Player Matchup

Mulan
Mulan
Dudemun
Mulan
Level 152
God Stats
25W - 1L
1,995 SR
Queue Stats
293W - 9L
2,172 Elo+
Party 1
Nox
Nox
ForgeMaster95
Nox
Level 102
God Stats
21W - 26L
1,445 SR
Queue Stats
735W - 731L
1,492 Elo+
Solo
Cerberus
Cerberus
Siccabitur
Cerberus
Level 137
God Stats
20W - 0L
2,071 SR
Queue Stats
267W - 4L
2,329 Elo+
Party 1
Thanatos
Thanatos
SpooksMate
Thanatos
Level 153
God Stats
11W - 0L
1,845 SR
Queue Stats
493W - 36L
2,075 Elo+
Party 1
Hel
Hel
TheLastUnicorn69
Hel
Level 149
God Stats
71W - 21L
2,015 SR
Queue Stats
462W - 205L
1,718 Elo+
Party 1
Team Averages
Level 139
1,874 SR
1,957 Elo+

VS

Team Averages
Level 75
1,558 SR
1,489 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
CorporalGOD
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,441 Elo+
Party 2
Fenrir
Fenrir
Madman85447
Fenrir
Level 149
God Stats
16W - 3L
1,956 SR
Queue Stats
740W - 347L
1,691 Elo+
Solo
Anhur
Anhur
Mekatronic
Anhur
Level 103
God Stats
41W - 30L
1,571 SR
Queue Stats
550W - 547L
1,467 Elo+
Solo
Ares
Ares
OneEyedBart_
Ares
Level 101
God Stats
0W - 5L
1,265 SR
Queue Stats
5W - 10L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dudemun
Mulan
14
4 / 1 / 12
8,251
1,179
9,691
7,816
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 2 / 9
8,306
1,187
3,439
5,393
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
Siccabitur
Cerberus
13
4 / 0 / 10
8,828
1,261
8,141
7,582
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
SpooksMate
Thanatos
14
8 / 1 / 5
9,147
1,307
11,307
6,000
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 0 / 15
7,659
1,094
5,356
5,364
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

365

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 3 / 2
6,910
987
6,989
5,811
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
CorporalGOD
Kukulkan
12
0 / 6 / 1
6,930
990
5,687
8,675
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
1 / 3 / 2
7,078
1,011
5,981
7,183
3,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
13
2 / 5 / 2
7,817
1,117
6,697
10,983
2,800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 0
7,781
1,112
4,091
8,743
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
19
Kills
4
4
Deaths
19
51
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
2
0.33
L
Kukulkan
CorporalGOD
Kukulkan
0
6
1
0.08
W
Mulan
Dudemun
Mulan
4
1
12
10
W
3
2
9
3.75
L
Fenrir
1
3
2
0.67
L
Anhur
2
5
2
0.6
L
1
2
0
0.5
W
Cerberus
Siccabitur
Cerberus
4
0
10
9
W
Thanatos
SpooksMate
Thanatos
8
1
5
10.5
W
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,934
Damage
29,445
32,155
Taken
41,395
17,546
Mitigated
17,504
16,247
Healing
1,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,989
617
0
0
5,811
1,728
0
2,116
3,614
16,782
0
L
Kukulkan
CorporalGOD
Kukulkan
5,687
1,185
0
246
8,675
2,649
0
3,126
5,428
16,487
0
W
Mulan
Dudemun
Mulan
9,691
2,066
0
3,299
7,816
4,047
0
5,285
2,306
0
21,675
W
3,439
510
0
264
5,393
2,959
0
1,898
3,291
14,843
0
L
Fenrir
5,981
1,161
0
424
7,183
3,442
0
3,865
3,137
0
8,920
L
Anhur
6,697
2,460
0
0
10,983
2,800
0
4,069
6,810
0
26,257
L
4,091
34
0
423
8,743
6,885
0
3,760
4,851
8,156
0
W
Cerberus
Siccabitur
Cerberus
8,141
529
0
1,702
7,582
6,699
0
4,607
2,592
15,287
0
W
Thanatos
SpooksMate
Thanatos
11,307
2,171
0
3,402
6,000
1,939
0
1,717
4,109
0
24,077
W
5,356
277
4,655
2,925
5,364
1,902
0
2,314
2,803
16,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
36,516
134
Minions Killed
99
6
Camps Cleared
5
705,331
Distance Traveled
557,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,910
987
17
2
0
126,972
0
L
Kukulkan
6,930
990
31
4
1
118,271
0
W
Mulan
8,251
1,179
30
4
2
140,400
0
W
Nox
8,306
1,187
30
4
0
125,714
0
L
Fenrir
7,078
1,011
3
0
1
72,438
0
L
Anhur
7,817
1,117
37
5
3
127,209
0
L
Ares
7,781
1,112
11
2
0
112,831
0
W
Cerberus
8,828
1,261
15
2
0
152,475
0
W
Thanatos
9,147
1,307
23
3
4
146,433
0
W
Hel
7,659
1,094
36
5
0
140,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role