Player Matchup

Neith
Neith
Kurvvv
Neith
Level 5
God Stats
3W - 7L
1,106 SR
Queue Stats
3W - 7L
1,076 Elo+
Party 2
Erlang Shen
Erlang Shen
MINEIGA1
Erlang Shen
Level 28
God Stats
1W - 2L
1,506 SR
Queue Stats
14W - 28L
1,210 Elo+
Party 3
King Arthur
King Arthur
Mikescarn1096
King Arthur
Level 45
God Stats
0W - 1L
1,247 SR
Queue Stats
53W - 63L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
TCF-Rondo
Zhong Kui
Level 49
God Stats
15W - 10L
1,500 SR
Queue Stats
111W - 141L
1,421 Elo+
Party 3
Ares
Ares
spedpower
Ares
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,076 Elo+
Party 2
Team Averages
Level 39
1,372 SR
1,248 Elo+

VS

Team Averages
Level 69
1,495 SR
1,350 Elo+
Surtr
Surtr
Desijatt347
Surtr
Level 37
God Stats
3W - 6L
1,313 SR
Queue Stats
102W - 121L
1,289 Elo+
Solo
Charybdis
Charybdis
SALO00109
Charybdis
Level 103
God Stats
3W - 4L
1,420 SR
Queue Stats
81W - 100L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
alviguillyfu
Cthulhu
Level 118
God Stats
13W - 7L
1,817 SR
Queue Stats
146W - 170L
1,368 Elo+
Party 1
Lancelot
Lancelot
lAlejo09
Lancelot
Level 28
God Stats
5W - 2L
1,461 SR
Queue Stats
79W - 85L
1,445 Elo+
Party 1
Ra
Ra
tulikath74
Ra
Level 57
God Stats
2W - 2L
1,466 SR
Queue Stats
23W - 34L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kurvvv
Neith
12
2 / 3 / 2
7,466
439
6,830
8,559
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
MINEIGA1
Erlang Shen
13
3 / 6 / 3
7,812
460
4,633
16,752
7,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
Mikescarn1096
King Arthur
14
1 / 5 / 2
7,872
463
5,717
17,001
11,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
TCF-Rondo
Zhong Kui
12
3 / 6 / 0
7,831
461
9,936
16,862
11,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
12
2 / 3 / 5
8,082
475
10,915
19,783
12,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,425
437
6,832
15,173
6,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
SALO00109
Charybdis
15
0 / 1 / 3
8,232
484
7,603
9,957
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
alviguillyfu
Cthulhu
16
6 / 1 / 4
10,595
623
13,252
11,875
10,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lancelot
lAlejo09
Lancelot
16
11 / 1 / 5
10,278
605
12,200
13,590
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 2 / 3
10,047
591
14,340
10,457
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
11
Kills
23
23
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
6
4
0.5
L
Neith
Kurvvv
Neith
2
3
2
1
L
Erlang Shen
MINEIGA1
Erlang Shen
3
6
3
0.75
L
King Arthur
Mikescarn1096
King Arthur
1
5
2
0.4
W
Charybdis
SALO00109
Charybdis
0
1
3
1.5
L
Zhong Kui
TCF-Rondo
Zhong Kui
3
6
0
0.5
W
Cthulhu
alviguillyfu
Cthulhu
6
1
4
8
W
Lancelot
lAlejo09
Lancelot
11
1
5
13.5
L
Ares
2
3
5
1.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,031
Damage
54,227
78,957
Taken
61,052
44,668
Mitigated
30,378
25,590
Healing
23,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,832
2,646
0
4,155
15,173
6,377
927
4,380
10,708
806
31,268
L
Neith
Kurvvv
Neith
6,830
2,118
0
2,093
8,559
2,519
0
649
7,870
0
58,447
L
Erlang Shen
MINEIGA1
Erlang Shen
4,633
2,889
0
5,482
16,752
7,285
0
4,456
11,879
0
45,738
L
King Arthur
Mikescarn1096
King Arthur
5,717
759
0
2,939
17,001
11,711
0
6,992
8,836
0
51,500
W
Charybdis
SALO00109
Charybdis
7,603
4,623
0
5,390
9,957
3,344
690
3,816
6,141
0
67,536
L
Zhong Kui
TCF-Rondo
Zhong Kui
9,936
1,678
0
7,047
16,862
11,096
0
8,355
7,568
61,347
0
W
Cthulhu
alviguillyfu
Cthulhu
13,252
294
0
2,276
11,875
10,911
33
2,038
9,204
70,616
3,494
W
Lancelot
lAlejo09
Lancelot
12,200
2,383
0
5,370
13,590
5,674
0
4,490
9,071
0
64,036
L
Ares
10,915
218
0
8,029
19,783
12,057
0
3,766
15,785
37,998
0
W
14,340
1,241
516
5,297
10,457
4,072
302
6,910
3,504
70,165
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,063
Gold Earned
46,577
403
Minions Killed
484
0
Camps Cleared
0
1,635,625
Distance Traveled
1,815,892
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,425
437
39
2
0
315,242
0
L
Neith
7,466
439
120
7
0
267,960
0
L
Erlang Shen
7,812
460
72
4
0
392,814
2
L
King Arthur
7,872
463
75
4
0
333,405
0
W
Charybdis
8,232
484
107
6
0
328,503
0
L
Zhong Kui
7,831
461
93
5
0
291,074
0
W
Cthulhu
10,595
623
135
8
0
352,470
8
W
Lancelot
10,278
605
84
5
0
441,152
4
L
Ares
8,082
475
43
3
0
350,372
0
W
Ra
10,047
591
119
7
0
378,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role