Player Matchup

Medusa
Medusa
DjMECTonick
Medusa
Level 128
God Stats
6W - 5L
1,645 SR
Queue Stats
49W - 34L
1,611 Elo+
Party 1
Kuzenbo
Kuzenbo
JPlemon
Kuzenbo
Level 157
God Stats
5W - 1L
1,546 SR
Queue Stats
53W - 36L
1,613 Elo+
Party 1
Kukulkan
Kukulkan
Tisanemone
Kukulkan
Level 114
God Stats
42W - 29L
1,574 SR
Queue Stats
48W - 36L
1,595 Elo+
Party 1
Horus
Horus
Twofferin
Horus
Level 130
God Stats
4W - 2L
1,369 SR
Queue Stats
48W - 36L
1,595 Elo+
Party 1
Fenrir
Fenrir
Vongoliaprimo
Fenrir
Level 126
God Stats
3W - 1L
1,330 SR
Queue Stats
80W - 78L
1,545 Elo+
Solo
Team Averages
Level 131
1,493 SR
1,592 Elo+

VS

Team Averages
Level 122
1,592 SR
1,561 Elo+
Ullr
Ullr
ElUSlV3
Ullr
Level 108
God Stats
24W - 29L
1,502 SR
Queue Stats
120W - 106L
1,551 Elo+
Solo
Nu Wa
Nu Wa
JAHgamer
Nu Wa
Level 169
God Stats
124W - 87L
1,668 SR
Queue Stats
297W - 290L
1,477 Elo+
Solo
Hercules
Hercules
SirDiamonds
Hercules
Level 116
God Stats
22W - 19L
1,586 SR
Queue Stats
237W - 193L
1,540 Elo+
Solo
Sobek
Sobek
TwoLonelySpoofs
Sobek
Level 158
God Stats
6W - 5L
1,673 SR
Queue Stats
140W - 149L
1,599 Elo+
Solo
He Bo
He Bo
xNehzo
He Bo
Level 58
God Stats
2W - 1L
1,529 SR
Queue Stats
146W - 112L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 0 / 0
3,410
682
494
1,277
348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
JPlemon
Kuzenbo
5
0 / 1 / 0
3,204
641
466
1,849
1,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kukulkan
Tisanemone
Kukulkan
6
3 / 2 / 0
3,656
731
1,513
2,062
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Twofferin
Horus
6
0 / 0 / 0
3,576
715
48
1,369
520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

6
0 / 2 / 1
3,154
631
1,048
3,811
1,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ElUSlV3
Ullr
2
0 / 0 / 0
2,482
496
0
148
24
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
JAHgamer
Nu Wa
6
0 / 2 / 3
3,525
705
1,298
1,708
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
SirDiamonds
Hercules
7
2 / 0 / 0
4,259
852
1,252
2,473
1,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

6
0 / 1 / 0
3,056
611
356
3,076
1,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
xNehzo
He Bo
7
3 / 0 / 0
3,932
786
1,394
2,583
492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
0
0
0
L
Ullr
ElUSlV3
Ullr
0
0
0
0
L
Nu Wa
JAHgamer
Nu Wa
0
2
3
0.75
W
Kuzenbo
JPlemon
Kuzenbo
0
1
0
0
L
Hercules
SirDiamonds
Hercules
2
0
0
2
W
Kukulkan
Tisanemone
Kukulkan
3
2
0
1.5
L
0
1
0
0
W
Horus
Twofferin
Horus
0
0
0
0
W
0
2
1
0.25
L
He Bo
xNehzo
He Bo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,569
Damage
4,300
10,368
Taken
9,988
3,593
Mitigated
3,658
2,183
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
494
92
0
248
1,277
348
0
228
1,049
0
21,089
L
Ullr
ElUSlV3
Ullr
0
0
0
0
148
24
0
0
148
0
1,009
L
Nu Wa
JAHgamer
Nu Wa
1,298
556
0
125
1,708
400
0
761
870
17,355
0
W
Kuzenbo
JPlemon
Kuzenbo
466
128
0
306
1,849
1,000
0
83
1,718
10,586
940
L
Hercules
SirDiamonds
Hercules
1,252
460
0
1,056
2,473
1,030
0
343
2,045
0
19,589
W
Kukulkan
Tisanemone
Kukulkan
1,513
197
0
305
2,062
559
0
1,267
795
15,462
0
L
356
33
0
1,591
3,076
1,712
0
326
2,710
8,283
0
W
Horus
Twofferin
Horus
48
0
40
563
1,369
520
0
84
1,285
168
9,777
W
1,048
414
0
721
3,811
1,166
0
1,386
2,392
0
11,554
L
He Bo
xNehzo
He Bo
1,394
198
0
2,342
2,583
492
0
269
2,274
20,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,000
Gold Earned
17,254
136
Minions Killed
131
0
Camps Cleared
0
501,339
Distance Traveled
428,340
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,410
682
39
8
0
79,311
0
L
Ullr
2,482
496
3
1
0
13,813
0
L
Nu Wa
3,525
705
32
6
0
106,442
0
W
Kuzenbo
3,204
641
22
4
0
98,986
0
L
Hercules
4,259
852
45
9
0
119,674
0
W
Kukulkan
3,656
731
32
6
0
95,671
0
L
Sobek
3,056
611
9
2
0
88,594
0
W
Horus
3,576
715
15
3
0
118,292
1
W
Fenrir
3,154
631
28
6
0
109,079
0
L
He Bo
3,932
786
42
8
0
99,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role