Player Matchup

Odin
Odin
CaptainRoboto
Odin
Level 89
God Stats
2W - 0L
1,697 SR
Queue Stats
30W - 27L
1,531 Elo+
Party 2
Baron Samedi
Baron Samedi
Tyronald
Baron Samedi
Level 17
God Stats
11W - 6L
1,593 SR
Queue Stats
22W - 23L
1,494 Elo+
Party 2
Da Ji
Da Ji
platzMONKEY
Da Ji
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,528 Elo+
Party 2
Team Averages
Level 71
1,597 SR
1,517 Elo+

VS

Team Averages
Level 95
1,643 SR
1,525 Elo+
Skadi
Skadi
M0USE18
Skadi
Level 52
God Stats
1W - 4L
1,749 SR
Queue Stats
50W - 46L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
corky330
Sylvanus
Level 124
God Stats
0W - 1L
1,554 SR
Queue Stats
50W - 45L
1,528 Elo+
Party 1
Mulan
Mulan
dtb1202
Mulan
Level 109
God Stats
4W - 1L
1,628 SR
Queue Stats
52W - 46L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
9,888
989
7,308
8,368
8,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Tyronald
Baron Samedi
15
3 / 2 / 12
8,986
899
9,480
6,458
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 3 / 7
10,159
1,016
12,211
9,354
4,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
M0USE18
Skadi
13
1 / 7 / 5
7,574
757
4,693
9,268
2,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
corky330
Sylvanus
13
3 / 6 / 5
8,414
841
6,735
10,918
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mulan
dtb1202
Mulan
13
3 / 6 / 4
7,937
794
7,415
12,350
10,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
19
Kills
7
8
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
Skadi
M0USE18
Skadi
1
7
5
0.5
W
Baron Samedi
Tyronald
Baron Samedi
3
2
12
4.5
L
Sylvanus
corky330
Sylvanus
3
6
5
0.92
L
Mulan
dtb1202
Mulan
3
6
4
0.83
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,999
Damage
18,843
24,180
Taken
32,536
15,622
Mitigated
19,154
5,600
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,308
1,355
0
1,278
8,368
8,569
264
2,254
6,114
0
24,350
L
Skadi
M0USE18
Skadi
4,693
1,640
0
45
9,268
2,907
0
2,139
6,550
0
13,223
W
Baron Samedi
Tyronald
Baron Samedi
9,480
1,095
868
2,058
6,458
2,754
551
1,799
4,659
21,453
0
L
Sylvanus
corky330
Sylvanus
6,735
2,132
528
1,535
10,918
5,991
78
2,146
8,303
19,683
5,551
L
Mulan
dtb1202
Mulan
7,415
683
0
580
12,350
10,256
0
4,267
7,368
0
17,425
W
12,211
2,440
0
1,396
9,354
4,299
398
2,334
7,020
0
39,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,033
Gold Earned
23,925
132
Minions Killed
89
0
Camps Cleared
0
567,790
Distance Traveled
489,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,888
989
46
5
0
194,884
0
L
Skadi
7,574
757
23
2
0
166,354
0
W
Baron Samedi
8,986
899
35
4
0
174,421
0
L
Sylvanus
8,414
841
40
4
0
158,861
0
L
Mulan
7,937
794
26
3
0
164,257
0
W
Da Ji
10,159
1,016
51
5
0
198,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role