Player Matchup

Horus
Horus
BigHoldie
Horus
Level 83
God Stats
7W - 9L
1,467 SR
Queue Stats
286W - 284L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
FazeFractal
Cthulhu
Level 65
God Stats
21W - 14L
1,752 SR
Queue Stats
103W - 97L
1,538 Elo+
Party 3
Cernunnos
Cernunnos
HDPitaco
Cernunnos
Level 61
God Stats
6W - 3L
1,690 SR
Queue Stats
172W - 182L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
Leonestro
Sun Wukong
Level 66
God Stats
0W - 3L
1,034 SR
Queue Stats
78W - 64L
1,506 Elo+
Party 2
Amaterasu
Amaterasu
MAGICAPPLES
Amaterasu
Level 64
God Stats
9W - 4L
1,652 SR
Queue Stats
87W - 89L
1,532 Elo+
Party 3
Team Averages
Level 68
1,519 SR
1,501 Elo+

VS

Team Averages
Level 109
1,534 SR
1,440 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sol
Sol
BBABU
Sol
Level 111
God Stats
39W - 29L
1,576 SR
Queue Stats
426W - 437L
1,474 Elo+
Party 1
Anubis
Anubis
Crawler242
Anubis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,272 Elo+
Solo
Athena
Athena
Julianmiranda26
Athena
Level 106
God Stats
3W - 3L
1,532 SR
Queue Stats
272W - 279L
1,471 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Smerfasaurus
Ah Muzen Cab
Level 98
God Stats
43W - 32L
1,563 SR
Queue Stats
215W - 209L
1,485 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigHoldie
Horus
12
2 / 5 / 2
6,758
451
9,262
15,892
6,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
FazeFractal
Cthulhu
15
3 / 4 / 3
9,206
614
7,337
10,403
6,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
HDPitaco
Cernunnos
13
1 / 5 / 5
7,125
475
5,669
10,174
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Leonestro
Sun Wukong
13
4 / 3 / 3
7,680
512
6,880
12,375
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Amaterasu
MAGICAPPLES
Amaterasu
13
4 / 6 / 0
7,747
516
6,047
16,307
4,820
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
4 / 2 / 10
9,036
602
8,262
14,404
11,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
BBABU
Sol
14
2 / 4 / 3
8,520
568
7,024
11,964
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
Crawler242
Anubis
14
5 / 6 / 4
9,364
624
10,474
10,992
4,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 1 / 4
9,325
622
6,160
14,441
7,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Smerfasaurus
Ah Muzen Cab
15
7 / 1 / 4
9,807
654
9,461
6,773
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
14
Kills
23
23
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
2
10
4.5
W
Sol
BBABU
Sol
2
4
3
0.88
L
Horus
BigHoldie
Horus
2
5
2
0.6
W
Anubis
Crawler242
Anubis
5
6
4
1.17
L
Cthulhu
FazeFractal
Cthulhu
3
4
3
1.13
L
Cernunnos
HDPitaco
Cernunnos
1
5
5
0.7
W
5
1
4
7
L
Sun Wukong
Leonestro
Sun Wukong
4
3
3
1.83
L
Amaterasu
MAGICAPPLES
Amaterasu
4
6
0
0.67
W
Ah Muzen Cab
Smerfasaurus
Ah Muzen Cab
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,195
Damage
41,381
65,151
Taken
58,574
26,630
Mitigated
29,307
12,998
Healing
20,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,262
2,950
0
4,657
14,404
11,754
0
1,496
12,673
0
19,861
W
Sol
BBABU
Sol
7,024
2,010
0
5,235
11,964
3,577
756
2,560
9,028
58,033
5,359
L
Horus
BigHoldie
Horus
9,262
4,388
304
3,553
15,892
6,864
44
4,269
11,623
0
36,071
W
Anubis
Crawler242
Anubis
10,474
725
0
3,878
10,992
4,453
266
519
10,433
51,224
1,584
L
Cthulhu
FazeFractal
Cthulhu
7,337
122
72
815
10,403
6,206
35
5,849
4,554
44,055
3,696
L
Cernunnos
HDPitaco
Cernunnos
5,669
2,362
0
2,482
10,174
2,775
980
2,410
7,764
0
46,290
W
6,160
1,075
0
5,716
14,441
7,574
0
2,519
11,686
76,331
0
L
Sun Wukong
Leonestro
Sun Wukong
6,880
1,503
0
2,296
12,375
5,965
0
5,952
6,423
0
41,918
L
Amaterasu
MAGICAPPLES
Amaterasu
6,047
3,021
0
3,476
16,307
4,820
0
4,870
11,437
0
43,717
W
Ah Muzen Cab
Smerfasaurus
Ah Muzen Cab
9,461
3,399
0
1,282
6,773
1,949
2,537
0
6,773
0
78,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,516
Gold Earned
46,052
379
Minions Killed
469
0
Camps Cleared
0
1,470,381
Distance Traveled
1,528,588
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,036
602
26
2
0
337,607
2
W
Sol
8,520
568
107
7
0
285,764
4
L
Horus
6,758
451
59
4
0
312,281
2
W
Anubis
9,364
624
78
5
0
252,587
2
L
Cthulhu
9,206
614
104
7
0
287,896
0
L
Cernunnos
7,125
475
80
5
0
267,497
0
W
Athena
9,325
622
134
9
0
355,143
0
L
Sun Wukong
7,680
512
72
5
0
287,322
0
L
Amaterasu
7,747
516
64
4
0
315,385
0
W
Ah Muzen Cab
9,807
654
124
8
0
297,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role