Player Matchup

Anubis
Anubis
 
Anubis
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
CougarHunter138
Nemesis
Level 88
God Stats
1W - 2L
1,275 SR
Queue Stats
266W - 254L
1,505 Elo+
Solo
Cupid
Cupid
GettingStoned
Cupid
Level 100
God Stats
19W - 9L
1,576 SR
Queue Stats
260W - 231L
1,455 Elo+
Party 2
Nox
Nox
Mac35421
Nox
Level 159
God Stats
22W - 17L
1,687 SR
Queue Stats
263W - 255L
1,495 Elo+
Solo
Lancelot
Lancelot
TwinSnipes4
Lancelot
Level 89
God Stats
5W - 8L
1,395 SR
Queue Stats
267W - 266L
1,543 Elo+
Solo
Team Averages
Level 107
1,487 SR
1,500 Elo+

VS

Team Averages
Level 136
1,591 SR
1,475 Elo+
Nut
Nut
 
Nut
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
CroakiAesir
Tyr
Level 85
God Stats
2W - 1L
1,817 SR
Queue Stats
55W - 59L
1,439 Elo+
Party 1
Surtr
Surtr
GordoPoton
Surtr
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 16L
1,502 Elo+
Party 3
Scylla
Scylla
nero31dmc
Scylla
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,484 Elo+
Party 1
Bastet
Bastet
vvv_ZODIAC77_vvv
Bastet
Level 194
God Stats
3W - 3L
1,636 SR
Queue Stats
77W - 81L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 2 / 4
6,302
630
6,855
5,839
2,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 3 / 0
5,464
546
5,360
8,761
6,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
3 / 2 / 6
6,552
655
6,279
6,707
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 1
6,684
668
2,710
3,567
1,144
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
TwinSnipes4
Lancelot
11
4 / 3 / 1
6,104
610
4,780
8,817
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
2 / 5 / 2
5,501
550
4,469
7,894
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 6
5,815
582
2,169
9,758
4,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
12
4 / 2 / 0
7,025
703
6,974
11,910
8,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
nero31dmc
Scylla
9
0 / 3 / 1
5,298
530
1,078
4,200
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 0
6,599
660
5,418
9,087
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
16
Kills
11
12
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
4
4
L
Nut
 
Nut
2
5
2
0.6
W
1
3
0
0.33
L
0
4
6
0.75
W
3
2
6
3
L
Surtr
4
2
0
2
W
2
2
1
1.25
W
Lancelot
TwinSnipes4
Lancelot
4
3
1
1.5
L
Scylla
nero31dmc
Scylla
0
3
1
0.17
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,984
Damage
20,108
33,691
Taken
42,849
15,655
Mitigated
18,039
10,447
Healing
12,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,855
570
0
1,971
5,839
2,252
0
0
5,839
28,169
759
L
Nut
 
Nut
4,469
2,958
0
2,736
7,894
1,260
0
3,866
4,028
0
26,429
W
5,360
1,022
0
1,978
8,761
6,592
0
516
8,245
1,361
31,876
L
2,169
183
44
2,110
9,758
4,371
0
2,361
7,397
0
15,623
W
6,279
3,699
546
3,650
6,707
1,833
662
0
6,707
0
40,562
L
Surtr
6,974
2,816
0
4,662
11,910
8,641
16
584
10,738
2,306
46,653
W
2,710
152
0
750
3,567
1,144
0
568
2,999
41,687
819
W
Lancelot
TwinSnipes4
Lancelot
4,780
940
0
1,552
8,817
3,834
0
553
8,264
0
37,234
L
Scylla
nero31dmc
Scylla
1,078
38
0
814
4,200
883
0
855
3,263
29,990
0
L
5,418
1,291
0
1,786
9,087
2,884
0
1,781
7,168
0
42,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
30,238
313
Minions Killed
296
0
Camps Cleared
0
1,047,967
Distance Traveled
1,034,174
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,302
630
46
5
0
201,480
2
L
Nut
5,501
550
55
6
0
173,344
1
W
Nemesis
5,464
546
53
5
0
210,838
0
L
Tyr
5,815
582
22
2
0
215,914
0
W
Cupid
6,552
655
61
6
0
196,668
2
L
Surtr
7,025
703
89
9
0
224,166
1
W
Nox
6,684
668
104
10
0
201,317
0
W
Lancelot
6,104
610
49
5
0
237,664
1
L
Scylla
5,298
530
61
6
0
182,160
0
L
Bastet
6,599
660
69
7
0
238,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role