Player Matchup

Fafnir
Fafnir
Fresh Kang
Fafnir
Level 205
God Stats
17W - 18L
1,515 SR
Queue Stats
1,573W - 1,556L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
Johann OG
Nu Wa
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,885 Elo+
Party 1
Izanami
Izanami
Local420Dad
Izanami
Level 157
God Stats
7W - 5L
1,518 SR
Queue Stats
409W - 417L
1,516 Elo+
Party 1
Zeus
Zeus
Pookie My Ducky
Zeus
Level 129
God Stats
6W - 5L
1,640 SR
Queue Stats
274W - 272L
1,539 Elo+
Party 1
Guan Yu
Guan Yu
aUchihaVendetta
Guan Yu
Level 114
God Stats
3W - 3L
1,529 SR
Queue Stats
123W - 131L
1,546 Elo+
Party 1
Team Averages
Level 152
1,540 SR
1,593 Elo+

VS

Team Averages
Level 150
1,467 SR
1,511 Elo+
Ix Chel
Ix Chel
BackhandMovie66
Ix Chel
Level 156
God Stats
2W - 3L
1,614 SR
Queue Stats
249W - 251L
1,581 Elo+
Solo
Janus
Janus
CrotchBog
Janus
Level 126
God Stats
8W - 9L
1,484 SR
Queue Stats
374W - 379L
1,448 Elo+
Solo
Merlin
Merlin
DasBestPanda
Merlin
Level 138
God Stats
0W - 3L
1,214 SR
Queue Stats
86W - 93L
1,478 Elo+
Solo
Izanami
Izanami
Imnotagamer_cuhh
Izanami
Level 153
God Stats
1W - 2L
1,522 SR
Queue Stats
198W - 195L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrEricCartmenez
Morgan Le Fay
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fresh Kang
Fafnir
16
4 / 2 / 15
9,969
831
5,207
13,065
15,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Johann OG
Nu Wa
15
3 / 3 / 13
9,618
802
13,384
9,373
3,164
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Local420Dad
Izanami
18
11 / 2 / 7
11,447
954
15,040
14,611
5,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

19
7 / 1 / 14
11,128
927
17,056
9,949
3,713
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 11
10,026
836
6,428
17,654
14,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
8,542
712
7,115
14,367
12,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
CrotchBog
Janus
15
2 / 5 / 3
8,645
720
10,711
10,185
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
14
1 / 7 / 3
8,226
686
12,344
11,211
3,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 5 / 3
7,840
653
7,559
9,972
2,595
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MrEricCartmenez
Morgan Le Fay
15
3 / 7 / 3
8,451
704
10,641
15,460
3,918
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
23
28
Kills
10
10
Deaths
29
60
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Janus
CrotchBog
Janus
2
5
3
0.7
L
Merlin
1
7
3
0.36
W
Fafnir
Fresh Kang
Fafnir
4
2
15
5.75
L
1
5
3
0.5
W
Nu Wa
Johann OG
Nu Wa
3
3
13
3.17
W
Izanami
Local420Dad
Izanami
11
2
7
7.25
L
Morgan Le Fay
MrEricCartmenez
Morgan Le Fay
3
7
3
0.64
W
7
1
14
14
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,115
Damage
48,370
64,652
Taken
61,195
41,940
Mitigated
25,311
33,800
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,115
626
2,686
4,724
14,367
12,607
33
8,015
5,596
18,365
0
L
Janus
CrotchBog
Janus
10,711
128
554
2,351
10,185
3,064
0
4,659
5,290
24,909
0
L
Merlin
12,344
340
520
783
11,211
3,127
0
3,763
7,121
29,143
0
W
Fafnir
Fresh Kang
Fafnir
5,207
1,206
362
4,874
13,065
15,094
1,225
5,914
6,959
7,845
1,772
L
7,559
4,880
89
1,278
9,972
2,595
0
6,460
3,156
0
22,197
W
Nu Wa
Johann OG
Nu Wa
13,384
2,358
631
938
9,373
3,164
1,319
5,594
3,643
21,179
582
W
Izanami
Local420Dad
Izanami
15,040
10,886
1,140
4,056
14,611
5,941
3,373
10,153
4,130
0
41,552
L
Morgan Le Fay
MrEricCartmenez
Morgan Le Fay
10,641
917
729
4,524
15,460
3,918
0
10,000
4,906
17,149
0
W
17,056
1,601
1,312
1,316
9,949
3,713
1,081
6,773
2,928
39,335
0
W
6,428
162
10,509
8,662
17,654
14,028
265
10,993
6,181
255
8,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,188
Gold Earned
41,704
144
Minions Killed
133
0
Camps Cleared
0
1,184,590
Distance Traveled
1,000,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,542
712
22
2
0
227,872
0
L
Janus
8,645
720
32
3
0
212,985
0
L
Merlin
8,226
686
48
4
0
170,353
0
W
Fafnir
9,969
831
11
1
0
222,843
0
L
Izanami
7,840
653
23
2
0
181,657
0
W
Nu Wa
9,618
802
18
2
0
226,958
0
W
Izanami
11,447
954
61
5
0
211,251
0
L
Morgan Le Fay
8,451
704
8
1
0
208,125
0
W
Zeus
11,128
927
50
4
0
248,642
0
W
Guan Yu
10,026
836
4
0
0
274,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role