Player Matchup

Merlin
Merlin
Silver IV
Fron7a
Merlin
Silver IV
Level 123
God Stats
66W - 61L
1,484 SR
Queue Stats
208W - 216L
1,403 MMR
Solo
Ne Zha
Ne Zha
Gold V
HarleyRidingAg
Ne Zha
Gold V
Level 240
God Stats
1W - 4L
1,170 SR
Queue Stats
262W - 268L
1,340 MMR
Solo
Khepri
Khepri
Gold V
Inksbetter
Khepri
Gold V
Level 124
God Stats
2W - 6L
1,417 SR
Queue Stats
137W - 139L
1,392 MMR
Solo
Mulan
Mulan
Gold IV
PePPrMiNT LARRY
Mulan
Gold IV
Level 126
God Stats
4W - 4L
1,599 SR
Queue Stats
90W - 90L
1,336 MMR
Solo
Medusa
Medusa
Gold V
webbyninja
Medusa
Gold V
Level 155
God Stats
15W - 12L
1,556 SR
Queue Stats
83W - 79L
1,308 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,445 SR
1,356 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,557 SR
1,390 MMR
Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Bronze III
FlyingDutchOven1
Hel
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,265 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
SirVoodooX
Sun Wukong
Gold IV
Level 126
God Stats
7W - 1L
1,675 SR
Queue Stats
129W - 129L
1,305 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Xundaii
Danzaburou
Gold IV
Level 116
God Stats
7W - 3L
1,521 SR
Queue Stats
59W - 60L
1,357 MMR
Solo
Poseidon
Poseidon
Gold II
thegiovanno
Poseidon
Gold II
Level 55
God Stats
22W - 18L
1,590 SR
Queue Stats
71W - 68L
1,522 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fron7a
Merlin
15
0 / 4 / 0
8,449
469
4,466
8,735
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 5 / 0
7,684
427
3,692
13,270
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Inksbetter
Khepri
10
0 / 4 / 0
7,119
396
4,651
18,154
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
1 / 4 / 0
9,407
523
10,608
17,885
10,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
webbyninja
Medusa
13
0 / 5 / 0
7,923
440
10,679
12,973
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
CthulhuKing ArthurJormungandrBastet

VS

Bans
Cu ChulainnArtioChang'eLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
8 / 1 / 4
11,140
619
10,196
9,205
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
0 / 0 / 3
10,456
581
3,649
9,438
5,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
SirVoodooX
Sun Wukong
19
4 / 0 / 5
12,491
694
15,029
18,915
20,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Xundaii
Danzaburou
17
1 / 0 / 4
10,520
584
10,225
10,765
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
thegiovanno
Poseidon
19
9 / 0 / 5
12,515
695
12,715
6,265
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
43
1
Kills
22
22
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
1
4
10
W
0
0
3
1.5
L
Merlin
Fron7a
Merlin
0
4
0
0
L
0
5
0
0
L
Khepri
Inksbetter
Khepri
0
4
0
0
L
1
4
0
0.25
W
Sun Wukong
SirVoodooX
Sun Wukong
4
0
5
6.5
W
Danzaburou
Xundaii
Danzaburou
1
0
4
3
W
Poseidon
thegiovanno
Poseidon
9
0
5
11.5
L
Medusa
webbyninja
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,096
Damage
51,814
71,017
Taken
54,588
30,885
Mitigated
37,498
14,286
Healing
29,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
10,196
3,105
0
3,743
9,205
4,674
612
1,421
7,722
0
83,470
W
3,649
571
4,714
7,451
9,438
5,830
934
2,393
6,827
42,522
2,146
L
Merlin
Fron7a
Merlin
4,466
0
0
473
8,735
2,186
0
3,641
4,705
59,833
0
L
3,692
364
0
5,148
13,270
4,672
0
2,309
10,761
0
55,084
L
Khepri
Inksbetter
Khepri
4,651
553
337
2,074
18,154
9,834
0
4,317
13,706
20,631
2,534
L
10,608
1,027
0
4,337
17,885
10,322
222
3,312
14,486
0
79,099
W
Sun Wukong
SirVoodooX
Sun Wukong
15,029
3,581
0
8,169
18,915
20,406
791
1,341
17,379
1,149
85,337
W
Danzaburou
Xundaii
Danzaburou
10,225
4,481
0
3,570
10,765
4,416
1,431
1,946
8,659
0
90,723
W
Poseidon
thegiovanno
Poseidon
12,715
1,984
0
1,548
6,265
2,172
2,265
1,474
4,752
99,352
1,581
L
Medusa
webbyninja
Medusa
10,679
4,098
0
1,917
12,973
3,871
0
2,600
10,327
0
63,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,582
Gold Earned
57,122
506
Minions Killed
676
0
Camps Cleared
0
1,731,428
Distance Traveled
1,899,232
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,140
619
126
7
0
420,730
2
W
Hel
10,456
581
80
4
0
359,917
2
L
Merlin
8,449
469
131
7
0
353,313
5
L
Ne Zha
7,684
427
99
6
0
371,110
4
L
Khepri
7,119
396
33
2
0
338,227
2
L
Mulan
9,407
523
131
7
0
331,901
1
W
Sun Wukong
12,491
694
163
9
0
337,184
7
W
Danzaburou
10,520
584
123
7
0
373,114
3
W
Poseidon
12,515
695
184
10
0
408,287
12
L
Medusa
7,923
440
112
6
0
336,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role