Player Matchup

Poseidon
Poseidon
Dizzzeyy
Poseidon
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 113L
1,498 Elo+
Party 1
Neith
Neith
TheCrackerGuy
Neith
Level 8
God Stats
1W - 4L
1,563 SR
Queue Stats
7W - 11L
1,664 Elo+
Party 1
Kuzenbo
Kuzenbo
XxREDxNATIONxX
Kuzenbo
Level 159
God Stats
32W - 20L
1,593 SR
Queue Stats
166W - 164L
1,521 Elo+
Party 1
Da Ji
Da Ji
quantumleafboy
Da Ji
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,428 Elo+
Party 1
Chaac
Chaac
suhmadude
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,312 Elo+
Party 1
Team Averages
Level 114
1,531 SR
1,485 Elo+

VS

Team Averages
Level 139
1,618 SR
1,569 Elo+
Danzaburou
Danzaburou
BOOG-DA-KANG941
Danzaburou
Level 201
God Stats
2W - 3L
1,518 SR
Queue Stats
31W - 42L
1,524 Elo+
Solo
Hercules
Hercules
ManletGaming
Hercules
Level 117
God Stats
7W - 4L
1,814 SR
Queue Stats
197W - 124L
1,630 Elo+
Party 3
Poseidon
Poseidon
ReformedKnuckle
Poseidon
Level 23
God Stats
3W - 0L
1,850 SR
Queue Stats
44W - 32L
1,611 Elo+
Party 3
Nu Wa
Nu Wa
jaqt12
Nu Wa
Level 205
God Stats
3W - 1L
1,713 SR
Queue Stats
54W - 59L
1,517 Elo+
Party 2
Cerberus
Cerberus
oppar12
Cerberus
Level 148
God Stats
1W - 3L
1,193 SR
Queue Stats
56W - 51L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dizzzeyy
Poseidon
15
2 / 8 / 2
8,794
879
8,312
9,523
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 4 / 3
8,815
882
6,078
7,410
2,414
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 8
8,418
842
8,462
12,202
15,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
6 / 6 / 2
9,300
930
7,980
10,620
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chaac
suhmadude
Chaac
13
1 / 4 / 4
8,147
815
5,232
11,926
5,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOOG-DA-KANG941
Danzaburou
16
2 / 2 / 9
9,876
988
5,654
7,090
2,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ManletGaming
Hercules
15
5 / 2 / 13
9,664
966
8,726
14,125
14,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
16
9 / 4 / 7
10,612
1,061
11,449
7,502
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
jaqt12
Nu Wa
16
4 / 1 / 8
9,972
997
7,465
4,416
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
oppar12
Cerberus
16
5 / 2 / 15
10,573
1,057
12,710
16,111
12,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
11
Kills
25
25
Deaths
11
19
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BOOG-DA-KANG941
Danzaburou
2
2
9
3.25
L
Poseidon
Dizzzeyy
Poseidon
2
8
2
0.38
W
Hercules
ManletGaming
Hercules
5
2
13
5.75
W
Poseidon
9
4
7
3.13
L
2
4
3
0.88
L
0
3
8
1.33
W
Nu Wa
jaqt12
Nu Wa
4
1
8
8
W
Cerberus
oppar12
Cerberus
5
2
15
6.25
L
6
6
2
1.17
L
Chaac
suhmadude
Chaac
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,064
Damage
46,004
51,681
Taken
49,244
29,955
Mitigated
33,528
3,678
Healing
13,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BOOG-DA-KANG941
Danzaburou
5,654
2,016
0
2,195
7,090
2,917
1,881
1,145
5,789
0
30,125
L
Poseidon
Dizzzeyy
Poseidon
8,312
1,211
138
434
9,523
2,414
0
6,452
2,456
29,732
0
W
Hercules
ManletGaming
Hercules
8,726
1,655
0
3,149
14,125
14,304
101
3,666
10,002
0
16,711
W
Poseidon
11,449
1,426
0
323
7,502
2,749
1,536
2,994
4,053
24,911
188
L
6,078
3,176
0
449
7,410
2,414
0
3,563
3,483
0
20,405
L
8,462
2,122
0
1,261
12,202
15,094
0
6,001
5,498
20,768
1,990
W
Nu Wa
jaqt12
Nu Wa
7,465
2,197
0
0
4,416
1,435
2,800
915
3,285
27,447
125
W
Cerberus
oppar12
Cerberus
12,710
459
1,821
5,633
16,111
12,123
210
5,978
9,393
25,309
0
L
7,980
2,371
0
625
10,620
4,353
0
4,879
5,360
0
16,330
L
Chaac
suhmadude
Chaac
5,232
366
0
771
11,926
5,680
0
8,681
2,706
756
14,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
50,697
170
Minions Killed
245
0
Camps Cleared
0
840,545
Distance Traveled
958,798
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,876
988
69
7
0
175,404
0
L
Poseidon
8,794
879
55
6
0
171,405
0
W
Hercules
9,664
966
30
3
0
194,107
0
W
Poseidon
10,612
1,061
56
6
0
218,797
0
L
Neith
8,815
882
48
5
0
137,591
0
L
Kuzenbo
8,418
842
27
3
0
194,959
0
W
Nu Wa
9,972
997
52
5
0
163,879
2
W
Cerberus
10,573
1,057
38
4
0
206,611
0
L
Da Ji
9,300
930
12
1
0
163,612
0
L
Chaac
8,147
815
28
3
0
172,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role