Player Matchup

Yemoja
Yemoja
Dogwater192
Yemoja
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
Drelko
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,388 Elo+
Party 2
Nut
Nut
Knightlife2
Nut
Level 160
God Stats
29W - 18L
1,527 SR
Queue Stats
1,152W - 1,208L
1,445 Elo+
Party 1
Arachne
Arachne
SK1LLTASTROPHE
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 113L
1,533 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XxbadashchickxX
Morgan Le Fay
Level 158
God Stats
13W - 14L
1,459 SR
Queue Stats
1,093W - 1,162L
1,440 Elo+
Party 1
Team Averages
Level 106
1,497 SR
1,452 Elo+

VS

Team Averages
Level 117
1,486 SR
1,466 Elo+
Achilles
Achilles
El-ClapoCheeks
Achilles
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,359 Elo+
Solo
Shiva
Shiva
TheeKillaJay
Shiva
Level 82
God Stats
7W - 5L
1,516 SR
Queue Stats
119W - 115L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
VinceSmashall
Cthulhu
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 40L
1,493 Elo+
Solo
Neith
Neith
iClozter
Neith
Level 156
God Stats
6W - 5L
1,413 SR
Queue Stats
435W - 393L
1,520 Elo+
Solo
Aphrodite
Aphrodite
vDabbed Out
Aphrodite
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 119L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 1 / 6
8,560
713
8,436
10,271
6,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
Drelko
Heimdallr
14
2 / 8 / 3
8,270
689
12,323
15,162
6,533
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 7 / 3
7,787
649
12,404
11,523
4,871
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 5 / 4
8,379
698
16,325
20,024
20,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
XxbadashchickxX
Morgan Le Fay
15
3 / 6 / 4
9,082
757
22,737
15,855
6,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
4 / 1 / 18
9,835
820
11,255
18,049
12,593
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 17
10,149
846
14,908
27,136
22,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
17
6 / 3 / 16
10,712
893
15,942
18,210
17,221
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
iClozter
Neith
18
8 / 0 / 18
10,857
905
20,342
14,411
6,485
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Aphrodite
vDabbed Out
Aphrodite
15
2 / 2 / 17
9,149
762
4,951
12,789
8,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
113
7
Kills
27
27
Deaths
8
20
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
6
3
L
Heimdallr
Drelko
Heimdallr
2
8
3
0.44
W
Achilles
4
1
18
13
L
0
7
3
0.21
L
2
5
4
0.8
W
7
2
17
7.75
W
Cthulhu
6
3
16
4.67
L
Morgan Le Fay
XxbadashchickxX
Morgan Le Fay
3
6
4
0.83
W
Neith
iClozter
Neith
8
0
18
17
W
Aphrodite
vDabbed Out
Aphrodite
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,225
Damage
67,398
72,835
Taken
90,595
45,349
Mitigated
67,328
28,192
Healing
49,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,436
1,297
12,843
3,803
10,271
6,705
0
3,960
6,169
15,378
0
L
Heimdallr
Drelko
Heimdallr
12,323
4,249
382
1,363
15,162
6,533
71
4,116
10,772
0
18,471
W
Achilles
11,255
1,485
1,418
4,923
18,049
12,593
893
6,289
11,390
0
30,595
L
12,404
6,302
88
493
11,523
4,871
0
2,715
8,613
0
29,997
L
16,325
11,023
335
4,109
20,024
20,265
0
5,394
14,234
0
20,503
W
14,908
2,053
3,887
9,697
27,136
22,961
671
9,095
17,753
0
26,608
W
Cthulhu
15,942
435
1,831
3,619
18,210
17,221
122
6,845
11,168
38,950
973
L
Morgan Le Fay
XxbadashchickxX
Morgan Le Fay
22,737
2,440
1,250
3,526
15,855
6,975
25
4,584
10,976
38,206
0
W
Neith
iClozter
Neith
20,342
4,444
1,838
5,855
14,411
6,485
1,405
3,879
10,493
0
41,695
W
Aphrodite
vDabbed Out
Aphrodite
4,951
991
10,064
6,039
12,789
8,068
1,190
5,065
7,562
16,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,078
Gold Earned
50,702
109
Minions Killed
219
0
Camps Cleared
0
933,128
Distance Traveled
1,251,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,560
713
12
1
0
177,350
0
L
Heimdallr
8,270
689
13
1
0
199,380
0
W
Achilles
9,835
820
50
4
0
251,595
0
L
Nut
7,787
649
24
2
0
175,907
0
L
Arachne
8,379
698
19
2
0
186,488
0
W
Shiva
10,149
846
22
2
0
271,562
0
W
Cthulhu
10,712
893
60
5
0
238,049
0
L
Morgan Le Fay
9,082
757
41
3
0
194,003
0
W
Neith
10,857
905
51
4
0
246,341
0
W
Aphrodite
9,149
762
36
3
0
243,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role