Player Matchup

Guan Yu
Guan Yu
ELHuman0
Guan Yu
Level 105
God Stats
3W - 1L
1,672 SR
Queue Stats
67W - 175L
1,388 Elo+
Party 1
Sobek
Sobek
Merboy
Sobek
Level 76
God Stats
1W - 2L
1,456 SR
Queue Stats
95W - 235L
1,393 Elo+
Party 1
Skadi
Skadi
Tigerfire12
Skadi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,525 Elo+
Party 2
Anhur
Anhur
YUCKOMODE
Anhur
Level 128
God Stats
3W - 1L
1,722 SR
Queue Stats
31W - 20L
1,563 Elo+
Party 2
Ishtar
Ishtar
phillyflyers86
Ishtar
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 156L
1,464 Elo+
Solo
Team Averages
Level 117
1,570 SR
1,466 Elo+

VS

Team Averages
Level 137
1,638 SR
1,530 Elo+
Horus
Horus
Ginja110
Horus
Level 125
God Stats
1W - 0L
1,337 SR
Queue Stats
84W - 85L
1,562 Elo+
Party 4
Achilles
Achilles
KillHunter675_
Achilles
Level 128
God Stats
1W - 0L
1,729 SR
Queue Stats
57W - 56L
1,506 Elo+
Party 3
Cernunnos
Cernunnos
MiishraYT
Cernunnos
Level 145
God Stats
3W - 0L
1,873 SR
Queue Stats
76W - 62L
1,503 Elo+
Party 3
Athena
Athena
TheOnlyProHanzo
Athena
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 92L
1,562 Elo+
Party 4
Nut
Nut
WarHamers12
Nut
Level 159
God Stats
2W - 0L
1,749 SR
Queue Stats
17W - 6L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ELHuman0
Guan Yu
14
1 / 3 / 4
8,392
763
5,626
18,023
11,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sobek
Merboy
Sobek
14
2 / 5 / 1
8,607
782
3,817
13,281
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 6 / 4
7,315
665
11,802
13,472
3,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
YUCKOMODE
Anhur
14
3 / 4 / 1
8,344
759
8,850
12,119
3,398
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 2
7,735
703
9,209
9,602
3,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ginja110
Horus
15
0 / 1 / 19
8,845
804
4,735
11,427
12,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
16
4 / 1 / 16
9,705
882
11,534
13,805
15,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
MiishraYT
Cernunnos
15
4 / 2 / 13
9,919
902
13,311
6,694
2,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 15
10,503
955
7,126
18,097
20,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 2 / 12
10,196
927
25,685
8,981
4,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
97
7
Kills
22
22
Deaths
8
12
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ELHuman0
Guan Yu
1
3
4
1
W
Horus
Ginja110
Horus
0
1
19
9.5
W
Achilles
4
1
16
12
L
Sobek
Merboy
Sobek
2
5
1
0.5
W
Cernunnos
MiishraYT
Cernunnos
4
2
13
5.25
W
5
2
15
6.25
L
0
6
4
0.33
W
9
2
12
7.5
L
Anhur
YUCKOMODE
Anhur
3
4
1
0.88
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,304
Damage
62,391
66,497
Taken
59,004
33,669
Mitigated
55,652
24,241
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ELHuman0
Guan Yu
5,626
621
9,479
7,510
18,023
11,225
0
1,930
15,979
0
8,023
W
Horus
Ginja110
Horus
4,735
1,574
6,179
5,485
11,427
12,302
140
824
10,603
0
8,335
W
Achilles
11,534
867
809
3,040
13,805
15,502
306
576
12,137
335
20,645
L
Sobek
Merboy
Sobek
3,817
390
262
1,291
13,281
11,835
0
1,344
11,761
8,918
0
W
Cernunnos
MiishraYT
Cernunnos
13,311
7,672
406
1,366
6,694
2,744
4,555
286
6,408
0
35,637
W
7,126
1,887
742
2,952
18,097
20,708
233
1,619
16,478
14,010
260
L
11,802
2,360
493
311
13,472
3,954
0
835
12,507
0
25,500
W
25,685
13,194
559
1,261
8,981
4,396
1,357
512
8,469
0
47,747
L
Anhur
YUCKOMODE
Anhur
8,850
4,982
1,546
2,386
12,119
3,398
0
1,596
10,217
0
19,689
L
9,209
2,707
689
274
9,602
3,257
0
1,378
8,099
0
23,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,393
Gold Earned
49,168
97
Minions Killed
130
0
Camps Cleared
0
1,059,214
Distance Traveled
961,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,392
763
2
0
0
253,863
0
W
Horus
8,845
804
5
0
0
187,329
0
W
Achilles
9,705
882
14
1
0
221,721
0
L
Sobek
8,607
782
17
2
0
209,586
0
W
Cernunnos
9,919
902
51
5
0
178,671
0
W
Athena
10,503
955
16
1
0
193,202
0
L
Skadi
7,315
665
20
2
0
203,070
0
W
Nut
10,196
927
44
4
0
180,634
0
L
Anhur
8,344
759
31
3
0
179,919
0
L
Ishtar
7,735
703
27
2
0
212,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role