Player Matchup

Khepri
Khepri
ChiefyGrande
Khepri
Level 150
God Stats
5W - 0L
1,803 SR
Queue Stats
98W - 63L
1,747 Elo+
Party 1
Arachne
Arachne
SelenaHoemez69
Arachne
Level 157
God Stats
2W - 0L
1,746 SR
Queue Stats
55W - 30L
1,717 Elo+
Party 1
Ix Chel
Ix Chel
Zagchic
Ix Chel
Level 87
God Stats
41W - 15L
1,873 SR
Queue Stats
75W - 46L
1,709 Elo+
Party 1
Team Averages
Level 131
1,807 SR
1,725 Elo+

VS

Team Averages
Level 63
1,527 SR
1,492 Elo+
Bellona
Bellona
 
Bellona
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
A1VAH
Hachiman
Level 67
God Stats
0W - 2L
1,359 SR
Queue Stats
165W - 164L
1,467 Elo+
Party 2
Baron Samedi
Baron Samedi
JKSNE
Baron Samedi
Level 86
God Stats
15W - 8L
1,723 SR
Queue Stats
88W - 89L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 1 / 11
7,598
844
5,681
10,400
10,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 6
8,459
940
6,617
9,426
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Zagchic
Ix Chel
15
6 / 0 / 5
8,911
990
9,547
2,422
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 4 / 1
6,404
712
4,177
10,119
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
A1VAH
Hachiman
12
1 / 2 / 0
6,720
747
5,247
9,507
2,976
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
JKSNE
Baron Samedi
10
0 / 5 / 1
6,395
711
2,115
7,211
2,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
1
2
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
1
0.13
L
Hachiman
A1VAH
Hachiman
1
2
0
0.5
W
Khepri
0
1
11
5.5
L
Baron Samedi
JKSNE
Baron Samedi
0
5
1
0.1
W
5
1
6
8
W
Ix Chel
Zagchic
Ix Chel
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,845
Damage
11,539
22,248
Taken
26,837
15,521
Mitigated
11,614
9,925
Healing
2,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,177
595
0
1,082
10,119
5,980
0
5,110
4,416
0
12,817
L
Hachiman
A1VAH
Hachiman
5,247
2,876
0
528
9,507
2,976
0
4,627
4,267
0
21,600
W
Khepri
5,681
145
0
2,506
10,400
10,174
318
836
9,296
14,781
0
L
Baron Samedi
JKSNE
Baron Samedi
2,115
98
94
503
7,211
2,658
0
3,836
2,886
16,502
0
W
6,617
3,802
0
3,829
9,426
4,215
1,480
811
8,388
0
29,368
W
Ix Chel
Zagchic
Ix Chel
9,547
561
2,457
1,133
2,422
1,132
895
508
1,914
36,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,968
Gold Earned
19,519
115
Minions Killed
95
0
Camps Cleared
0
544,689
Distance Traveled
436,632
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,404
712
29
3
0
159,745
0
L
Hachiman
6,720
747
37
4
0
156,248
0
W
Khepri
7,598
844
13
1
0
186,226
0
L
Baron Samedi
6,395
711
29
3
0
120,639
2
W
Arachne
8,459
940
39
4
0
179,232
0
W
Ix Chel
8,911
990
63
7
0
179,231
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role