Player Matchup

Bastet
Bastet
DaintyWalrus
Bastet
Level 114
God Stats
27W - 22L
1,593 SR
Queue Stats
130W - 120L
1,525 Elo+
Solo
Agni
Agni
LemonWalrus
Agni
Level 89
God Stats
36W - 15L
1,784 SR
Queue Stats
90W - 72L
1,636 Elo+
Solo
Horus
Horus
Triniary
Horus
Level 67
God Stats
0W - 5L
1,081 SR
Queue Stats
34W - 41L
1,455 Elo+
Solo
Skadi
Skadi
pablopuentermz
Skadi
Level 47
God Stats
5W - 3L
1,745 SR
Queue Stats
150W - 158L
1,465 Elo+
Party 2
Cerberus
Cerberus
x-GarciaHimovic
Cerberus
Level 120
God Stats
2W - 4L
1,484 SR
Queue Stats
178W - 188L
1,513 Elo+
Party 2
Team Averages
Level 87
1,537 SR
1,519 Elo+

VS

Team Averages
Level 109
1,481 SR
1,482 Elo+
Danzaburou
Danzaburou
CaptainDark7470
Danzaburou
Level 154
God Stats
2W - 3L
1,542 SR
Queue Stats
72W - 107L
1,487 Elo+
Party 1
Hel
Hel
ChuckDiLo
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,547 Elo+
Solo
Horus
Horus
OCharleys1953
Horus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Janus
Janus
Savage D Vocean
Janus
Level 107
God Stats
1W - 0L
1,576 SR
Queue Stats
5W - 4L
1,424 Elo+
Party 1
Xing Tian
Xing Tian
VaultHhunterBro
Xing Tian
Level 144
God Stats
2W - 0L
1,286 SR
Queue Stats
169W - 196L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
4
0 / 0 / 0
2,916
486
644
1,820
393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,650
442
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Triniary
Horus
5
0 / 1 / 0
3,549
592
766
4,243
2,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,507
585
1,646
1,898
450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
7
0 / 1 / 0
3,845
641
1,791
5,415
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaptainDark7470
Danzaburou
8
1 / 0 / 0
4,211
702
2,034
2,351
588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
1 / 0 / 0
4,677
780
2,606
3,972
1,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

6
0 / 0 / 1
4,252
709
1,488
2,560
1,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,369
728
553
960
200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
VaultHhunterBro
Xing Tian
6
0 / 0 / 0
3,451
575
607
4,188
1,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CaptainDark7470
Danzaburou
1
0
0
1
W
1
0
0
1
L
Bastet
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5
W
0
0
0
0
L
Horus
Triniary
Horus
0
1
0
0
W
Xing Tian
VaultHhunterBro
Xing Tian
0
0
0
0
L
0
0
0
0
L
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,847
Damage
7,288
13,376
Taken
14,031
4,776
Mitigated
5,322
5,808
Healing
7,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CaptainDark7470
Danzaburou
2,034
756
0
1,209
2,351
588
0
0
2,351
0
28,375
W
2,606
319
0
2,821
3,972
1,406
0
1,569
2,181
24,423
1,701
L
Bastet
644
107
0
588
1,820
393
0
849
927
0
4,383
L
0
0
0
0
0
0
0
0
0
0
0
W
1,488
934
342
1,731
2,560
1,461
127
0
2,560
0
6,136
W
553
0
0
635
960
200
376
0
960
27,529
611
L
Horus
Triniary
Horus
766
393
131
1,891
4,243
2,239
0
257
3,986
0
7,847
W
Xing Tian
VaultHhunterBro
Xing Tian
607
72
0
497
4,188
1,667
0
0
4,188
15,579
0
L
1,646
348
0
713
1,898
450
0
0
1,898
0
22,736
L
Cerberus
1,791
39
0
2,485
5,415
1,694
0
2,521
2,894
19,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,467
Gold Earned
20,960
139
Minions Killed
200
0
Camps Cleared
0
444,442
Distance Traveled
597,856
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,211
702
50
8
0
125,753
0
W
Hel
4,677
780
55
9
0
113,434
0
L
Bastet
2,916
486
9
2
0
78,294
0
L
Agni
2,650
442
0
0
0
7,857
0
W
Horus
4,252
709
10
2
0
136,710
0
W
Janus
4,369
728
57
10
0
88,545
0
L
Horus
3,549
592
17
3
0
128,720
3
W
Xing Tian
3,451
575
28
5
0
133,414
0
L
Skadi
3,507
585
46
8
0
109,290
0
L
Cerberus
3,845
641
67
11
0
120,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role