Player Matchup

Shiva
Shiva
BigManJav
Shiva
Level 144
God Stats
7W - 2L
1,823 SR
Queue Stats
348W - 309L
1,561 Elo+
Party 3
Rama
Rama
King Wayne8235
Rama
Level 143
God Stats
35W - 26L
1,545 SR
Queue Stats
294W - 267L
1,557 Elo+
Party 3
Zeus
Zeus
SrOfOlympus
Zeus
Level 125
God Stats
4W - 4L
1,393 SR
Queue Stats
223W - 208L
1,485 Elo+
Party 2
Ymir
Ymir
francoreysupremo
Ymir
Level 73
God Stats
46W - 46L
1,587 SR
Queue Stats
185W - 176L
1,485 Elo+
Party 2
Ares
Ares
thatguynas
Ares
Level 134
God Stats
4W - 12L
1,184 SR
Queue Stats
165W - 156L
1,592 Elo+
Party 3
Team Averages
Level 124
1,506 SR
1,536 Elo+

VS

Team Averages
Level 129
1,460 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ANGELITO 172001
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,521 Elo+
Solo
Thanatos
Thanatos
ShroomHeadV2
Thanatos
Level 111
God Stats
2W - 1L
1,508 SR
Queue Stats
23W - 22L
1,499 Elo+
Party 1
Yu Huang
Yu Huang
Smit3DaddyShu
Yu Huang
Level 185
God Stats
2W - 3L
1,267 SR
Queue Stats
160W - 135L
1,550 Elo+
Solo
Hercules
Hercules
Straykiller
Hercules
Level 119
God Stats
12W - 12L
1,524 SR
Queue Stats
121W - 115L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BigManJav
Shiva
14
7 / 1 / 2
7,675
590
7,449
9,266
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 3
7,504
577
6,092
8,385
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 0
7,247
557
3,525
6,637
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 10
7,330
564
4,279
9,244
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
5 / 2 / 2
8,016
617
9,558
11,365
11,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
1 / 4 / 2
7,253
558
7,666
9,751
3,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
7
0 / 6 / 0
4,787
368
2,935
10,526
5,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thanatos
ShroomHeadV2
Thanatos
12
2 / 5 / 0
6,528
502
2,384
9,584
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yu Huang
Smit3DaddyShu
Yu Huang
14
2 / 2 / 0
7,861
605
9,829
6,957
2,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Straykiller
Hercules
11
2 / 5 / 0
6,942
534
7,812
14,292
10,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
22
Kills
7
7
Deaths
22
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
4
2
0.5
L
Hun Batz
0
6
0
0
W
Shiva
BigManJav
Shiva
7
1
2
8
W
6
2
3
3.75
L
Thanatos
ShroomHeadV2
Thanatos
2
5
0
0.4
L
Yu Huang
Smit3DaddyShu
Yu Huang
2
2
0
1
W
3
1
0
3
L
Hercules
Straykiller
Hercules
2
5
0
0.4
W
1
1
10
6
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,903
Damage
30,626
44,897
Taken
51,110
24,513
Mitigated
24,655
14,687
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,666
1,949
0
2,006
9,751
3,294
0
731
9,020
535
59,578
L
Hun Batz
2,935
474
0
2,165
10,526
5,152
0
3,757
6,769
0
14,568
W
Shiva
BigManJav
Shiva
7,449
1,601
0
3,893
9,266
2,752
0
3,614
5,615
0
51,338
W
6,092
4,383
0
3,938
8,385
2,516
561
0
8,385
0
54,909
L
Thanatos
ShroomHeadV2
Thanatos
2,384
557
0
3,542
9,584
3,522
0
2,310
7,166
0
39,976
L
Yu Huang
Smit3DaddyShu
Yu Huang
9,829
1,044
0
2,343
6,957
2,200
0
2,328
4,629
64,961
1,937
W
3,525
639
0
856
6,637
1,311
111
4,180
2,457
44,649
0
L
Hercules
Straykiller
Hercules
7,812
2,741
0
3,683
14,292
10,487
0
7,330
6,164
0
38,534
W
4,279
763
0
2,710
9,244
6,388
196
1,994
7,250
24,203
0
W
9,558
976
0
3,290
11,365
11,546
0
0
10,755
40,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,772
Gold Earned
33,371
399
Minions Killed
370
0
Camps Cleared
0
1,251,667
Distance Traveled
1,200,942
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,253
558
103
8
0
248,565
0
L
Hun Batz
4,787
368
18
1
0
226,827
0
W
Shiva
7,675
590
84
6
0
303,090
0
W
Rama
7,504
577
100
8
0
226,075
0
L
Thanatos
6,528
502
79
6
0
268,094
0
L
Yu Huang
7,861
605
106
8
0
226,097
1
W
Zeus
7,247
557
103
8
0
246,270
1
L
Hercules
6,942
534
64
5
0
231,359
0
W
Ymir
7,330
564
35
3
0
234,394
4
W
Ares
8,016
617
77
6
0
241,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role