Player Matchup

Thor
Thor
El_YaYo_PR
Thor
Level 109
God Stats
141W - 109L
1,645 SR
Queue Stats
221W - 196L
1,560 Elo+
Party 3
Yemoja
Yemoja
Faygeht
Yemoja
Level 106
God Stats
1W - 1L
1,266 SR
Queue Stats
391W - 469L
1,543 Elo+
Party 2
Atlas
Atlas
Moist Floppy
Atlas
Level 84
God Stats
14W - 15L
1,503 SR
Queue Stats
286W - 356L
1,548 Elo+
Party 2
Nu Wa
Nu Wa
PapaBaldwin
Nu Wa
Level 145
God Stats
3W - 0L
1,719 SR
Queue Stats
165W - 160L
1,601 Elo+
Solo
Chernobog
Chernobog
que_tu_hacias_og
Chernobog
Level 121
God Stats
152W - 142L
1,606 SR
Queue Stats
254W - 240L
1,551 Elo+
Party 3
Team Averages
Level 113
1,548 SR
1,561 Elo+

VS

Team Averages
Level 104
1,477 SR
1,492 Elo+
Serqet
Serqet
Dnaplayalotz
Serqet
Level 83
God Stats
4W - 6L
1,350 SR
Queue Stats
141W - 115L
1,432 Elo+
Party 1
Rama
Rama
Sandy444
Rama
Level 123
God Stats
0W - 2L
1,299 SR
Queue Stats
227W - 214L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Zero DR1P XD
Cthulhu
Level 85
God Stats
1W - 6L
1,387 SR
Queue Stats
51W - 53L
1,479 Elo+
Solo
Kukulkan
Kukulkan
raeromone
Kukulkan
Level 145
God Stats
7W - 4L
1,713 SR
Queue Stats
255W - 217L
1,562 Elo+
Solo
Shiva
Shiva
unbanKviola
Shiva
Level 85
God Stats
28W - 13L
1,638 SR
Queue Stats
162W - 148L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
7,452
497
4,889
9,890
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Yemoja
Faygeht
Yemoja
12
1 / 1 / 2
7,136
476
3,653
14,713
11,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
1 / 0 / 0
7,571
505
7,661
11,188
5,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 0 / 3
8,458
564
7,452
4,232
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
16
3 / 0 / 1
8,467
564
7,193
11,149
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 4 / 1
6,965
464
3,214
10,872
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
13
1 / 2 / 0
7,816
521
5,569
8,765
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Zero DR1P XD
Cthulhu
8
0 / 1 / 1
5,704
380
7,406
7,714
5,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
raeromone
Kukulkan
15
1 / 1 / 0
8,681
579
2,870
5,414
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 1 / 0
9,501
633
10,681
15,420
8,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
2
2
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
4
1
0.13
W
2
1
5
4.5
W
Yemoja
Faygeht
Yemoja
1
1
2
2
W
1
0
0
1
W
2
0
3
3.5
L
Rama
1
2
0
0.5
L
Cthulhu
Zero DR1P XD
Cthulhu
0
1
1
0.5
W
Chernobog
3
0
1
3.5
L
Kukulkan
raeromone
Kukulkan
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,848
Damage
29,740
51,172
Taken
48,185
24,798
Mitigated
22,359
25,187
Healing
11,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,214
125
0
1,000
10,872
3,992
0
1,989
8,883
0
51,689
W
4,889
697
0
4,674
9,890
3,160
0
1,300
8,416
0
62,361
W
Yemoja
Faygeht
Yemoja
3,653
1,229
3,668
4,243
14,713
11,372
88
4,112
10,601
22,069
0
W
7,661
1,731
0
4,158
11,188
5,273
0
879
10,309
52,039
0
W
7,452
1,415
0
1,614
4,232
1,144
140
1,093
2,881
57,875
2,660
L
Rama
5,569
4,310
0
3,752
8,765
2,694
270
1,194
7,571
0
57,792
L
Cthulhu
Zero DR1P XD
Cthulhu
7,406
451
43
2,585
7,714
5,719
0
2,753
4,961
25,727
970
W
Chernobog
7,193
4,720
0
6,830
11,149
3,849
0
2,724
8,109
0
84,394
L
Kukulkan
raeromone
Kukulkan
2,870
143
0
460
5,414
1,355
0
3,235
2,179
66,553
0
L
10,681
1,430
0
3,884
15,420
8,599
0
8,684
5,833
0
84,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,084
Gold Earned
38,667
528
Minions Killed
513
0
Camps Cleared
0
1,561,307
Distance Traveled
1,428,235
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,965
464
88
6
0
348,312
0
W
Thor
7,452
497
105
7
0
344,102
4
W
Yemoja
7,136
476
38
3
0
285,273
2
W
Atlas
7,571
505
107
7
0
325,022
0
W
Nu Wa
8,458
564
135
9
0
303,535
3
L
Rama
7,816
521
114
8
0
291,412
0
L
Cthulhu
5,704
380
44
3
0
198,634
6
W
Chernobog
8,467
564
143
10
0
303,375
4
L
Kukulkan
8,681
579
131
9
0
295,937
5
L
Shiva
9,501
633
136
9
0
293,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role