Player Matchup

Hel
Hel
JJOSE1209JJ
Hel
Level 130
God Stats
5W - 4L
1,615 SR
Queue Stats
140W - 133L
1,557 Elo+
Solo
Ishtar
Ishtar
MrDredd
Ishtar
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,610 Elo+
Party 2
Yemoja
Yemoja
Phroot Snax
Yemoja
Level 186
God Stats
4W - 3L
1,571 SR
Queue Stats
172W - 174L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
Whymzi
Sun Wukong
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,608 Elo+
Party 2
Bastet
Bastet
bIondedRadio
Bastet
Level 128
God Stats
13W - 18L
1,564 SR
Queue Stats
82W - 82L
1,481 Elo+
Solo
Team Averages
Level 143
1,550 SR
1,552 Elo+

VS

Team Averages
Level 152
1,483 SR
1,470 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BlinBlinPR
Ix Chel
Level 124
God Stats
16W - 23L
1,358 SR
Queue Stats
94W - 111L
1,425 Elo+
Party 1
Medusa
Medusa
MajesticAuraX
Medusa
Level 148
God Stats
2W - 2L
1,587 SR
Queue Stats
162W - 150L
1,456 Elo+
Solo
Erlang Shen
Erlang Shen
Osuk3
Erlang Shen
Level 155
God Stats
0W - 5L
1,401 SR
Queue Stats
134W - 126L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
Rengalio
Nu Wa
Level 159
God Stats
4W - 6L
1,571 SR
Queue Stats
142W - 146L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,449
591
7,352
10,430
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
MrDredd
Ishtar
15
2 / 3 / 4
8,957
560
8,196
12,112
4,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
13
2 / 2 / 2
8,427
527
2,780
13,110
8,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Whymzi
Sun Wukong
15
1 / 0 / 5
9,328
583
8,460
11,464
8,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bastet
14
1 / 5 / 4
8,100
506
7,386
15,240
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
1
0 / 0 / 0
4,725
295
0
0
0
Ix Chel
BlinBlinPR
Ix Chel
15
4 / 1 / 3
9,012
563
7,711
8,752
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 3 / 6
8,272
517
9,265
10,366
4,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Osuk3
Erlang Shen
17
9 / 2 / 4
9,892
618
17,726
14,884
8,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Rengalio
Nu Wa
13
1 / 1 / 4
8,311
519
9,980
14,657
9,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
7
Kills
14
14
Deaths
7
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Ix Chel
BlinBlinPR
Ix Chel
4
1
3
5.5
W
1
4
4
0.75
L
0
3
6
1
W
Ishtar
MrDredd
Ishtar
2
3
4
1.33
L
Erlang Shen
Osuk3
Erlang Shen
9
2
4
5.5
W
Yemoja
2
2
2
1.5
L
Nu Wa
Rengalio
Nu Wa
1
1
4
3
W
Sun Wukong
Whymzi
Sun Wukong
1
0
5
3.5
W
Bastet
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,174
Damage
44,682
62,356
Taken
48,659
29,237
Mitigated
25,540
26,772
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
BlinBlinPR
Ix Chel
7,711
805
756
1,707
8,752
2,974
0
3,694
4,569
72,059
0
W
7,352
163
1,585
3,562
10,430
3,220
0
3,832
6,598
77,479
358
L
9,265
3,469
0
1,611
10,366
4,285
299
951
9,241
0
66,701
W
Ishtar
MrDredd
Ishtar
8,196
4,546
0
2,421
12,112
4,019
425
2,270
9,842
0
62,803
L
Erlang Shen
Osuk3
Erlang Shen
17,726
10,190
0
6,336
14,884
8,824
144
2,567
12,005
0
95,546
W
Yemoja
2,780
624
6,438
3,596
13,110
8,958
96
3,945
9,165
26,563
0
L
Nu Wa
Rengalio
Nu Wa
9,980
2,852
75
2,286
14,657
9,457
10
2,250
11,926
39,178
2,031
W
Sun Wukong
Whymzi
Sun Wukong
8,460
1,266
0
4,492
11,464
8,760
0
4,257
7,207
225
68,245
W
Bastet
7,386
1,345
0
4,678
15,240
4,280
0
3,536
11,704
0
51,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
40,212
478
Minions Killed
458
0
Camps Cleared
0
1,671,843
Distance Traveled
1,345,595
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,725
295
0
0
0
0
0
L
Ix Chel
9,012
563
131
8
0
346,842
3
W
Hel
9,449
591
132
8
0
334,200
2
L
Medusa
8,272
517
109
7
0
303,257
2
W
Ishtar
8,957
560
112
7
0
302,897
5
L
Erlang Shen
9,892
618
146
9
0
386,945
0
W
Yemoja
8,427
527
37
2
0
309,729
2
L
Nu Wa
8,311
519
72
5
0
308,551
0
W
Sun Wukong
9,328
583
110
7
0
342,725
4
W
Bastet
8,100
506
87
5
0
382,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role