Player Matchup

Amaterasu
Amaterasu
AngelDustXb
Amaterasu
Level 104
God Stats
4W - 1L
1,943 SR
Queue Stats
29W - 33L
1,527 Elo+
Party 1
Ix Chel
Ix Chel
Joker139Luis
Ix Chel
Level 86
God Stats
3W - 2L
1,626 SR
Queue Stats
58W - 43L
1,548 Elo+
Party 1
Ishtar
Ishtar
buwan151
Ishtar
Level 67
God Stats
0W - 7L
1,385 SR
Queue Stats
50W - 67L
1,466 Elo+
Party 1
Team Averages
Level 86
1,652 SR
1,514 Elo+

VS

Team Averages
Level 108
1,390 SR
1,550 Elo+
Cthulhu
Cthulhu
BenjiIsopod
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,747 Elo+
Solo
Charybdis
Charybdis
HorrificGem13
Charybdis
Level 114
God Stats
1W - 2L
1,287 SR
Queue Stats
65W - 69L
1,448 Elo+
Solo
Kukulkan
Kukulkan
Phoenix 6976
Kukulkan
Level 104
God Stats
8W - 14L
1,382 SR
Queue Stats
438W - 446L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AngelDustXb
Amaterasu
15
0 / 2 / 2
9,085
699
5,569
14,219
11,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Joker139Luis
Ix Chel
15
1 / 3 / 1
9,155
704
5,974
8,075
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
buwan151
Ishtar
15
1 / 3 / 1
9,115
701
8,119
12,672
4,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BenjiIsopod
Cthulhu
17
4 / 0 / 4
10,794
830
12,183
13,127
15,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
HorrificGem13
Charybdis
16
2 / 2 / 5
10,297
792
6,466
8,419
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
Phoenix 6976
Kukulkan
18
2 / 0 / 5
10,854
835
10,338
5,394
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
8
8
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AngelDustXb
Amaterasu
0
2
2
0.5
W
Cthulhu
BenjiIsopod
Cthulhu
4
0
4
6
W
Charybdis
HorrificGem13
Charybdis
2
2
5
2.25
L
Ix Chel
Joker139Luis
Ix Chel
1
3
1
0.5
W
Kukulkan
Phoenix 6976
Kukulkan
2
0
5
4.5
L
Ishtar
buwan151
Ishtar
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,662
Damage
28,987
34,966
Taken
26,940
18,477
Mitigated
20,793
8,927
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AngelDustXb
Amaterasu
5,569
1,908
0
1,438
14,219
11,357
0
6,836
6,288
0
25,084
W
Cthulhu
BenjiIsopod
Cthulhu
12,183
507
322
3,910
13,127
15,459
0
3,915
9,006
33,636
2,164
W
Charybdis
HorrificGem13
Charybdis
6,466
2,073
0
3,252
8,419
3,086
2,677
1,774
6,479
0
40,938
L
Ix Chel
Joker139Luis
Ix Chel
5,974
1,103
1,830
1,942
8,075
2,700
0
5,644
2,005
31,086
97
W
Kukulkan
Phoenix 6976
Kukulkan
10,338
370
0
250
5,394
2,248
412
343
5,006
40,949
1,560
L
Ishtar
buwan151
Ishtar
8,119
5,165
0
3,717
12,672
4,420
0
6,843
4,933
0
28,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,355
Gold Earned
31,945
136
Minions Killed
193
0
Camps Cleared
0
624,768
Distance Traveled
757,070
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,085
699
43
3
0
251,359
0
W
Cthulhu
10,794
830
50
4
0
267,817
0
W
Charybdis
10,297
792
67
5
0
223,164
1
L
Ix Chel
9,155
704
44
3
0
181,618
2
W
Kukulkan
10,854
835
76
6
0
266,089
0
L
Ishtar
9,115
701
49
4
0
191,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role