Player Matchup

Thoth
Thoth
Silver I
Bak2Lobby
Thoth
Silver I
Level 123
God Stats
53W - 56L
1,491 SR
Queue Stats
197W - 204L
1,219 MMR
Solo
King Arthur
King Arthur
Silver IV
PRninja1
King Arthur
Silver IV
Level 144
God Stats
3W - 4L
1,521 SR
Queue Stats
38W - 36L
1,207 MMR
Solo
Cthulhu
Cthulhu
Silver II
Txus15
Cthulhu
Silver II
Level 114
God Stats
2W - 4L
1,481 SR
Queue Stats
95W - 103L
1,203 MMR
Solo
Charybdis
Charybdis
Silver IV
Valordykai2020
Charybdis
Silver IV
Level 136
God Stats
16W - 14L
1,589 SR
Queue Stats
104W - 154L
704 MMR
Solo
Mercury
Mercury
Silver IV
vatiks101
Mercury
Silver IV
Level 125
God Stats
3W - 8L
1,223 SR
Queue Stats
59W - 66L
1,190 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,461 SR
1,104 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,503 SR
1,104 MMR
Nu Wa
Nu Wa
Silver I
ChimChimmy460
Nu Wa
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,228 MMR
Solo
Medusa
Medusa
Silver I
Count Dangula
Medusa
Silver I
Level 105
God Stats
48W - 36L
1,634 SR
Queue Stats
137W - 144L
1,116 MMR
Solo
Arachne
Arachne
Silver III
SheluzJD
Arachne
Silver III
Level 124
God Stats
4W - 3L
1,468 SR
Queue Stats
68W - 86L
971 MMR
Party 1
Bacchus
Bacchus
Silver II
TrellTheGoat631
Bacchus
Silver II
Level 110
God Stats
2W - 3L
1,374 SR
Queue Stats
181W - 201L
1,014 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
vijay841
Kuzenbo
Silver I
Level 125
God Stats
223W - 224L
1,536 SR
Queue Stats
487W - 541L
1,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bak2Lobby
Thoth
14
1 / 3 / 1
8,405
560
7,812
6,887
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
PRninja1
King Arthur
14
2 / 2 / 1
8,206
547
9,813
17,786
13,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
Txus15
Cthulhu
11
1 / 2 / 1
6,976
465
6,644
15,055
9,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Valordykai2020
Charybdis
12
0 / 5 / 0
6,745
450
3,773
12,313
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
vatiks101
Mercury
13
5 / 4 / 0
7,592
506
7,467
10,671
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
LancelotAnhurAo KuangThor

VS

Bans
AthenaAgniChang'eFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
8,633
576
7,433
7,709
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

15
8 / 1 / 2
8,867
591
9,419
8,178
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
SheluzJD
Arachne
13
3 / 2 / 4
7,535
502
6,786
13,542
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
1 / 1 / 8
7,979
532
7,244
10,822
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
vijay841
Kuzenbo
14
0 / 3 / 3
7,643
510
10,755
16,174
18,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
9
Kills
16
16
Deaths
9
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thoth
Bak2Lobby
Thoth
1
3
1
0.5
W
4
2
1
2.25
W
8
1
2
9
L
King Arthur
PRninja1
King Arthur
2
2
1
1.25
W
Arachne
SheluzJD
Arachne
3
2
4
2.5
W
1
1
8
5
L
Cthulhu
Txus15
Cthulhu
1
2
1
0.75
L
Charybdis
Valordykai2020
Charybdis
0
5
0
0
L
Mercury
vatiks101
Mercury
5
4
0
1.25
W
Kuzenbo
vijay841
Kuzenbo
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
41,637
62,712
Taken
56,425
32,437
Mitigated
38,585
17,129
Healing
21,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Bak2Lobby
Thoth
7,812
114
0
1,197
6,887
1,962
0
4,046
2,638
72,691
2,014
W
7,433
1,092
0
1,698
7,709
1,746
0
5,025
2,684
68,068
691
W
9,419
4,055
0
3,351
8,178
2,938
588
2,849
5,329
0
61,870
L
King Arthur
PRninja1
King Arthur
9,813
1,100
0
3,962
17,786
13,636
0
7,361
10,354
277
66,352
W
Arachne
SheluzJD
Arachne
6,786
5,195
0
7,065
13,542
6,032
0
1,304
12,238
0
43,674
W
7,244
1,418
0
3,577
10,822
9,868
0
3,656
7,166
28,727
2,023
L
Cthulhu
Txus15
Cthulhu
6,644
484
1,893
4,107
15,055
9,385
0
6,647
8,311
32,859
0
L
Charybdis
Valordykai2020
Charybdis
3,773
1,053
0
5,127
12,313
3,529
0
2,142
10,146
0
55,888
L
Mercury
vatiks101
Mercury
7,467
2,959
0
843
10,671
3,925
0
3,532
6,949
0
54,123
W
Kuzenbo
vijay841
Kuzenbo
10,755
3,279
0
5,618
16,174
18,001
0
1,300
14,874
52,129
5,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,924
Gold Earned
40,657
487
Minions Killed
429
0
Camps Cleared
0
1,417,247
Distance Traveled
1,513,722
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,405
560
141
9
0
307,269
0
W
Nu Wa
8,633
576
130
9
0
277,435
4
W
Medusa
8,867
591
97
6
0
319,672
2
L
King Arthur
8,206
547
113
8
0
272,701
0
W
Arachne
7,535
502
67
4
0
343,846
0
W
Bacchus
7,979
532
39
3
0
311,841
4
L
Cthulhu
6,976
465
44
3
0
286,224
2
L
Charybdis
6,745
450
92
6
0
213,333
0
L
Mercury
7,592
506
97
6
0
337,720
4
W
Kuzenbo
7,643
510
96
6
0
260,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role