Player Matchup

Cernunnos
Cernunnos
KayoRimes
Cernunnos
Level 126
God Stats
13W - 3L
1,558 SR
Queue Stats
247W - 242L
1,432 Elo+
Solo
Jormungandr
Jormungandr
PeterMaximoff
Jormungandr
Level 158
God Stats
2W - 1L
1,483 SR
Queue Stats
72W - 51L
1,609 Elo+
Solo
Nu Wa
Nu Wa
Petroski
Nu Wa
Level 139
God Stats
51W - 29L
1,500 SR
Queue Stats
240W - 220L
1,116 Elo+
Party 1
Loki
Loki
TheBartowski
Loki
Level 149
God Stats
14W - 10L
1,514 SR
Queue Stats
156W - 154L
1,435 Elo+
Party 1
Hercules
Hercules
t1jorgee
Hercules
Level 68
God Stats
25W - 30L
1,552 SR
Queue Stats
444W - 460L
1,466 Elo+
Solo
Team Averages
Level 128
1,521 SR
1,412 Elo+

VS

Team Averages
Level 135
1,483 SR
1,514 Elo+
Set
Set
 
Set
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FlapperBoy
Ra
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 78L
1,496 Elo+
Solo
Ullr
Ullr
SrWazaouski
Ullr
Level 210
God Stats
1W - 7L
1,500 SR
Queue Stats
187W - 174L
1,595 Elo+
Solo
Chernobog
Chernobog
bleix023
Chernobog
Level 114
God Stats
3W - 11L
1,443 SR
Queue Stats
147W - 162L
1,529 Elo+
Solo
Sylvanus
Sylvanus
nBruks
Sylvanus
Level 55
God Stats
0W - 2L
1,473 SR
Queue Stats
222W - 241L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KayoRimes
Cernunnos
11
3 / 0 / 5
7,005
637
8,574
7,022
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
PeterMaximoff
Jormungandr
12
1 / 1 / 0
7,117
647
3,160
7,775
4,125
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Petroski
Nu Wa
10
2 / 0 / 2
5,913
538
5,530
2,008
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 2
5,823
529
1,469
6,653
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
t1jorgee
Hercules
10
5 / 0 / 2
6,205
564
4,662
8,267
6,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
1 / 2 / 0
5,335
485
1,644
5,364
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 0
6,458
587
2,245
4,342
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 0
5,132
467
4,334
10,319
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chernobog
bleix023
Chernobog
10
0 / 0 / 0
5,604
509
2,964
4,295
1,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
nBruks
Sylvanus
8
0 / 3 / 0
5,025
457
2,792
10,580
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
2
2
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
2
0
0.5
L
0
1
0
0
W
Cernunnos
KayoRimes
Cernunnos
3
0
5
5.5
W
Jormungandr
PeterMaximoff
Jormungandr
1
1
0
1
W
Nu Wa
Petroski
Nu Wa
2
0
2
3
L
1
5
0
0.2
W
0
1
2
1
L
Chernobog
bleix023
Chernobog
0
0
0
0
L
Sylvanus
nBruks
Sylvanus
0
3
0
0
W
Hercules
t1jorgee
Hercules
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,395
Damage
13,979
31,725
Taken
34,900
15,852
Mitigated
12,949
14,607
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,644
989
0
1,656
5,364
2,031
0
1,601
3,583
0
27,041
L
2,245
128
0
2,274
4,342
1,128
0
2,938
1,332
42,025
795
W
Cernunnos
KayoRimes
Cernunnos
8,574
4,863
0
4,011
7,022
2,370
2,657
768
6,254
0
54,108
W
Jormungandr
PeterMaximoff
Jormungandr
3,160
970
0
3,749
7,775
4,125
0
2,031
5,669
50,080
2,019
W
Nu Wa
Petroski
Nu Wa
5,530
1,067
95
426
2,008
463
135
0
2,008
29,078
932
L
4,334
1,518
0
1,528
10,319
2,707
0
1,069
8,931
0
30,957
W
1,469
76
0
3,762
6,653
1,904
0
156
6,497
0
44,153
L
Chernobog
bleix023
Chernobog
2,964
1,413
0
1,631
4,295
1,088
0
1,275
2,825
0
43,186
L
Sylvanus
nBruks
Sylvanus
2,792
744
289
2,880
10,580
5,995
0
1,466
8,670
20,286
0
W
Hercules
t1jorgee
Hercules
4,662
1,453
0
2,564
8,267
6,990
0
1,868
6,399
761
13,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,063
Gold Earned
27,554
342
Minions Killed
326
0
Camps Cleared
0
1,110,061
Distance Traveled
1,003,422
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,335
485
54
5
0
169,639
2
L
Ra
6,458
587
91
8
0
217,085
3
W
Cernunnos
7,005
637
90
8
0
184,346
0
W
Jormungandr
7,117
647
95
9
0
203,786
0
W
Nu Wa
5,913
538
55
5
0
206,807
1
L
Ullr
5,132
467
54
5
0
207,414
0
W
Loki
5,823
529
75
7
0
256,883
1
L
Chernobog
5,604
509
100
9
0
201,600
0
L
Sylvanus
5,025
457
27
2
0
207,684
0
W
Hercules
6,205
564
27
2
0
258,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role