Player Matchup

Ares
Ares
 
Ares
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Lunei
Nemesis
Level 125
God Stats
2W - 0L
1,735 SR
Queue Stats
48W - 32L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
The-Only-Yonko
Tsukuyomi
Level 154
God Stats
1W - 0L
1,567 SR
Queue Stats
134W - 139L
1,538 Elo+
Solo
Anhur
Anhur
WolfTG1
Anhur
Level 151
God Stats
2W - 4L
1,390 SR
Queue Stats
179W - 175L
1,560 Elo+
Solo
Nox
Nox
chocobomber
Nox
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 48L
1,492 Elo+
Solo
Team Averages
Level 121
1,538 SR
1,532 Elo+

VS

Team Averages
Level 176
1,613 SR
1,526 Elo+
Maui
Maui
DeMoNiC__KoGa
Maui
Level 157
God Stats
0W - 5L
1,631 SR
Queue Stats
257W - 269L
1,506 Elo+
Party 1
Geb
Geb
Omegaluladon
Geb
Level 192
God Stats
7W - 4L
1,675 SR
Queue Stats
361W - 394L
1,545 Elo+
Party 1
Fafnir
Fafnir
Slayergiant
Fafnir
Level 155
God Stats
2W - 3L
1,550 SR
Queue Stats
98W - 99L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Sylem2kk
Ne Zha
Level 129
God Stats
6W - 2L
1,781 SR
Queue Stats
104W - 107L
1,548 Elo+
Party 1
Hun Batz
Hun Batz
U-O-N-E-O_1989
Hun Batz
Level 249
God Stats
8W - 6L
1,427 SR
Queue Stats
525W - 562L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 2 / 26
8,827
883
6,791
10,800
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Lunei
Nemesis
13
4 / 4 / 19
8,306
831
8,403
9,000
4,012
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
The-Only-Yonko
Tsukuyomi
16
7 / 3 / 20
9,152
915
12,933
7,673
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
WolfTG1
Anhur
18
16 / 2 / 10
11,013
1,101
16,525
9,827
3,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 2 / 21
8,539
854
6,477
5,827
2,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 2
8,083
808
6,302
11,947
4,301
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 6 / 7
7,097
710
5,347
12,891
8,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
14
2 / 5 / 5
7,855
786
6,180
11,701
12,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Sylem2kk
Ne Zha
13
3 / 7 / 6
7,436
744
10,030
10,039
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
14
2 / 8 / 5
8,158
816
9,116
11,192
5,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
38
31
Kills
13
13
Deaths
33
96
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
2
26
7
L
5
7
2
0.86
W
Nemesis
Lunei
Nemesis
4
4
19
3.38
L
1
6
7
0.75
L
Fafnir
2
5
5
0.9
L
Ne Zha
Sylem2kk
Ne Zha
3
7
6
0.86
W
Tsukuyomi
The-Only-Yonko
Tsukuyomi
7
3
20
5.67
L
Hun Batz
2
8
5
0.56
W
Anhur
WolfTG1
Anhur
16
2
10
10.5
W
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,129
Damage
36,975
43,127
Taken
57,770
23,418
Mitigated
35,175
14,919
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,791
542
620
3,004
10,800
10,069
59
2,717
7,900
10,843
0
L
6,302
865
0
40
11,947
4,301
0
3,242
8,705
9,421
439
W
Nemesis
Lunei
Nemesis
8,403
1,928
886
2,977
9,000
4,012
63
3,079
5,869
0
14,505
L
5,347
627
348
1,526
12,891
8,998
0
3,377
9,514
6,646
1,597
L
Fafnir
6,180
2,107
93
2,053
11,701
12,192
0
1,899
9,802
14,856
141
L
Ne Zha
Sylem2kk
Ne Zha
10,030
880
190
660
10,039
3,806
151
2,639
7,400
0
22,248
W
Tsukuyomi
The-Only-Yonko
Tsukuyomi
12,933
3,483
609
443
7,673
3,039
0
3,567
3,918
0
20,884
L
Hun Batz
9,116
997
121
354
11,192
5,878
0
2,111
9,081
0
22,087
W
Anhur
WolfTG1
Anhur
16,525
10,278
0
4,377
9,827
3,892
1,810
4,263
5,530
0
38,059
W
6,477
32
1,277
726
5,827
2,406
8
2,331
3,397
14,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,837
Gold Earned
38,629
116
Minions Killed
78
0
Camps Cleared
0
878,976
Distance Traveled
815,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,827
883
4
0
0
159,638
0
L
Maui
8,083
808
11
1
0
160,920
0
W
Nemesis
8,306
831
21
2
0
196,312
0
L
Geb
7,097
710
6
1
0
161,636
0
L
Fafnir
7,855
786
24
2
0
157,141
0
L
Ne Zha
7,436
744
9
1
0
181,291
0
W
Tsukuyomi
9,152
915
14
1
0
190,681
0
L
Hun Batz
8,158
816
28
3
0
154,740
0
W
Anhur
11,013
1,101
53
5
0
157,177
0
W
Nox
8,539
854
24
2
0
175,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role