Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Araldokiler
Sylvanus
Level 146
God Stats
9W - 10L
1,410 SR
Queue Stats
110W - 117L
1,534 Elo+
Solo
Rama
Rama
CrøwnlessKing
Rama
Level 163
God Stats
13W - 13L
1,543 SR
Queue Stats
423W - 410L
1,513 Elo+
Solo
Awilix
Awilix
aahiper
Awilix
Level 109
God Stats
2W - 0L
1,710 SR
Queue Stats
46W - 36L
1,546 Elo+
Party 1
Hel
Hel
conqui10
Hel
Level 126
God Stats
4W - 1L
1,550 SR
Queue Stats
26W - 18L
1,575 Elo+
Party 1
Team Averages
Level 137
1,543 SR
1,534 Elo+

VS

Team Averages
Level 143
1,584 SR
1,508 Elo+
Ra
Ra
Empherial
Ra
Level 185
God Stats
26W - 17L
1,614 SR
Queue Stats
255W - 238L
1,542 Elo+
Solo
Bellona
Bellona
FernandaTrans
Bellona
Level 127
God Stats
3W - 3L
1,507 SR
Queue Stats
6W - 14L
1,362 Elo+
Solo
Serqet
Serqet
KrissMiM
Serqet
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 51L
1,586 Elo+
Solo
Ganesha
Ganesha
Solitari0Gamer
Ganesha
Level 156
God Stats
2W - 1L
1,780 SR
Queue Stats
134W - 129L
1,526 Elo+
Party 2
Chernobog
Chernobog
UltraStark99
Chernobog
Level 158
God Stats
2W - 5L
1,518 SR
Queue Stats
133W - 125L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 0 / 1
7,962
724
4,712
6,878
3,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
Araldokiler
Sylvanus
9
1 / 1 / 8
6,422
584
2,985
7,082
4,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
11 / 2 / 1
7,510
683
16,925
11,144
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
aahiper
Awilix
11
3 / 1 / 2
6,135
558
5,187
6,951
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 2
7,100
645
4,162
3,897
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,013
638
4,270
6,632
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
8
0 / 3 / 0
4,830
439
2,827
8,787
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
KrissMiM
Serqet
10
1 / 2 / 0
5,768
524
1,996
8,815
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 5 / 2
5,202
473
2,541
12,908
7,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
UltraStark99
Chernobog
7
1 / 7 / 1
4,841
440
6,573
9,356
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
19
Kills
6
6
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Sylvanus
Araldokiler
Sylvanus
1
1
8
5
W
11
2
1
5.75
L
4
2
0
2
L
Bellona
0
3
0
0
L
Serqet
KrissMiM
Serqet
1
2
0
0.5
L
0
5
2
0.2
L
Chernobog
UltraStark99
Chernobog
1
7
1
0.21
W
Awilix
aahiper
Awilix
3
1
2
4
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,971
Damage
18,207
35,952
Taken
46,498
14,698
Mitigated
19,524
15,642
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,712
1,344
0
2,143
6,878
3,212
0
0
6,878
0
61,826
W
Sylvanus
Araldokiler
Sylvanus
2,985
1,100
693
2,568
7,082
4,826
0
1,373
5,645
22,957
2,581
W
16,925
13,264
0
6,825
11,144
3,595
516
1,980
9,164
0
57,459
L
4,270
439
132
2,669
6,632
2,235
0
3,531
3,101
53,257
675
L
Bellona
2,827
1,311
118
2,735
8,787
5,838
0
222
8,565
0
21,251
L
Serqet
KrissMiM
Serqet
1,996
522
0
3,631
8,815
2,533
0
1,131
7,684
0
31,988
L
2,541
539
0
2,665
12,908
7,527
0
1,401
11,507
13,948
0
L
Chernobog
UltraStark99
Chernobog
6,573
4,011
0
1,566
9,356
1,391
0
563
8,793
0
23,935
W
Awilix
aahiper
Awilix
5,187
1,850
0
546
6,951
2,077
0
1,271
5,518
0
38,529
W
4,162
230
1,177
1,690
3,897
988
0
2,032
1,865
48,506
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,129
Gold Earned
27,654
406
Minions Killed
278
0
Camps Cleared
0
1,084,630
Distance Traveled
1,114,379
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,962
724
124
11
0
189,811
2
W
Sylvanus
6,422
584
45
4
0
196,611
1
W
Rama
7,510
683
75
7
0
195,008
0
L
Ra
7,013
638
116
11
0
231,945
4
L
Bellona
4,830
439
41
4
0
175,330
0
L
Serqet
5,768
524
69
6
0
261,050
0
L
Ganesha
5,202
473
9
1
0
222,995
2
L
Chernobog
4,841
440
43
4
0
223,059
1
W
Awilix
6,135
558
59
5
0
279,206
0
W
Hel
7,100
645
103
9
0
223,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role