Player Matchup

Kuzenbo
Kuzenbo
Ayee KILtit
Kuzenbo
Level 154
God Stats
13W - 7L
1,429 SR
Queue Stats
500W - 529L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
ForTheFallen58
Sun Wukong
Level 153
God Stats
4W - 2L
1,705 SR
Queue Stats
239W - 258L
1,467 Elo+
Solo
Khepri
Khepri
TGI Force
Khepri
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 194L
1,467 Elo+
Party 2
Scylla
Scylla
WorIdSoCoId
Scylla
Level 163
God Stats
4W - 5L
1,338 SR
Queue Stats
231W - 243L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
XDguilmon
Nu Wa
Level 154
God Stats
2W - 0L
1,362 SR
Queue Stats
26W - 16L
1,592 Elo+
Solo
Team Averages
Level 150
1,467 SR
1,529 Elo+

VS

Team Averages
Level 117
1,528 SR
1,496 Elo+
Ravana
Ravana
Jail Yard
Ravana
Level 148
God Stats
1W - 1L
1,727 SR
Queue Stats
121W - 123L
1,457 Elo+
Party 3
Thoth
Thoth
KagedLockjaw
Thoth
Level 127
God Stats
2W - 5L
1,398 SR
Queue Stats
282W - 286L
1,549 Elo+
Solo
Medusa
Medusa
bustyhotmom
Medusa
Level 137
God Stats
1W - 2L
1,523 SR
Queue Stats
133W - 145L
1,510 Elo+
Party 1
Bellona
Bellona
dMaster3343
Bellona
Level 89
God Stats
4W - 4L
1,492 SR
Queue Stats
153W - 155L
1,517 Elo+
Party 1
Baba Yaga
Baba Yaga
imbrockhard
Baba Yaga
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ayee KILtit
Kuzenbo
19
7 / 3 / 16
13,496
794
13,925
23,051
42,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
ForTheFallen58
Sun Wukong
19
5 / 3 / 13
12,893
758
16,243
24,187
28,691
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Khepri
TGI Force
Khepri
18
1 / 4 / 11
11,932
702
7,694
22,772
29,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
20
7 / 3 / 7
12,617
742
14,247
13,060
7,710
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
XDguilmon
Nu Wa
20
6 / 2 / 11
12,498
735
18,870
17,570
14,903
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Jail Yard
Ravana
18
2 / 5 / 11
10,630
625
16,562
17,554
18,620
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

18
5 / 6 / 10
10,586
623
20,927
13,152
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
6 / 4 / 7
10,929
643
23,689
15,885
6,853
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
dMaster3343
Bellona
15
2 / 7 / 9
9,540
561
9,693
21,381
20,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
imbrockhard
Baba Yaga
17
0 / 5 / 12
9,630
566
16,730
12,846
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
64
26
Kills
15
15
Deaths
27
58
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ayee KILtit
Kuzenbo
7
3
16
5
W
Sun Wukong
ForTheFallen58
Sun Wukong
5
3
13
3.83
L
Ravana
Jail Yard
Ravana
2
5
11
1.5
L
5
6
10
1.67
W
Khepri
TGI Force
Khepri
1
4
11
1.63
W
Scylla
7
3
7
3.5
W
Nu Wa
XDguilmon
Nu Wa
6
2
11
5.75
L
Medusa
6
4
7
2.38
L
Bellona
dMaster3343
Bellona
2
7
9
0.93
L
Baba Yaga
imbrockhard
Baba Yaga
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,979
Damage
87,601
100,640
Taken
80,818
123,556
Mitigated
56,608
40,411
Healing
23,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ayee KILtit
Kuzenbo
13,925
3,793
5,221
3,927
23,051
42,958
485
9,970
12,878
25,655
0
W
Sun Wukong
ForTheFallen58
Sun Wukong
16,243
1,773
1,974
5,000
24,187
28,691
923
8,298
15,484
0
32,361
L
Ravana
Jail Yard
Ravana
16,562
3,221
2,316
5,117
17,554
18,620
33
11,315
6,239
0
42,144
L
20,927
294
0
2,843
13,152
4,531
0
9,868
3,284
47,363
967
W
Khepri
TGI Force
Khepri
7,694
284
4,845
3,976
22,772
29,294
281
8,097
14,440
17,109
0
W
Scylla
14,247
553
3,801
3,610
13,060
7,710
2,096
5,404
7,656
42,947
345
W
Nu Wa
XDguilmon
Nu Wa
18,870
4,887
3,346
4,711
17,570
14,903
3,212
5,721
11,675
45,437
0
L
Medusa
23,689
9,833
0
3,613
15,885
6,853
0
11,065
4,820
0
53,188
L
Bellona
dMaster3343
Bellona
9,693
798
97
5,151
21,381
20,946
21
13,031
8,350
1,464
18,087
L
Baba Yaga
imbrockhard
Baba Yaga
16,730
986
1,086
3,012
12,846
5,658
0
9,320
3,526
46,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,436
Gold Earned
51,315
198
Minions Killed
235
0
Camps Cleared
0
1,525,342
Distance Traveled
1,486,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,496
794
16
1
0
310,936
0
W
Sun Wukong
12,893
758
46
3
0
288,671
0
L
Ravana
10,630
625
49
3
0
297,062
0
L
Thoth
10,586
623
66
4
0
281,573
0
W
Khepri
11,932
702
23
1
0
314,089
0
W
Scylla
12,617
742
72
4
0
304,290
0
W
Nu Wa
12,498
735
41
2
0
307,356
0
L
Medusa
10,929
643
56
3
0
313,913
0
L
Bellona
9,540
561
14
1
0
308,545
0
L
Baba Yaga
9,630
566
50
3
0
285,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role