Player Matchup

Danzaburou
Danzaburou
NajiYaiba
Danzaburou
Level 174
God Stats
0W - 2L
1,269 SR
Queue Stats
60W - 42L
1,637 Elo+
Party 3
Artio
Artio
PhantomKingPin
Artio
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 116L
1,601 Elo+
Party 3
Thor
Thor
Skulllzy
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,538 Elo+
Party 3
Merlin
Merlin
YeahWathever
Merlin
Level 119
God Stats
1W - 3L
1,133 SR
Queue Stats
245W - 254L
1,515 Elo+
Party 2
Aphrodite
Aphrodite
etisatis
Aphrodite
Level 155
God Stats
29W - 30L
1,527 SR
Queue Stats
473W - 484L
1,513 Elo+
Party 2
Team Averages
Level 147
1,386 SR
1,561 Elo+

VS

Team Averages
Level 131
1,560 SR
1,468 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
BrinkPvP
Zhong Kui
Level 122
God Stats
2W - 0L
1,767 SR
Queue Stats
203W - 190L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Diaphanous
Sylvanus
Level 108
God Stats
3W - 2L
1,688 SR
Queue Stats
142W - 135L
1,474 Elo+
Party 1
Erlang Shen
Erlang Shen
JED-ORTON
Erlang Shen
Level 157
God Stats
39W - 38L
1,610 SR
Queue Stats
278W - 252L
1,555 Elo+
Solo
Raijin
Raijin
realytcodec
Raijin
Level 119
God Stats
7W - 6L
1,236 SR
Queue Stats
28W - 29L
1,304 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NajiYaiba
Danzaburou
10
1 / 2 / 0
5,590
508
5,746
7,851
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 2
5,377
489
3,771
10,798
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
8
0 / 4 / 1
4,735
430
2,135
8,615
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
11
0 / 0 / 0
5,411
492
2,484
5,529
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
etisatis
Aphrodite
10
1 / 3 / 0
5,729
521
5,593
8,162
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 0 / 4
6,230
566
4,878
8,652
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
BrinkPvP
Zhong Kui
11
3 / 1 / 2
6,215
565
6,832
7,028
4,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sylvanus
Diaphanous
Sylvanus
10
1 / 0 / 6
6,229
566
4,156
8,728
5,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
JED-ORTON
Erlang Shen
13
2 / 1 / 0
7,376
671
4,478
9,549
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
11
2 / 0 / 3
6,679
607
6,467
2,789
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
12
12
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
4
6
W
Zhong Kui
BrinkPvP
Zhong Kui
3
1
2
4
W
Sylvanus
Diaphanous
Sylvanus
1
0
6
4
W
Erlang Shen
JED-ORTON
Erlang Shen
2
1
0
2
L
Danzaburou
NajiYaiba
Danzaburou
1
2
0
0.5
L
0
3
2
0.33
L
Thor
0
4
1
0.13
L
Merlin
0
0
0
0
L
Aphrodite
etisatis
Aphrodite
1
3
0
0.33
W
Raijin
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,729
Damage
26,811
40,955
Taken
36,746
15,447
Mitigated
18,522
14,373
Healing
23,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,878
2,769
0
5,552
8,652
2,677
40
2,591
5,935
0
38,957
W
Zhong Kui
BrinkPvP
Zhong Kui
6,832
1,572
0
3,591
7,028
4,896
0
788
6,240
33,252
6,302
W
Sylvanus
Diaphanous
Sylvanus
4,156
971
3,062
4,434
8,728
5,272
0
2,186
6,514
17,439
0
W
Erlang Shen
JED-ORTON
Erlang Shen
4,478
2,099
0
6,406
9,549
4,717
1
4,442
4,934
0
49,171
L
Danzaburou
NajiYaiba
Danzaburou
5,746
2,300
0
2,606
7,851
2,391
0
4,818
3,033
0
38,602
L
3,771
524
268
3,657
10,798
6,317
0
6,587
3,791
16,846
1,007
L
Thor
2,135
495
0
2,040
8,615
2,213
0
3,264
5,194
0
19,439
L
Merlin
2,484
398
0
1,000
5,529
1,658
0
713
4,678
37,100
0
L
Aphrodite
etisatis
Aphrodite
5,593
439
483
4,319
8,162
2,868
0
912
7,202
35,539
0
W
Raijin
6,467
463
0
693
2,789
960
146
921
1,866
45,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,842
Gold Earned
32,729
316
Minions Killed
343
0
Camps Cleared
0
1,078,886
Distance Traveled
1,158,936
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,230
566
68
6
0
262,131
0
W
Zhong Kui
6,215
565
79
7
0
212,802
1
W
Sylvanus
6,229
566
28
3
0
228,118
4
W
Erlang Shen
7,376
671
82
7
0
231,153
2
L
Danzaburou
5,590
508
75
7
0
207,285
1
L
Artio
5,377
489
29
3
0
230,840
3
L
Thor
4,735
430
38
3
0
234,515
1
L
Merlin
5,411
492
97
9
0
209,707
0
L
Aphrodite
5,729
521
77
7
0
196,539
0
W
Raijin
6,679
607
86
8
0
224,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role