Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
IEatApplesWitOmi
Vulcan
Level 129
God Stats
3W - 6L
1,452 SR
Queue Stats
179W - 181L
1,471 Elo+
Solo
Aphrodite
Aphrodite
Kikyō
Aphrodite
Level 121
God Stats
1W - 14L
1,107 SR
Queue Stats
159W - 157L
1,499 Elo+
Solo
Mulan
Mulan
Versace_Dae
Mulan
Level 127
God Stats
5W - 5L
1,579 SR
Queue Stats
271W - 274L
1,454 Elo+
Solo
Team Averages
Level 130
1,428 SR
1,485 Elo+

VS

Team Averages
Level 136
1,431 SR
1,531 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
AimAlpha
Set
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,754 Elo+
Party 1
Tiamat
Tiamat
Aragor8212
Tiamat
Level 137
God Stats
1W - 5L
1,092 SR
Queue Stats
157W - 132L
1,557 Elo+
Party 3
Zhong Kui
Zhong Kui
SwiftRiptide435
Zhong Kui
Level 112
God Stats
7W - 3L
1,561 SR
Queue Stats
105W - 98L
1,544 Elo+
Party 1
Terra
Terra
iBunnieBun
Terra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 0 / 0
3,736
747
689
2,800
872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
 
Lancelot
6
0 / 0 / 1
3,529
706
1,479
3,481
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 0
3,729
746
1,092
1,181
297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Kikyō
Aphrodite
1
0 / 0 / 0
2,406
481
0
0
0
4
0 / 2 / 2
3,090
618
1,840
3,617
922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
5
0 / 1 / 0
3,323
665
1,274
2,938
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
1 / 1 / 1
3,636
727
667
1,727
409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Aragor8212
Tiamat
6
0 / 0 / 0
3,194
639
423
903
467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
SwiftRiptide435
Zhong Kui
6
0 / 1 / 0
3,148
630
253
2,569
1,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
5
1 / 0 / 1
3,257
651
1,505
2,333
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
0
2
L
Lancelot
 
Lancelot
0
0
1
0.5
W
Osiris
 
Osiris
0
1
0
0
W
1
1
1
1.5
W
Tiamat
Aragor8212
Tiamat
0
0
0
0
L
1
0
0
1
L
Aphrodite
Kikyō
Aphrodite
0
0
0
0
W
Zhong Kui
SwiftRiptide435
Zhong Kui
0
1
0
0
L
0
2
2
0.5
W
Terra
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,100
Damage
4,122
11,079
Taken
10,470
3,754
Mitigated
4,156
2,883
Healing
3,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
689
252
0
737
2,800
872
0
365
2,347
0
15,487
L
Lancelot
 
Lancelot
1,479
443
0
670
3,481
1,663
0
0
3,481
0
16,134
W
Osiris
 
Osiris
1,274
125
0
776
2,938
1,181
0
0
2,938
0
14,744
W
667
280
0
366
1,727
409
0
0
1,727
0
15,741
W
Tiamat
Aragor8212
Tiamat
423
43
0
246
903
467
0
485
418
12,046
0
L
1,092
32
0
415
1,181
297
0
485
696
19,425
0
L
Aphrodite
Kikyō
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
SwiftRiptide435
Zhong Kui
253
120
0
1,561
2,569
1,296
0
607
1,962
12,904
5,242
L
1,840
634
110
951
3,617
922
0
964
2,437
0
9,215
W
Terra
1,505
255
96
655
2,333
803
0
0
2,333
6,049
1,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,490
Gold Earned
16,558
125
Minions Killed
127
0
Camps Cleared
0
408,606
Distance Traveled
478,844
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,736
747
28
6
0
113,446
0
L
Lancelot
3,529
706
38
8
0
97,416
0
W
Osiris
3,323
665
27
5
0
70,469
0
W
Set
3,636
727
30
6
0
99,324
0
W
Tiamat
3,194
639
23
5
0
95,049
0
L
Vulcan
3,729
746
46
9
0
101,890
2
L
Aphrodite
2,406
481
0
0
0
0
0
W
Zhong Kui
3,148
630
36
7
0
105,329
0
L
Mulan
3,090
618
13
3
0
95,854
0
W
Terra
3,257
651
11
2
0
108,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role