Player Matchup

Xing Tian
Xing Tian
Decko101016
Xing Tian
Level 158
God Stats
20W - 14L
1,583 SR
Queue Stats
458W - 435L
1,503 Elo+
Solo
Arachne
Arachne
DragonDoigt0710
Arachne
Level 80
God Stats
86W - 81L
1,491 SR
Queue Stats
125W - 158L
1,388 Elo+
Party 1
Neith
Neith
KeenBoat2070534
Neith
Level 85
God Stats
177W - 198L
1,523 SR
Queue Stats
201W - 236L
1,458 Elo+
Party 1
Poseidon
Poseidon
SOWSA
Poseidon
Level 89
God Stats
307W - 333L
1,524 SR
Queue Stats
317W - 354L
1,474 Elo+
Party 1
Surtr
Surtr
madgab1367
Surtr
Level 68
God Stats
59W - 55L
1,534 SR
Queue Stats
230W - 261L
1,526 Elo+
Party 1
Team Averages
Level 96
1,531 SR
1,470 Elo+

VS

Team Averages
Level 104
1,521 SR
1,466 Elo+
Ra
Ra
BigHoldie
Ra
Level 83
God Stats
3W - 6L
1,193 SR
Queue Stats
288W - 284L
1,507 Elo+
Party 3
Rama
Rama
Leonestro
Rama
Level 66
God Stats
2W - 4L
1,857 SR
Queue Stats
78W - 64L
1,510 Elo+
Party 3
Fafnir
Fafnir
NonNex_Of_Lexel
Fafnir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 204L
1,473 Elo+
Party 2
Odin
Odin
Xl-_xaniety_503
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 194L
1,420 Elo+
Party 2
Hun Batz
Hun Batz
steadyclimber
Hun Batz
Level 148
God Stats
14W - 11L
1,555 SR
Queue Stats
497W - 469L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Decko101016
Xing Tian
11
2 / 3 / 8
7,019
540
6,191
11,607
8,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 5
6,538
503
1,785
9,292
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 3
6,171
475
3,974
7,233
2,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
SOWSA
Poseidon
14
5 / 2 / 5
8,076
621
8,100
5,581
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
14
9 / 1 / 1
9,195
707
8,611
11,141
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,382
568
4,531
6,316
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
11
2 / 4 / 2
6,355
489
5,846
8,171
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 3
6,849
527
3,854
9,303
8,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 4 / 1
6,023
463
3,214
8,885
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
steadyclimber
Hun Batz
12
6 / 4 / 4
7,310
562
7,446
9,575
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
17
Kills
13
13
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Xing Tian
Decko101016
Xing Tian
2
3
8
2
W
1
3
5
1.17
W
0
4
3
0.38
L
Rama
2
4
2
0.75
L
1
2
3
1.25
W
Poseidon
SOWSA
Poseidon
5
2
5
3.75
L
2
4
1
0.63
W
Surtr
9
1
1
9.5
L
Hun Batz
steadyclimber
Hun Batz
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,661
Damage
24,891
44,854
Taken
42,250
21,977
Mitigated
22,932
7,924
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,531
213
191
1,807
6,316
2,241
0
3,123
3,044
50,051
518
W
Xing Tian
Decko101016
Xing Tian
6,191
591
0
735
11,607
8,255
0
3,012
8,461
18,668
1,654
W
1,785
1,676
0
1,387
9,292
3,095
85
936
8,195
0
36,204
W
3,974
1,152
0
1,062
7,233
2,196
0
833
6,363
0
38,643
L
Rama
5,846
4,545
0
2,870
8,171
2,338
624
2,516
5,242
0
40,180
L
3,854
843
0
2,606
9,303
8,529
0
3,582
4,989
16,406
486
W
Poseidon
SOWSA
Poseidon
8,100
1,051
0
720
5,581
1,350
527
2,209
2,960
53,387
1,926
L
3,214
613
0
2,018
8,885
6,194
0
1,486
6,904
989
26,925
W
Surtr
8,611
3,163
0
4,020
11,141
7,081
595
1,031
9,485
1,372
49,025
L
Hun Batz
steadyclimber
Hun Batz
7,446
1,626
0
446
9,575
3,630
0
2,362
6,907
0
42,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,999
Gold Earned
33,919
348
Minions Killed
310
0
Camps Cleared
0
1,286,075
Distance Traveled
1,283,805
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,382
568
110
8
0
277,731
2
W
Xing Tian
7,019
540
30
2
0
255,833
0
W
Arachne
6,538
503
62
5
0
271,168
0
W
Neith
6,171
475
67
5
0
228,764
2
L
Rama
6,355
489
63
5
0
216,443
0
L
Fafnir
6,849
527
20
2
0
267,868
0
W
Poseidon
8,076
621
93
7
0
285,231
4
L
Odin
6,023
463
50
4
0
262,455
0
W
Surtr
9,195
707
96
7
0
245,079
0
L
Hun Batz
7,310
562
67
5
0
259,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role