Player Matchup

Discordia
Discordia
BD3000
Discordia
Level 39
God Stats
4W - 0L
1,663 SR
Queue Stats
30W - 19L
1,519 Elo+
Solo
Hercules
Hercules
Cheesy4188
Hercules
Level 45
God Stats
8W - 8L
1,521 SR
Queue Stats
46W - 49L
1,456 Elo+
Solo
Pele
Pele
HungMonk
Pele
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,167 Elo+
Party 1
Nut
Nut
Mojoology
Nut
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,167 Elo+
Party 1
Cthulhu
Cthulhu
Rahbee
Cthulhu
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,167 Elo+
Party 1
Team Averages
Level 34
1,537 SR
1,295 Elo+

VS

Team Averages
Level 60
1,570 SR
1,493 Elo+
Anhur
Anhur
 
Anhur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ButPushy
Cthulhu
Level 18
God Stats
4W - 3L
1,647 SR
Queue Stats
13W - 13L
1,504 Elo+
Party 2
Thanatos
Thanatos
DoubleDosage
Thanatos
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 82L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
StagnantFlow
Ao Kuang
Level 129
God Stats
2W - 2L
1,701 SR
Queue Stats
68W - 59L
1,545 Elo+
Party 2
Bellona
Bellona
Thwocket
Bellona
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BD3000
Discordia
11
1 / 4 / 1
6,858
528
4,049
5,754
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
Cheesy4188
Hercules
13
5 / 1 / 0
8,307
639
6,667
11,958
9,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pele
13
5 / 2 / 3
7,543
580
6,765
10,404
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 4 / 6
6,141
472
5,877
6,695
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
Rahbee
Cthulhu
11
5 / 2 / 4
7,986
614
5,878
7,212
4,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 4 / 5
6,686
514
4,657
9,032
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
ButPushy
Cthulhu
10
1 / 3 / 4
6,604
508
5,790
11,668
6,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
DoubleDosage
Thanatos
15
6 / 0 / 3
8,214
632
4,989
7,983
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
StagnantFlow
Ao Kuang
13
6 / 4 / 3
8,002
616
5,934
9,319
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Thwocket
Bellona
10
0 / 5 / 1
5,633
433
4,923
10,741
6,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
16
Kills
13
13
Deaths
16
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
5
0.63
W
Discordia
BD3000
Discordia
1
4
1
0.38
L
Cthulhu
ButPushy
Cthulhu
1
3
4
1
W
Hercules
Cheesy4188
Hercules
5
1
0
5
L
Thanatos
DoubleDosage
Thanatos
6
0
3
7.5
W
Pele
5
2
3
3.25
W
0
4
6
0.75
W
Cthulhu
Rahbee
Cthulhu
5
2
4
3.5
L
Ao Kuang
StagnantFlow
Ao Kuang
6
4
3
1.88
L
Bellona
Thwocket
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,236
Damage
26,293
42,023
Taken
48,743
20,768
Mitigated
22,314
11,184
Healing
20,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,657
1,852
0
2,120
9,032
2,860
816
2,642
6,390
0
43,730
W
Discordia
BD3000
Discordia
4,049
354
0
1,110
5,754
1,371
0
2,044
3,389
38,386
209
L
Cthulhu
ButPushy
Cthulhu
5,790
338
1,606
3,256
11,668
6,558
0
2,319
9,349
25,057
0
W
Hercules
Cheesy4188
Hercules
6,667
2,544
0
4,373
11,958
9,530
229
1,347
10,063
267
50,093
L
Thanatos
DoubleDosage
Thanatos
4,989
734
0
8,278
7,983
3,323
0
1,265
6,718
0
66,659
W
Pele
6,765
1,013
0
2,213
10,404
3,794
37
2,828
7,390
0
57,038
W
5,877
3,982
0
1,598
6,695
1,773
636
2,160
4,485
0
30,511
W
Cthulhu
Rahbee
Cthulhu
5,878
349
129
1,761
7,212
4,300
225
2,412
4,700
30,075
0
L
Ao Kuang
StagnantFlow
Ao Kuang
5,934
505
0
1,960
9,319
3,138
0
3,581
5,738
33,853
2,814
L
Bellona
Thwocket
Bellona
4,923
2,047
0
3,296
10,741
6,435
0
267
10,474
0
26,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,835
Gold Earned
35,139
343
Minions Killed
347
0
Camps Cleared
0
1,288,265
Distance Traveled
1,411,803
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,686
514
76
6
0
255,718
1
W
Discordia
6,858
528
67
5
0
251,253
2
L
Cthulhu
6,604
508
43
3
0
296,100
3
W
Hercules
8,307
639
93
7
0
219,054
3
L
Thanatos
8,214
632
106
8
0
334,409
2
W
Pele
7,543
580
80
6
0
312,267
0
W
Nut
6,141
472
61
5
0
235,912
0
W
Cthulhu
7,986
614
42
3
0
269,779
0
L
Ao Kuang
8,002
616
77
6
0
271,706
4
L
Bellona
5,633
433
45
3
0
253,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role