Player Matchup

Nut
Nut
 
Nut
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Lahsakari
Chang'e
Level 20
God Stats
5W - 15L
1,250 SR
Queue Stats
904W - 1,032L
1,296 Elo+
Solo
Ratatoskr
Ratatoskr
Madness_Le010100
Ratatoskr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Spankalicious17
Sol
Level 137
God Stats
2W - 2L
1,720 SR
Queue Stats
195W - 220L
1,392 Elo+
Solo
Achilles
Achilles
iBomB3rmaN
Achilles
Level 116
God Stats
2W - 4L
1,488 SR
Queue Stats
195W - 196L
1,500 Elo+
Solo
Team Averages
Level 88
1,492 SR
1,437 Elo+

VS

Team Averages
Level 79
1,566 SR
1,457 Elo+
Achilles
Achilles
BYRNMAH
Achilles
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 113L
1,427 Elo+
Party 1
Terra
Terra
Kankirevent
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 67L
1,421 Elo+
Solo
Danzaburou
Danzaburou
Mistybloom
Danzaburou
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 83L
1,430 Elo+
Solo
Neith
Neith
TeenyTayy
Neith
Level 69
God Stats
4W - 3L
1,584 SR
Queue Stats
187W - 206L
1,385 Elo+
Solo
Odin
Odin
l0kiskue0l
Odin
Level 109
God Stats
1W - 0L
1,746 SR
Queue Stats
16W - 7L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
18
3 / 1 / 4
8,908
810
13,057
4,259
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Chang'e
Lahsakari
Chang'e
7
0 / 5 / 3
6,346
577
2,078
5,233
1,375
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
14
2 / 6 / 4
7,474
679
3,244
9,196
6,610
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
2 / 5 / 4
8,284
753
12,798
8,770
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
iBomB3rmaN
Achilles
14
1 / 4 / 6
7,550
686
12,171
14,458
21,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BYRNMAH
Achilles
14
6 / 6 / 9
9,081
826
7,825
14,121
13,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 0 / 15
9,476
861
2,904
10,900
8,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Mistybloom
Danzaburou
15
1 / 1 / 10
9,095
827
6,736
8,710
3,639
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
TeenyTayy
Neith
18
8 / 1 / 8
10,221
929
9,817
8,173
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
5 / 0 / 14
10,811
983
9,917
13,188
12,589
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
77
8
Kills
21
21
Deaths
8
21
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
1
4
5
W
Achilles
BYRNMAH
Achilles
6
6
9
1.75
W
1
0
15
8.5
L
Chang'e
Lahsakari
Chang'e
0
5
3
0.3
L
Ratatoskr
2
6
4
0.67
W
Danzaburou
Mistybloom
Danzaburou
1
1
10
6
L
2
5
4
0.8
W
Neith
TeenyTayy
Neith
8
1
8
12
L
Achilles
iBomB3rmaN
Achilles
1
4
6
1
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,348
Damage
37,199
41,916
Taken
55,092
34,251
Mitigated
41,443
6,082
Healing
24,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
13,057
2,590
285
379
4,259
1,943
0
399
3,826
0
36,070
W
Achilles
BYRNMAH
Achilles
7,825
1,262
0
1,043
14,121
13,831
91
3,160
10,715
0
12,399
W
2,904
605
7,197
3,702
10,900
8,084
58
4,411
6,489
6,662
624
L
Chang'e
Lahsakari
Chang'e
2,078
831
0
146
5,233
1,375
0
348
4,781
4,148
0
L
Ratatoskr
3,244
640
218
208
9,196
6,610
0
826
8,291
59
7,826
W
Danzaburou
Mistybloom
Danzaburou
6,736
1,948
2,275
2,071
8,710
3,639
160
3,649
4,893
0
28,910
L
12,798
3,156
551
1,892
8,770
3,183
0
476
8,251
27,108
1,532
W
Neith
TeenyTayy
Neith
9,817
1,918
815
2,875
8,173
3,300
680
2,876
5,212
0
27,602
L
Achilles
iBomB3rmaN
Achilles
12,171
1,025
427
1,976
14,458
21,140
0
756
13,394
2,842
13,504
W
9,917
992
1,892
2,616
13,188
12,589
210
2,554
10,330
0
18,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,562
Gold Earned
48,684
111
Minions Killed
133
0
Camps Cleared
0
922,216
Distance Traveled
1,128,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,908
810
44
4
0
225,830
0
W
Achilles
9,081
826
7
1
0
168,115
0
W
Terra
9,476
861
9
1
0
253,071
0
L
Chang'e
6,346
577
7
1
0
96,611
0
L
Ratatoskr
7,474
679
5
0
0
206,512
0
W
Danzaburou
9,095
827
42
4
0
220,692
0
L
Sol
8,284
753
43
4
0
196,996
0
W
Neith
10,221
929
56
5
0
213,407
0
L
Achilles
7,550
686
12
1
0
196,267
0
W
Odin
10,811
983
19
2
0
272,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role