 156
God Stats
4W - 2L
1,616 SR
Queue Stats
153W - 172L
1,485 Elo+
Party 1
Horus
Horus
iggs17
Horus
Level 159
God Stats
3W - 10L
1,438 SR
Queue Stats
280W - 294L
1,516 Elo+
Party 1
Team Averages
Level 162
1,432 SR
1,558 Elo+

VS

Team Averages
Level 142
1,431 SR
1,570 Elo+
Set
Set
GubbleBoo
Set
Level 122
God Stats
18W - 14L
1,644 SR
Queue Stats
237W - 229L
1,560 Elo+
Party 3
Guan Yu
Guan Yu
HardPhxLXIX
Guan Yu
Level 152
God Stats
1W - 3L
1,464 SR
Queue Stats
229W - 223L
1,560 Elo+
Party 3
Shiva
Shiva
JWSquigglyWorm
Shiva
Level 159
God Stats
35W - 31L
1,581 SR
Queue Stats
751W - 828L
1,592 Elo+
Party 4
Hera
Hera
Moar Death
Hera
Level 155
God Stats
3W - 8L
1,241 SR
Queue Stats
327W - 371L
1,577 Elo+
Party 4
Jing Wei
Jing Wei
emitforce
Jing Wei
Level 121
God Stats
0W - 7L
1,222 SR
Queue Stats
237W - 229L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
3 / 1 / 1
6,402
534
5,062
7,884
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
14
3 / 0 / 2
7,990
666
5,514
5,380
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
TCharp35
Zhong Kui
14
4 / 1 / 2
7,863
655
8,862
9,245
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
crankmudkip
Cthulhu
12
1 / 2 / 0
7,068
589
6,603
10,161
7,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Horus
iggs17
Horus
11
2 / 0 / 5
7,114
593
4,336
10,252
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,291
524
4,314
10,358
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Guan Yu
HardPhxLXIX
Guan Yu
9
0 / 3 / 0
5,623
469
4,150
12,223
8,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 0 / 1
6,831
569
6,088
11,486
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 5 / 1
6,271
523
3,474
6,597
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
emitforce
Jing Wei
11
1 / 2 / 1
6,391
533
3,591
5,288
1,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
4
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Guan Yu
HardPhxLXIX
Guan Yu
0
3
0
0
L
0
0
1
0.5
L
1
5
1
0.3
W
Bastet
3
1
1
3.5
W
Rama
3
0
2
4
W
Zhong Kui
TCharp35
Zhong Kui
4
1
2
5
W
Cthulhu
crankmudkip
Cthulhu
1
2
0
0.5
L
Jing Wei
emitforce
Jing Wei
1
2
1
0.75
W
Horus
iggs17
Horus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,377
Damage
21,617
42,922
Taken
45,952
26,060
Mitigated
23,816
18,859
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,314
2,336
0
3,815
10,358
3,563
0
1,416
8,873
0
33,559
L
Guan Yu
HardPhxLXIX
Guan Yu
4,150
208
569
3,659
12,223
8,164
0
4,695
7,528
3,018
13,681
L
6,088
875
0
3,851
11,486
8,897
0
4,879
5,743
0
46,309
L
3,474
1,234
0
720
6,597
1,823
0
2,630
3,927
36,681
763
W
Bastet
5,062
1,184
0
1,750
7,884
2,810
0
251
7,556
0
42,602
W
Rama
5,514
4,193
0
2,813
5,380
1,924
160
614
4,762
0
73,758
W
Zhong Kui
TCharp35
Zhong Kui
8,862
2,157
0
5,866
9,245
6,823
408
2,381
6,710
62,811
2,081
W
Cthulhu
crankmudkip
Cthulhu
6,603
305
0
4,080
10,161
7,962
0
845
8,624
41,295
0
L
Jing Wei
emitforce
Jing Wei
3,591
2,399
0
1,502
5,288
1,369
0
672
4,616
0
45,961
W
Horus
iggs17
Horus
4,336
1,750
508
3,842
10,252
6,541
57
551
9,662
0
12,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,437
Gold Earned
31,407
427
Minions Killed
349
0
Camps Cleared
0
1,270,710
Distance Traveled
1,253,577
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,291
524
61
5
0
276,196
0
L
Guan Yu
5,623
469
23
2
0
257,529
0
L
Shiva
6,831
569
82
7
0
254,173
0
L
Hera
6,271
523
88
7
0
224,186
0
W
Bastet
6,402
534
56
5
0
307,931
2
W
Rama
7,990
666
138
12
0
223,912
4
W
Zhong Kui
7,863
655
125
10
0
225,173
0
W
Cthulhu
7,068
589
92
8
0
235,331
0
L
Jing Wei
6,391
533
95
8
0
241,493
6
W
Horus
7,114
593
16
1
0
278,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role