Player Matchup

Ra
Ra
Gold III
GoooDV1Be5
Ra
Gold III
Level 161
God Stats
0W - 2L
1,485 SR
Queue Stats
31W - 29L
1,581 MMR
Solo
Mulan
Mulan
Platinum V
PackmanGaming12
Mulan
Platinum V
Level 178
God Stats
31W - 29L
1,650 SR
Queue Stats
304W - 291L
1,542 MMR
Solo
Bacchus
Bacchus
Gold III
SterMiester
Bacchus
Gold III
Level 154
God Stats
20W - 15L
1,654 SR
Queue Stats
281W - 290L
1,552 MMR
Solo
Charybdis
Charybdis
Gold III
Wayy2rare
Charybdis
Gold III
Level 67
God Stats
116W - 115L
1,544 SR
Queue Stats
228W - 231L
1,525 MMR
Solo
Artio
Artio
Gold III
antnater
Artio
Gold III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,560 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,567 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,489 SR
1,552 MMR
Tyr
Tyr
Gold III
BeatinShmeet
Tyr
Gold III
Level 131
God Stats
3W - 4L
1,375 SR
Queue Stats
58W - 59L
1,524 MMR
Solo
Awilix
Awilix
Gold I
DonLechuga4092
Awilix
Gold I
Level 124
God Stats
49W - 47L
1,576 SR
Queue Stats
322W - 314L
1,563 MMR
Solo
Hera
Hera
Gold II
FragorDieTrying
Hera
Gold II
Level 67
God Stats
4W - 1L
1,560 SR
Queue Stats
35W - 26L
1,570 MMR
Party 1
Danzaburou
Danzaburou
Gold I
PopGoesDaWeazel
Danzaburou
Gold I
Level 142
God Stats
16W - 8L
1,271 SR
Queue Stats
74W - 69L
1,569 MMR
Party 1
Sylvanus
Sylvanus
Gold I
ViciousPanda19
Sylvanus
Gold I
Level 157
God Stats
10W - 7L
1,664 SR
Queue Stats
85W - 87L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
6,986
582
5,251
6,336
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 5 / 3
6,670
556
6,284
10,167
4,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
SterMiester
Bacchus
9
1 / 3 / 5
6,231
519
5,711
9,014
7,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Wayy2rare
Charybdis
11
1 / 4 / 3
6,698
558
9,267
10,926
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Artio
antnater
Artio
9
0 / 5 / 3
5,326
444
4,869
14,832
7,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
AchillesMedusaLokiThorArachne

VS

Bans
Chang'eCu ChulainnJanusGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 6
8,574
715
8,765
10,547
5,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 3 / 7
6,906
576
8,961
10,755
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 2 / 4
6,965
580
7,832
5,688
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
PopGoesDaWeazel
Danzaburou
14
4 / 2 / 3
7,782
649
6,747
10,460
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
12
3 / 0 / 8
7,055
588
5,049
9,052
4,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
7
Kills
19
19
Deaths
7
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
4
3
7
2.5
W
2
2
4
2
L
3
2
1
1.75
L
2
5
3
0.7
W
Danzaburou
PopGoesDaWeazel
Danzaburou
4
2
3
2.75
L
Bacchus
SterMiester
Bacchus
1
3
5
1.17
W
Sylvanus
3
0
8
7
L
Charybdis
Wayy2rare
Charybdis
1
4
3
0.63
L
Artio
antnater
Artio
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
37,354
51,275
Taken
46,502
24,353
Mitigated
18,629
15,496
Healing
17,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,765
1,498
0
3,134
10,547
5,309
78
3,964
6,535
0
52,883
W
8,961
3,135
0
490
10,755
3,629
160
3,573
7,044
0
46,676
W
7,832
1,484
0
867
5,688
1,675
28
2,156
3,343
65,585
0
L
5,251
694
756
2,688
6,336
2,051
0
4,599
1,737
52,780
1,062
L
6,284
959
0
1,161
10,167
4,806
0
1,187
8,980
0
50,655
W
Danzaburou
PopGoesDaWeazel
Danzaburou
6,747
2,800
0
5,267
10,460
3,170
0
1,924
8,496
0
55,463
L
Bacchus
SterMiester
Bacchus
5,711
907
0
1,010
9,014
7,129
0
3,455
5,559
14,143
1,448
W
Sylvanus
5,049
850
4,241
3,840
9,052
4,846
14
3,068
5,818
12,244
1,062
L
Charybdis
Wayy2rare
Charybdis
9,267
4,199
0
4,462
10,926
2,754
0
1,390
9,536
0
58,972
L
Artio
antnater
Artio
4,869
842
60
5,359
14,832
7,613
0
1,954
12,878
23,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,911
Gold Earned
37,282
352
Minions Killed
387
0
Camps Cleared
0
1,284,195
Distance Traveled
1,329,422
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,574
715
101
8
0
260,920
0
W
Awilix
6,906
576
56
5
0
307,320
0
W
Hera
6,965
580
116
10
0
258,815
0
L
Ra
6,986
582
112
9
0
265,224
0
L
Mulan
6,670
556
86
7
0
266,997
2
W
Danzaburou
7,782
649
101
8
0
241,771
4
L
Bacchus
6,231
519
22
2
0
276,199
3
W
Sylvanus
7,055
588
13
1
0
260,596
6
L
Charybdis
6,698
558
99
8
0
240,890
0
L
Artio
5,326
444
33
3
0
234,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role