Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BasalHickory167
Anubis
Level 120
God Stats
9W - 7L
1,662 SR
Queue Stats
52W - 49L
1,484 Elo+
Solo
Neith
Neith
Carrotyleader9
Neith
Level 149
God Stats
1W - 0L
1,845 SR
Queue Stats
53W - 52L
1,453 Elo+
Party 1
Ne Zha
Ne Zha
EdGyM3MeLoRd420
Ne Zha
Level 141
God Stats
2W - 0L
1,895 SR
Queue Stats
24W - 29L
1,418 Elo+
Party 1
Achilles
Achilles
Pur3 illusions0
Achilles
Level 129
God Stats
6W - 10L
1,354 SR
Queue Stats
118W - 110L
1,521 Elo+
Party 1
Team Averages
Level 136
1,651 SR
1,475 Elo+

VS

Team Averages
Level 119
1,496 SR
1,458 Elo+
Cthulhu
Cthulhu
MadKingK
Cthulhu
Level 120
God Stats
79W - 71L
1,485 SR
Queue Stats
175W - 169L
1,441 Elo+
Solo
Fenrir
Fenrir
MulansWeave
Fenrir
Level 109
God Stats
1W - 2L
1,629 SR
Queue Stats
93W - 106L
1,479 Elo+
Solo
Nox
Nox
SpartanNinjaPro
Nox
Level 157
God Stats
2W - 4L
1,459 SR
Queue Stats
17W - 18L
1,466 Elo+
Solo
Ganesha
Ganesha
TCS_AlphaLion
Ganesha
Level 64
God Stats
0W - 1L
1,605 SR
Queue Stats
39W - 53L
1,419 Elo+
Solo
Pele
Pele
centenza
Pele
Level 147
God Stats
2W - 8L
1,301 SR
Queue Stats
130W - 134L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 1 / 8
6,486
1,297
6,307
2,849
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 7
5,745
1,149
2,268
3,060
1,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
6 / 1 / 6
6,270
1,254
5,733
2,631
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 7
5,708
1,142
2,775
3,999
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
11
2 / 0 / 9
5,739
1,148
4,495
4,279
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MadKingK
Cthulhu
8
0 / 1 / 0
4,723
945
546
1,772
767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
10
2 / 4 / 0
5,550
1,110
3,627
6,753
2,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
5,345
1,069
3,857
4,845
1,686
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
11
2 / 2 / 3
5,851
1,170
1,713
4,891
4,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
10
0 / 5 / 2
5,425
1,085
1,508
6,331
1,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
16
Kills
5
5
Deaths
16
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
8
9
W
1
2
7
2.25
W
6
1
6
9
W
2
1
7
5.5
L
Cthulhu
MadKingK
Cthulhu
0
1
0
0
L
Fenrir
2
4
0
0.5
W
Achilles
2
0
9
6.5
L
1
4
2
0.5
L
Ganesha
2
2
3
1.75
L
Pele
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,578
Damage
11,251
16,818
Taken
24,592
6,638
Mitigated
10,766
5,037
Healing
1,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,307
230
1,211
774
2,849
968
294
1,709
1,140
10,823
1,561
W
2,268
94
0
34
3,060
1,239
260
756
2,275
14,198
0
W
5,733
1,337
0
398
2,631
719
608
1,306
1,294
0
10,362
W
2,775
502
0
1,383
3,999
1,149
767
1,443
2,556
0
10,632
L
Cthulhu
MadKingK
Cthulhu
546
0
0
291
1,772
767
0
293
1,373
3,591
0
L
Fenrir
3,627
254
0
264
6,753
2,227
0
2,029
4,506
0
8,544
W
Achilles
4,495
1,219
0
1,237
4,279
2,563
0
842
3,437
0
10,781
L
3,857
0
0
276
4,845
1,686
0
1,770
2,876
12,286
0
L
Ganesha
1,713
203
0
535
4,891
4,350
0
1,206
3,436
5,612
0
L
Pele
1,508
213
0
187
6,331
1,736
0
2,111
3,879
0
14,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,948
Gold Earned
26,894
91
Minions Killed
86
0
Camps Cleared
0
566,434
Distance Traveled
461,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,486
1,297
27
5
0
113,614
0
W
Anubis
5,745
1,149
27
5
0
101,838
0
W
Neith
6,270
1,254
10
2
0
105,193
0
W
Ne Zha
5,708
1,142
18
4
0
118,697
0
L
Cthulhu
4,723
945
5
1
0
51,264
0
L
Fenrir
5,550
1,110
15
3
0
109,436
0
W
Achilles
5,739
1,148
9
2
0
127,092
0
L
Nox
5,345
1,069
31
6
0
102,194
0
L
Ganesha
5,851
1,170
2
0
0
95,822
0
L
Pele
5,425
1,085
33
7
0
102,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role