Player Matchup

Ymir
Ymir
BeanzFlicKeRr
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,264 Elo+
Party 1
Kukulkan
Kukulkan
BootyBanger5000
Kukulkan
Level 86
God Stats
1W - 2L
1,569 SR
Queue Stats
42W - 56L
1,414 Elo+
Party 1
Medusa
Medusa
MrArchiee
Medusa
Level 22
God Stats
3W - 3L
1,550 SR
Queue Stats
31W - 42L
1,366 Elo+
Party 1
Anubis
Anubis
NotPandaF7
Anubis
Level 144
God Stats
20W - 10L
1,668 SR
Queue Stats
83W - 70L
1,432 Elo+
Solo
Nemesis
Nemesis
SethameSeed
Nemesis
Level 79
God Stats
8W - 9L
1,559 SR
Queue Stats
124W - 139L
1,447 Elo+
Solo
Team Averages
Level 67
1,569 SR
1,384 Elo+

VS

Team Averages
Level 105
1,620 SR
1,486 Elo+
Cthulhu
Cthulhu
Antboski707
Cthulhu
Level 145
God Stats
21W - 13L
1,559 SR
Queue Stats
330W - 322L
1,513 Elo+
Solo
Ganesha
Ganesha
DrinkWaterPLZ
Ganesha
Level 87
God Stats
14W - 11L
1,650 SR
Queue Stats
35W - 20L
1,577 Elo+
Solo
Nut
Nut
Garcian_Ulmeyda
Nut
Level 99
God Stats
5W - 0L
1,892 SR
Queue Stats
63W - 72L
1,443 Elo+
Solo
Hel
Hel
LosGrande27
Hel
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 109L
1,413 Elo+
Solo
Ra
Ra
Miguelx23
Ra
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,303
430
2,964
10,770
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
15
3 / 3 / 1
9,638
567
13,282
8,754
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
MrArchiee
Medusa
13
0 / 3 / 4
7,589
446
8,375
10,507
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
NotPandaF7
Anubis
15
0 / 6 / 0
9,173
540
6,516
10,902
5,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
SethameSeed
Nemesis
14
2 / 3 / 0
8,083
475
4,584
13,189
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antboski707
Cthulhu
17
6 / 0 / 1
10,659
627
9,885
12,998
11,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ganesha
17
3 / 0 / 8
9,514
560
9,434
12,081
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 5
8,691
511
7,816
12,402
4,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 2 / 5
9,757
574
8,484
15,700
13,347
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

3
0 / 1 / 0
5,286
311
39
613
117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
5
Kills
19
19
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Antboski707
Cthulhu
6
0
1
6.5
L
0
4
4
0.5
L
Kukulkan
3
3
1
1.17
W
Ganesha
3
0
8
7
W
4
2
5
3.25
W
6
2
5
4.25
W
0
1
0
0
L
Medusa
MrArchiee
Medusa
0
3
4
0.67
L
Anubis
NotPandaF7
Anubis
0
6
0
0
L
Nemesis
SethameSeed
Nemesis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,721
Damage
35,658
54,122
Taken
53,794
23,239
Mitigated
35,130
10,382
Healing
24,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Antboski707
Cthulhu
9,885
136
426
3,600
12,998
11,122
0
6,859
6,139
69,348
2,634
L
2,964
500
0
1,432
10,770
7,143
116
5,056
5,714
15,521
0
L
Kukulkan
13,282
1,816
0
2,047
8,754
2,830
1,049
6,101
2,653
67,162
2,575
W
Ganesha
9,434
588
0
4,996
12,081
5,710
282
5,030
7,051
83,148
710
W
7,816
3,977
0
3,215
12,402
4,834
1,567
4,054
8,348
0
65,317
W
8,484
913
4,103
7,844
15,700
13,347
359
6,267
9,433
42,789
0
W
39
39
0
24
613
117
0
196
417
2,810
0
L
Medusa
MrArchiee
Medusa
8,375
2,604
0
2,448
10,507
2,932
366
3,414
7,093
0
66,180
L
Anubis
NotPandaF7
Anubis
6,516
674
0
3,237
10,902
5,357
342
7,721
3,181
71,450
312
L
Nemesis
SethameSeed
Nemesis
4,584
1,503
0
1,218
13,189
4,977
0
5,428
7,761
0
70,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,786
Gold Earned
43,907
480
Minions Killed
471
0
Camps Cleared
0
1,527,668
Distance Traveled
1,400,460
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,659
627
158
9
0
371,649
0
L
Ymir
7,303
430
28
2
0
251,059
0
L
Kukulkan
9,638
567
122
7
0
274,072
5
W
Ganesha
9,514
560
114
7
0
404,782
5
W
Nut
8,691
511
112
7
0
300,232
2
W
Hel
9,757
574
78
5
0
301,796
0
W
Ra
5,286
311
9
1
0
22,001
0
L
Medusa
7,589
446
98
6
0
325,602
4
L
Anubis
9,173
540
136
8
0
268,896
0
L
Nemesis
8,083
475
96
6
0
408,039
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role