Player Matchup

Baron Samedi
Baron Samedi
DGLlM
Baron Samedi
Level 146
God Stats
4W - 2L
1,634 SR
Queue Stats
146W - 109L
1,662 Elo+
Party 3
Atlas
Atlas
DirtyBubble69
Atlas
Level 153
God Stats
8W - 5L
1,598 SR
Queue Stats
85W - 84L
1,540 Elo+
Party 3
Pele
Pele
Eonized
Pele
Level 210
God Stats
2W - 0L
1,609 SR
Queue Stats
199W - 156L
1,601 Elo+
Party 3
Da Ji
Da Ji
GatoGryph
Da Ji
Level 149
God Stats
1W - 2L
1,832 SR
Queue Stats
168W - 113L
1,671 Elo+
Party 3
Heimdallr
Heimdallr
devinfrisco
Heimdallr
Level 85
God Stats
1W - 2L
1,578 SR
Queue Stats
59W - 74L
1,503 Elo+
Party 3
Team Averages
Level 149
1,650 SR
1,595 Elo+

VS

Team Averages
Level 179
1,570 SR
1,653 Elo+
Poseidon
Poseidon
Mufftings
Poseidon
Level 148
God Stats
1W - 5L
1,174 SR
Queue Stats
107W - 117L
1,519 Elo+
Party 1
Ra
Ra
Mugw
Ra
Level 135
God Stats
4W - 2L
1,857 SR
Queue Stats
62W - 23L
1,732 Elo+
Party 2
Terra
Terra
TheZanderr
Terra
Level 236
God Stats
6W - 11L
1,528 SR
Queue Stats
535W - 403L
1,668 Elo+
Party 1
Anhur
Anhur
TsarSalokin
Anhur
Level 148
God Stats
5W - 1L
1,928 SR
Queue Stats
54W - 22L
1,708 Elo+
Party 2
Bellona
Bellona
ipdnaeip
Bellona
Level 229
God Stats
0W - 3L
1,361 SR
Queue Stats
303W - 266L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DGLlM
Baron Samedi
10
1 / 4 / 4
6,376
531
6,107
11,510
6,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
5 / 1 / 4
6,949
579
6,554
9,493
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Eonized
Pele
13
2 / 2 / 6
7,941
662
10,082
12,499
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
GatoGryph
Da Ji
15
12 / 0 / 3
8,493
708
9,082
10,219
3,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
devinfrisco
Heimdallr
11
0 / 4 / 4
6,510
543
5,799
11,541
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Mufftings
Poseidon
11
2 / 6 / 3
6,255
521
5,769
9,843
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
Mugw
Ra
13
1 / 2 / 4
7,000
583
6,570
5,677
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
10
3 / 3 / 4
6,713
559
8,023
12,580
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
4 / 3 / 2
7,007
584
8,676
9,850
3,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
ipdnaeip
Bellona
11
1 / 6 / 2
6,360
530
9,945
13,077
8,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
20
Kills
11
11
Deaths
20
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DGLlM
Baron Samedi
1
4
4
0.75
W
5
1
4
7
W
Pele
Eonized
Pele
2
2
6
2.5
W
Da Ji
GatoGryph
Da Ji
12
0
3
13.5
L
Poseidon
Mufftings
Poseidon
2
6
3
0.58
L
Ra
Mugw
Ra
1
2
4
1.5
L
Terra
3
3
4
1.67
L
4
3
2
1.67
W
Heimdallr
devinfrisco
Heimdallr
0
4
4
0.5
L
Bellona
ipdnaeip
Bellona
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,624
Damage
38,983
55,262
Taken
51,027
21,122
Mitigated
26,452
21,024
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DGLlM
Baron Samedi
6,107
586
389
3,226
11,510
6,611
0
5,894
5,355
21,125
0
W
6,554
775
0
2,283
9,493
3,391
0
5,729
3,483
43,553
0
W
Pele
Eonized
Pele
10,082
1,201
0
5,766
12,499
5,050
0
2,927
8,881
0
55,981
W
Da Ji
GatoGryph
Da Ji
9,082
2,499
0
5,530
10,219
3,173
0
2,646
7,349
0
60,257
L
Poseidon
Mufftings
Poseidon
5,769
1,433
0
977
9,843
3,265
0
2,623
7,220
43,936
38
L
Ra
Mugw
Ra
6,570
925
956
1,088
5,677
1,963
0
1,974
3,703
54,331
232
L
Terra
8,023
2,062
619
3,206
12,580
9,232
0
4,482
8,098
20,799
2,661
L
8,676
4,869
0
4,014
9,850
3,188
0
2,832
7,018
0
52,225
W
Heimdallr
devinfrisco
Heimdallr
5,799
2,109
0
3,830
11,541
2,897
0
2,963
8,578
0
47,737
L
Bellona
ipdnaeip
Bellona
9,945
2,366
0
3,840
13,077
8,804
0
830
12,247
1,147
38,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
33,335
358
Minions Killed
368
0
Camps Cleared
0
1,274,441
Distance Traveled
1,322,786
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,376
531
19
2
0
229,076
6
W
Atlas
6,949
579
66
6
0
281,157
0
W
Pele
7,941
662
99
8
0
232,828
1
W
Da Ji
8,493
708
82
7
0
293,559
0
L
Poseidon
6,255
521
82
7
0
239,922
0
L
Ra
7,000
583
107
9
0
259,161
1
L
Terra
6,713
559
15
1
0
308,578
8
L
Anhur
7,007
584
102
9
0
256,344
0
W
Heimdallr
6,510
543
92
8
0
237,821
0
L
Bellona
6,360
530
62
5
0
258,781
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role