Player Matchup

Hercules
Hercules
 
Hercules
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Animalia1997
Horus
Level 122
God Stats
0W - 2L
1,337 SR
Queue Stats
18W - 13L
1,544 Elo+
Party 1
Khepri
Khepri
DefensiveHobo
Khepri
Level 100
God Stats
1W - 1L
1,755 SR
Queue Stats
19W - 14L
1,539 Elo+
Party 1
Baba Yaga
Baba Yaga
Putridsack
Baba Yaga
Level 68
God Stats
1W - 3L
1,285 SR
Queue Stats
86W - 82L
1,559 Elo+
Solo
Team Averages
Level 119
1,475 SR
1,528 Elo+

VS

Team Averages
Level 155
1,402 SR
1,446 Elo+
Zhong Kui
Zhong Kui
DrNoodleWhip
Zhong Kui
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
241W - 413L
1,414 Elo+
Party 2
Shiva
Shiva
JenovasWitnesss
Shiva
Level 146
God Stats
3W - 2L
1,433 SR
Queue Stats
286W - 331L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ohhhh si
Gilgamesh
Level 185
God Stats
4W - 5L
1,302 SR
Queue Stats
248W - 417L
1,414 Elo+
Party 2
Atlas
Atlas
imEighties
Atlas
Level 149
God Stats
1W - 1L
1,298 SR
Queue Stats
84W - 101L
1,452 Elo+
Solo
Ix Chel
Ix Chel
velro2312
Ix Chel
Level 158
God Stats
4W - 2L
1,477 SR
Queue Stats
264W - 280L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 2
7,557
687
7,927
12,446
13,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
 
Merlin
13
1 / 1 / 2
7,289
663
4,612
5,329
2,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 3
7,390
672
2,792
13,922
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 3
6,840
622
3,497
11,463
8,044
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
Putridsack
Baba Yaga
15
1 / 2 / 3
8,078
734
18,121
9,459
5,751
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DrNoodleWhip
Zhong Kui
15
2 / 0 / 4
8,264
751
6,126
6,165
4,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 5
7,593
690
10,206
10,887
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Ohhhh si
Gilgamesh
14
0 / 0 / 9
8,152
741
9,525
10,865
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
15
2 / 2 / 5
9,044
822
8,650
12,287
11,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
velro2312
Ix Chel
15
5 / 2 / 4
8,682
789
14,533
9,508
3,488
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
4
Kills
10
10
Deaths
5
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
2
3
L
Merlin
 
Merlin
1
1
2
2
L
0
2
3
0.75
L
0
4
3
0.38
W
Zhong Kui
DrNoodleWhip
Zhong Kui
2
0
4
4
W
1
1
5
3.5
W
Gilgamesh
Ohhhh si
Gilgamesh
0
0
9
4.5
L
Baba Yaga
Putridsack
Baba Yaga
1
2
3
1.25
W
Atlas
2
2
5
2.25
W
Ix Chel
velro2312
Ix Chel
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,949
Damage
49,040
52,619
Taken
49,712
42,136
Mitigated
36,709
25,451
Healing
24,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,927
864
1,348
6,757
12,446
13,852
0
5,795
5,983
0
12,061
L
Merlin
 
Merlin
4,612
115
2,519
1,586
5,329
2,084
0
3,142
2,148
9,579
119
L
2,792
1,855
2,657
5,191
13,922
12,405
0
9,129
4,481
0
8,743
L
3,497
135
1,294
700
11,463
8,044
0
5,763
5,286
8,317
0
W
Zhong Kui
DrNoodleWhip
Zhong Kui
6,126
637
898
851
6,165
4,531
540
4,435
1,730
13,444
796
W
10,206
861
3,644
2,744
10,887
9,285
259
5,589
5,298
74
12,949
W
Gilgamesh
Ohhhh si
Gilgamesh
9,525
1,023
3,534
2,523
10,865
8,101
0
5,828
5,037
333
22,436
L
Baba Yaga
Putridsack
Baba Yaga
18,121
506
1,092
2,307
9,459
5,751
0
5,068
4,041
42,884
0
W
Atlas
8,650
3,218
963
2,052
12,287
11,304
144
4,638
7,649
19,576
686
W
Ix Chel
velro2312
Ix Chel
14,533
3,071
4,179
2,668
9,508
3,488
94
5,702
3,806
26,702
299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,154
Gold Earned
41,735
86
Minions Killed
110
0
Camps Cleared
0
1,084,809
Distance Traveled
1,165,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,557
687
8
1
0
251,798
0
L
Merlin
7,289
663
10
1
0
222,428
0
L
Horus
7,390
672
14
1
0
165,894
0
L
Khepri
6,840
622
3
0
0
219,695
0
W
Zhong Kui
8,264
751
21
2
0
210,202
0
W
Shiva
7,593
690
7
1
0
245,215
0
W
Gilgamesh
8,152
741
20
2
0
273,656
0
L
Baba Yaga
8,078
734
51
5
0
224,994
0
W
Atlas
9,044
822
25
2
0
216,144
0
W
Ix Chel
8,682
789
37
3
0
219,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role