Player Matchup

Pele
Pele
WIx RONI x12
Pele
Level 49
God Stats
5W - 3L
1,467 SR
Queue Stats
6W - 9L
1,340 Elo+
Party 1
Sol
Sol
WIx SCHLITZ x68
Sol
Level 147
God Stats
1W - 4L
1,101 SR
Queue Stats
258W - 235L
1,540 Elo+
Party 1
Bake Kujira
Bake Kujira
Wishmiller
Bake Kujira
Level 69
God Stats
14W - 8L
1,629 SR
Queue Stats
32W - 25L
1,541 Elo+
Solo
King Arthur
King Arthur
Wixbud07
King Arthur
Level 127
God Stats
2W - 1L
1,531 SR
Queue Stats
35W - 57L
1,388 Elo+
Party 1
Artemis
Artemis
stokeswins
Artemis
Level 139
God Stats
10W - 5L
1,496 SR
Queue Stats
174W - 166L
1,530 Elo+
Party 1
Team Averages
Level 106
1,445 SR
1,468 Elo+

VS

Team Averages
Level 105
1,587 SR
1,494 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Deathknightvade2
Fenrir
Level 83
God Stats
3W - 4L
1,539 SR
Queue Stats
52W - 40L
1,518 Elo+
Party 2
Shiva
Shiva
ShiningDiamond99
Shiva
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,477 Elo+
Solo
Sobek
Sobek
ThisGameSucks001
Sobek
Level 117
God Stats
3W - 6L
1,550 SR
Queue Stats
182W - 182L
1,488 Elo+
Solo
Nut
Nut
Troop5493
Nut
Level 39
God Stats
15W - 5L
1,845 SR
Queue Stats
49W - 41L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,860
486
2,350
6,352
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 2
6,458
646
5,266
4,554
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bake Kujira
Wishmiller
Bake Kujira
9
2 / 2 / 1
5,066
507
3,547
8,336
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
Wixbud07
King Arthur
10
1 / 0 / 0
6,016
602
3,880
9,651
4,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
stokeswins
Artemis
10
1 / 1 / 0
5,431
543
5,040
6,067
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 1 / 1
5,800
580
3,154
6,746
5,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
3 / 1 / 2
6,023
602
4,847
7,690
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
3,768
377
1,453
2,430
826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,022
502
3,635
9,266
6,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 2 / 1
5,860
586
4,614
6,556
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
5
5
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
L
3
1
2
4
L
0
1
0
0
L
0
1
1
0.5
L
2
2
1
1.25
W
0
1
0
0
W
2
1
2
3
W
Bake Kujira
Wishmiller
Bake Kujira
2
2
1
1.25
W
King Arthur
Wixbud07
King Arthur
1
0
0
1
W
Artemis
stokeswins
Artemis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,083
Damage
17,703
34,960
Taken
32,688
13,342
Mitigated
17,517
7,768
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,154
18
0
1,642
6,746
5,365
0
375
6,371
33,037
0
L
4,847
1,193
0
4,201
7,690
2,555
0
643
7,047
0
37,968
L
1,453
540
0
671
2,430
826
0
0
2,430
0
7,201
L
3,635
311
0
4,952
9,266
6,821
0
3,126
6,140
23,990
0
L
4,614
2,948
0
3,443
6,556
1,950
0
4,284
2,272
0
39,436
W
2,350
746
0
637
6,352
1,971
322
1,101
5,251
0
33,951
W
5,266
3,001
0
2,126
4,554
1,213
67
398
4,156
46,751
5,613
W
Bake Kujira
Wishmiller
Bake Kujira
3,547
1,993
0
1,534
8,336
3,854
0
1,719
6,617
14,532
4,787
W
King Arthur
Wixbud07
King Arthur
3,880
340
0
2,376
9,651
4,533
0
2,014
7,472
0
37,447
W
Artemis
stokeswins
Artemis
5,040
1,646
0
1,095
6,067
1,771
0
1,797
4,270
0
33,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,831
Gold Earned
26,473
300
Minions Killed
264
0
Camps Cleared
0
979,774
Distance Traveled
862,518
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,800
580
64
6
0
184,054
0
L
Fenrir
6,023
602
72
7
0
228,586
3
L
Shiva
3,768
377
16
2
0
49,538
0
L
Sobek
5,022
502
39
4
0
205,484
0
L
Nut
5,860
586
73
7
0
194,856
0
W
Pele
4,860
486
57
6
0
227,863
0
W
Sol
6,458
646
82
8
0
178,012
0
W
Bake Kujira
5,066
507
35
4
0
205,750
1
W
King Arthur
6,016
602
74
7
0
175,036
0
W
Artemis
5,431
543
52
5
0
193,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role