Player Matchup

Medusa
Medusa
BoperScred
Medusa
Level 152
God Stats
2W - 5L
1,363 SR
Queue Stats
95W - 98L
1,473 Elo+
Solo
Jormungandr
Jormungandr
Bronzure
Jormungandr
Level 154
God Stats
11W - 12L
1,770 SR
Queue Stats
184W - 183L
1,441 Elo+
Solo
Ravana
Ravana
EmperorJay98
Ravana
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,470 Elo+
Party 1
Discordia
Discordia
Maltazor71
Discordia
Level 109
God Stats
20W - 19L
1,623 SR
Queue Stats
54W - 60L
1,442 Elo+
Solo
King Arthur
King Arthur
Tommyhillfigure
King Arthur
Level 187
God Stats
2W - 0L
1,559 SR
Queue Stats
89W - 83L
1,503 Elo+
Party 1
Team Averages
Level 149
1,563 SR
1,466 Elo+

VS

Team Averages
Level 142
1,503 SR
1,530 Elo+
Hun Batz
Hun Batz
CEORHV
Hun Batz
Level 154
God Stats
10W - 17L
1,430 SR
Queue Stats
345W - 331L
1,508 Elo+
Solo
Terra
Terra
Hekotin
Terra
Level 141
God Stats
1W - 3L
1,588 SR
Queue Stats
55W - 40L
1,586 Elo+
Solo
Cupid
Cupid
ItsJustD3-
Cupid
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
OGCzarTzar
Gilgamesh
Level 147
God Stats
1W - 2L
1,366 SR
Queue Stats
132W - 116L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
SubarcticZeus
Nu Wa
Level 144
God Stats
13W - 11L
1,631 SR
Queue Stats
175W - 165L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BoperScred
Medusa
18
8 / 0 / 3
11,103
694
9,299
7,505
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
Bronzure
Jormungandr
15
3 / 1 / 7
9,012
563
8,236
9,702
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ravana
15
9 / 1 / 3
9,399
587
9,892
6,420
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Maltazor71
Discordia
15
2 / 3 / 3
9,626
602
4,473
6,722
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Tommyhillfigure
King Arthur
16
5 / 1 / 5
10,494
656
11,100
14,952
11,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CEORHV
Hun Batz
14
2 / 6 / 1
7,892
493
3,819
14,831
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Terra
Hekotin
Terra
7
1 / 5 / 0
5,774
361
2,242
10,809
5,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
3
0 / 3 / 1
5,000
313
1,845
2,790
596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
OGCzarTzar
Gilgamesh
10
0 / 8 / 0
6,409
401
6,268
20,571
19,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 5 / 1
8,255
516
8,443
8,967
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
27
Kills
6
6
Deaths
27
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
BoperScred
Medusa
8
0
3
9.5
W
Jormungandr
Bronzure
Jormungandr
3
1
7
6.5
L
Hun Batz
CEORHV
Hun Batz
2
6
1
0.42
W
Ravana
9
1
3
10.5
L
Terra
Hekotin
Terra
1
5
0
0.2
L
Cupid
0
3
1
0.17
W
Discordia
Maltazor71
Discordia
2
3
3
1.17
L
Gilgamesh
OGCzarTzar
Gilgamesh
0
8
0
0
L
3
5
1
0.7
W
King Arthur
Tommyhillfigure
King Arthur
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,000
Damage
22,617
45,301
Taken
57,968
22,355
Mitigated
30,994
10,632
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BoperScred
Medusa
9,299
5,391
0
2,669
7,505
2,488
3,466
2,231
4,970
0
91,645
W
Jormungandr
Bronzure
Jormungandr
8,236
3,236
0
2,829
9,702
3,911
0
2,111
7,292
67,510
16,467
L
Hun Batz
CEORHV
Hun Batz
3,819
871
0
4,484
14,831
4,503
0
2,478
12,104
0
56,481
W
Ravana
9,892
3,328
0
418
6,420
3,033
21
1,512
4,586
0
60,368
L
Terra
Hekotin
Terra
2,242
1,016
68
2,360
10,809
5,071
0
3,697
7,043
15,385
0
L
Cupid
1,845
1,320
0
656
2,790
596
0
1,077
1,713
0
6,832
W
Discordia
Maltazor71
Discordia
4,473
353
0
971
6,722
1,772
1,016
2,045
4,448
61,750
1,538
L
Gilgamesh
OGCzarTzar
Gilgamesh
6,268
1,587
0
1,224
20,571
19,169
0
1,512
19,059
0
36,790
L
8,443
1,332
0
282
8,967
1,655
0
2,558
6,093
50,160
0
W
King Arthur
Tommyhillfigure
King Arthur
11,100
1,289
0
3,745
14,952
11,151
0
1,700
12,480
0
71,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,634
Gold Earned
33,330
611
Minions Killed
297
0
Camps Cleared
0
1,646,261
Distance Traveled
1,304,810
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,103
694
136
9
0
352,256
0
W
Jormungandr
9,012
563
130
8
0
359,234
0
L
Hun Batz
7,892
493
109
7
0
335,787
0
W
Ravana
9,399
587
87
5
0
354,535
1
L
Terra
5,774
361
16
1
0
283,918
3
L
Cupid
5,000
313
9
1
0
73,884
0
W
Discordia
9,626
602
142
9
0
261,908
1
L
Gilgamesh
6,409
401
63
4
0
303,016
0
L
Nu Wa
8,255
516
100
6
0
308,205
0
W
King Arthur
10,494
656
116
7
0
318,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role