Player Matchup

Vulcan
Vulcan
Masters
BirdTheGod2844
Vulcan
Masters
Level 172
God Stats
95W - 102L
1,636 SR
Queue Stats
427W - 478L
2,218 MMR
Solo
Ullr
Ullr
Gold I
GeoDaDude
Ullr
Gold I
Level 170
God Stats
1W - 0L
1,660 SR
Queue Stats
40W - 22L
1,950 MMR
Party 1
Cerberus
Cerberus
Platinum I
Osirs the great
Cerberus
Platinum I
Level 159
God Stats
39W - 25L
1,651 SR
Queue Stats
244W - 219L
2,075 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 167
1,649 SR
2,081 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,693 SR
1,536 MMR
Aphrodite
Aphrodite
Bronze III
Call911imshot
Aphrodite
Bronze III
Level 35
God Stats
0W - 1L
1,790 SR
Queue Stats
12W - 15L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze V
Harrisondrifter
King Arthur
Bronze V
Level 124
God Stats
3W - 6L
1,600 SR
Queue Stats
14W - 16L
1,586 MMR
Party 2
Charybdis
Charybdis
Silver IV
Knochs
Charybdis
Silver IV
Level 107
God Stats
0W - 1L
1,689 SR
Queue Stats
14W - 17L
1,522 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 5
11,894
850
15,351
7,968
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
18
4 / 1 / 6
11,482
820
10,212
11,726
5,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
17
1 / 3 / 9
10,656
761
7,421
16,930
16,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
SerqetPersephoneMulanNu WaAchilles

VS

Bans
PoseidonAresAnhurThothNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Call911imshot
Aphrodite
15
0 / 3 / 2
9,175
655
2,943
9,343
5,862
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Harrisondrifter
King Arthur
16
2 / 5 / 2
10,236
731
6,383
16,694
15,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
Knochs
Charybdis
16
1 / 2 / 1
9,732
695
13,069
11,780
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
10
Kills
3
4
Deaths
10
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Aphrodite
Call911imshot
Aphrodite
0
3
2
0.33
W
Ullr
4
1
6
7
L
King Arthur
Harrisondrifter
King Arthur
2
5
2
0.6
L
Charybdis
Knochs
Charybdis
1
2
1
0.75
W
Cerberus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,984
Damage
22,395
36,624
Taken
37,817
26,403
Mitigated
24,864
11,139
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,351
491
0
3,579
7,968
3,996
1,739
546
7,422
58,646
550
L
Aphrodite
Call911imshot
Aphrodite
2,943
481
4,306
3,402
9,343
5,862
0
5,864
3,323
15,721
0
W
Ullr
10,212
4,292
0
3,304
11,726
5,494
868
529
11,197
0
58,059
L
King Arthur
Harrisondrifter
King Arthur
6,383
530
0
2,592
16,694
15,390
0
8,379
8,192
0
30,655
L
Charybdis
Knochs
Charybdis
13,069
5,370
0
1,631
11,780
3,612
151
7,856
3,847
0
59,325
W
Cerberus
7,421
254
0
4,256
16,930
16,913
288
2,165
14,765
20,953
1,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,032
Gold Earned
29,143
214
Minions Killed
166
0
Camps Cleared
0
798,400
Distance Traveled
766,183
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,894
850
80
6
0
296,272
2
L
Aphrodite
9,175
655
32
2
0
273,236
1
W
Ullr
11,482
820
100
7
0
257,066
0
L
King Arthur
10,236
731
45
3
0
241,171
2
L
Charybdis
9,732
695
89
6
0
251,776
0
W
Cerberus
10,656
761
34
2
0
245,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role