Player Matchup

Janus
Janus
Actionjaxson
Janus
Level 154
God Stats
1W - 1L
1,708 SR
Queue Stats
23W - 23L
1,589 Elo+
Party 1
Cthulhu
Cthulhu
Antboski707
Cthulhu
Level 145
God Stats
21W - 13L
1,587 SR
Queue Stats
330W - 322L
1,524 Elo+
Solo
Mulan
Mulan
DDNC INC
Mulan
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
420W - 375L
1,524 Elo+
Solo
Rama
Rama
RavenPoptart
Rama
Level 139
God Stats
1W - 2L
1,510 SR
Queue Stats
10W - 20L
1,470 Elo+
Party 1
Set
Set
akuchenny
Set
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,503 Elo+
Solo
Team Averages
Level 153
1,561 SR
1,522 Elo+

VS

Team Averages
Level 104
1,559 SR
1,538 Elo+
Horus
Horus
CosmicWhale42
Horus
Level 108
God Stats
15W - 10L
1,597 SR
Queue Stats
45W - 54L
1,465 Elo+
Party 2
Chernobog
Chernobog
DircKblaCk1
Chernobog
Level 146
God Stats
3W - 1L
1,724 SR
Queue Stats
159W - 111L
1,698 Elo+
Solo
Nu Wa
Nu Wa
Gazdak
Nu Wa
Level 100
God Stats
33W - 47L
1,349 SR
Queue Stats
151W - 154L
1,479 Elo+
Party 2
Bastet
Bastet
SIRFATLOUIE
Bastet
Level 84
God Stats
5W - 5L
1,635 SR
Queue Stats
153W - 154L
1,552 Elo+
Solo
Anubis
Anubis
ruftin_vi
Anubis
Level 83
God Stats
8W - 8L
1,489 SR
Queue Stats
73W - 82L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,223
522
3,170
7,152
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Antboski707
Cthulhu
11
0 / 0 / 0
5,914
591
3,009
8,388
4,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
DDNC INC
Mulan
10
2 / 3 / 0
6,127
613
5,547
9,089
5,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 4 / 0
5,465
547
978
6,104
1,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 0
5,084
508
1,631
7,144
2,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 6
6,541
654
3,763
7,959
3,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
DircKblaCk1
Chernobog
12
6 / 1 / 2
7,090
709
7,366
6,331
1,920
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Gazdak
Nu Wa
11
0 / 0 / 2
6,117
612
6,961
4,441
1,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
11
5 / 0 / 2
6,128
613
5,382
6,530
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
ruftin_vi
Anubis
11
1 / 1 / 3
6,289
629
2,274
4,890
2,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
13
13
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Cthulhu
Antboski707
Cthulhu
0
0
0
0
W
1
0
6
4
L
Mulan
DDNC INC
Mulan
2
3
0
0.67
W
Chernobog
DircKblaCk1
Chernobog
6
1
2
7
W
Nu Wa
Gazdak
Nu Wa
0
0
2
1
L
0
4
0
0
W
Bastet
5
0
2
6
L
0
4
0
0
W
Anubis
ruftin_vi
Anubis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,335
Damage
25,746
37,877
Taken
30,151
15,102
Mitigated
11,985
9,800
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,170
102
0
2,331
7,152
1,486
0
1,072
6,016
33,160
838
L
Cthulhu
Antboski707
Cthulhu
3,009
0
0
2,753
8,388
4,230
0
5,109
2,949
39,899
1,602
W
3,763
1,299
1,160
2,654
7,959
3,998
0
1,342
6,617
0
14,944
L
Mulan
DDNC INC
Mulan
5,547
710
0
2,980
9,089
5,950
0
711
8,338
0
20,392
W
Chernobog
DircKblaCk1
Chernobog
7,366
4,407
0
3,004
6,331
1,920
0
601
5,730
0
53,382
W
Nu Wa
Gazdak
Nu Wa
6,961
2,226
0
1,481
4,441
1,628
0
3,120
1,321
39,234
3,637
L
978
902
0
1,007
6,104
1,209
0
1,564
4,540
0
29,673
W
Bastet
5,382
1,856
0
1,884
6,530
2,325
0
693
5,837
0
42,584
L
1,631
335
0
729
7,144
2,227
0
263
6,881
0
34,291
W
Anubis
ruftin_vi
Anubis
2,274
189
24
2,670
4,890
2,114
360
438
4,452
47,036
1,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,813
Gold Earned
32,165
322
Minions Killed
322
0
Camps Cleared
0
1,035,969
Distance Traveled
997,551
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,223
522
71
7
0
222,611
0
L
Cthulhu
5,914
591
88
9
0
221,992
2
W
Horus
6,541
654
24
2
0
232,081
2
L
Mulan
6,127
613
36
4
0
215,789
3
W
Chernobog
7,090
709
92
9
0
190,850
2
W
Nu Wa
6,117
612
59
6
0
160,775
0
L
Rama
5,465
547
71
7
0
175,244
4
W
Bastet
6,128
613
65
7
0
223,798
1
L
Set
5,084
508
56
6
0
200,333
0
W
Anubis
6,289
629
82
8
0
190,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role