Player Matchup

Loki
Loki
Gold III
 
Loki
Gold III
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
Lack_Of_Skills__
Merlin
Gold III
Level 161
God Stats
4W - 2L
1,737 SR
Queue Stats
96W - 103L
1,285 MMR
Party 1
Achilles
Achilles
Gold IV
Neptia
Achilles
Gold IV
Level 127
God Stats
6W - 3L
1,564 SR
Queue Stats
81W - 75L
1,424 MMR
Party 3
Medusa
Medusa
Gold III
NichoIIs
Medusa
Gold III
Level 127
God Stats
10W - 6L
1,837 SR
Queue Stats
86W - 80L
1,425 MMR
Party 3
Cthulhu
Cthulhu
Gold I
Prophetofgopniks
Cthulhu
Gold I
Level 156
God Stats
62W - 56L
1,590 SR
Queue Stats
422W - 427L
1,626 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 167
1,646 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,513 SR
1,455 MMR
Xbalanque
Xbalanque
Gold V
 
Xbalanque
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
 
Janus
Gold III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
Bummbala
Bastet
Gold V
Level 184
God Stats
4W - 5L
1,482 SR
Queue Stats
562W - 570L
1,349 MMR
Party 2
Sylvanus
Sylvanus
Gold III
Nathani3l
Sylvanus
Gold III
Level 155
God Stats
3W - 3L
1,582 SR
Queue Stats
80W - 82L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 2 / 1
3,987
443
1,428
4,994
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 0
5,418
602
2,372
4,202
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Neptia
Achilles
10
0 / 0 / 0
5,300
589
2,854
9,297
6,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
NichoIIs
Medusa
7
1 / 2 / 0
4,528
503
4,324
5,531
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 1
4,055
451
1,736
5,532
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
Ao KuangAthenaGebZhong KuiFreya

VS

Bans
AresKing ArthurSusanoChang'eLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
2 / 0 / 2
5,837
649
5,174
5,591
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
 
Janus
11
1 / 0 / 4
5,735
637
2,182
2,626
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
 
Ravana
10
0 / 0 / 0
5,260
584
5,105
4,862
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bastet
Bummbala
Bastet
11
5 / 2 / 1
5,594
622
4,448
7,331
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Nathani3l
Sylvanus
8
2 / 0 / 1
5,359
595
2,478
6,113
2,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
1
0.25
W
Xbalanque
 
Xbalanque
2
0
2
3
W
Janus
 
Janus
1
0
4
3
W
Ravana
 
Ravana
0
0
0
0
W
Bastet
Bummbala
Bastet
5
2
1
2.75
L
1
3
0
0.33
W
Sylvanus
Nathani3l
Sylvanus
2
0
1
2.5
L
Achilles
Neptia
Achilles
0
0
0
0
L
Medusa
NichoIIs
Medusa
1
2
0
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,714
Damage
19,387
29,556
Taken
26,523
12,204
Mitigated
10,133
9,215
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,428
263
0
2,166
4,994
1,181
0
412
4,502
0
16,498
W
Xbalanque
 
Xbalanque
5,174
2,528
0
1,364
5,591
1,757
0
497
5,094
0
42,875
W
Janus
 
Janus
2,182
42
0
833
2,626
755
0
739
1,887
38,152
596
W
Ravana
 
Ravana
5,105
1,152
0
2,269
4,862
2,925
0
0
4,862
0
36,150
W
Bastet
Bummbala
Bastet
4,448
1,044
0
3,766
7,331
2,107
0
1,633
5,698
0
37,825
L
2,372
93
0
375
4,202
1,183
0
852
3,240
34,283
0
W
Sylvanus
Nathani3l
Sylvanus
2,478
1,372
2,768
3,240
6,113
2,589
0
1,009
5,104
12,575
1,347
L
Achilles
Neptia
Achilles
2,854
793
0
3,525
9,297
6,117
0
0
8,732
0
33,944
L
Medusa
NichoIIs
Medusa
4,324
2,083
0
1,490
5,531
1,386
0
1,162
4,329
0
25,566
L
1,736
252
0
1,659
5,532
2,337
0
1,822
3,670
9,846
1,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,288
Gold Earned
27,785
252
Minions Killed
321
0
Camps Cleared
0
804,183
Distance Traveled
893,476
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,987
443
40
4
0
141,946
1
W
Xbalanque
5,837
649
80
9
0
163,887
0
W
Janus
5,735
637
89
10
0
195,486
2
W
Ravana
5,260
584
60
7
0
167,256
0
W
Bastet
5,594
622
78
9
0
197,620
0
L
Merlin
5,418
602
79
9
0
163,752
0
W
Sylvanus
5,359
595
14
2
0
169,227
2
L
Achilles
5,300
589
65
7
0
169,050
0
L
Medusa
4,528
503
46
5
0
178,054
0
L
Cthulhu
4,055
451
22
2
0
151,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role