Player Matchup

Lancelot
Lancelot
AsteroidBanjo4
Lancelot
Level 68
God Stats
1W - 2L
1,563 SR
Queue Stats
34W - 40L
1,429 Elo+
Solo
Ymir
Ymir
Fizzuk25
Ymir
Level 38
God Stats
3W - 2L
1,638 SR
Queue Stats
15W - 21L
1,377 Elo+
Solo
Heimdallr
Heimdallr
Samuelp344
Heimdallr
Level 105
God Stats
4W - 4L
1,196 SR
Queue Stats
291W - 294L
1,451 Elo+
Party 1
Mulan
Mulan
SmokeyDaBoss954
Mulan
Level 89
God Stats
18W - 12L
1,562 SR
Queue Stats
213W - 192L
1,542 Elo+
Solo
Janus
Janus
ySebxs
Janus
Level 45
God Stats
7W - 8L
1,577 SR
Queue Stats
310W - 308L
1,505 Elo+
Party 1
Team Averages
Level 69
1,507 SR
1,461 Elo+

VS

Team Averages
Level 82
1,503 SR
1,499 Elo+
Anhur
Anhur
EI m0nk
Anhur
Level 88
God Stats
19W - 21L
1,627 SR
Queue Stats
84W - 80L
1,482 Elo+
Solo
Chaac
Chaac
SlySasori1987
Chaac
Level 105
God Stats
22W - 14L
1,561 SR
Queue Stats
356W - 348L
1,483 Elo+
Solo
Nemesis
Nemesis
YBMMINUSREP
Nemesis
Level 34
God Stats
26W - 19L
1,563 SR
Queue Stats
154W - 117L
1,499 Elo+
Party 2
Ymir
Ymir
gummysenpa1
Ymir
Level 61
God Stats
5W - 6L
1,279 SR
Queue Stats
264W - 262L
1,504 Elo+
Solo
Hel
Hel
itsbravenwolf
Hel
Level 124
God Stats
16W - 11L
1,486 SR
Queue Stats
174W - 152L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 4 / 1
5,045
459
3,343
7,729
2,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
0 / 1 / 0
5,352
487
2,222
7,714
4,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Samuelp344
Heimdallr
9
1 / 3 / 0
5,235
476
5,670
5,291
1,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 0
5,370
488
4,728
7,678
3,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
ySebxs
Janus
10
0 / 2 / 0
5,359
487
4,628
5,452
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
EI m0nk
Anhur
12
1 / 1 / 3
6,133
558
5,114
6,574
1,991
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 0
6,703
609
3,545
6,247
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
YBMMINUSREP
Nemesis
11
3 / 1 / 3
6,403
582
5,309
7,996
2,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
4 / 0 / 1
6,721
611
4,027
6,863
4,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 3
6,477
589
3,764
6,070
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
13
13
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
1
0.38
W
Anhur
EI m0nk
Anhur
1
1
3
2.5
L
Ymir
0
1
0
0
L
Heimdallr
Samuelp344
Heimdallr
1
3
0
0.33
W
4
0
0
4
L
1
3
0
0.33
W
Nemesis
YBMMINUSREP
Nemesis
3
1
3
4.5
W
4
0
1
4.5
W
1
1
3
2.5
L
Janus
ySebxs
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,591
Damage
21,759
33,864
Taken
33,750
13,683
Mitigated
13,779
5,887
Healing
16,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
3,343
487
0
628
7,729
2,895
0
627
7,102
0
23,280
W
Anhur
EI m0nk
Anhur
5,114
3,192
0
1,621
6,574
1,991
462
977
5,597
0
47,799
L
Ymir
2,222
189
0
1,033
7,714
4,255
0
2,185
5,529
12,588
0
L
Heimdallr
Samuelp344
Heimdallr
5,670
2,578
0
894
5,291
1,197
0
880
4,411
0
34,989
W
3,545
386
0
1,902
6,247
3,767
0
0
5,950
0
31,476
L
4,728
971
0
2,494
7,678
3,829
0
246
7,432
0
28,671
W
Nemesis
YBMMINUSREP
Nemesis
5,309
2,212
0
3,263
7,996
2,196
0
870
6,823
0
41,016
W
4,027
507
2,275
2,849
6,863
4,309
48
1,467
5,356
17,195
2,142
W
3,764
183
1,288
3,162
6,070
1,516
0
2,892
2,746
39,139
946
L
Janus
ySebxs
Janus
4,628
0
0
838
5,452
1,507
0
3,240
2,212
34,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,361
Gold Earned
32,437
246
Minions Killed
307
0
Camps Cleared
0
997,909
Distance Traveled
1,114,596
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,045
459
37
3
0
248,653
0
W
Anhur
6,133
558
84
8
0
232,956
0
L
Ymir
5,352
487
20
2
0
181,236
0
L
Heimdallr
5,235
476
66
6
0
185,678
0
W
Chaac
6,703
609
57
5
0
225,504
0
L
Mulan
5,370
488
60
5
0
190,067
5
W
Nemesis
6,403
582
68
6
0
231,246
4
W
Ymir
6,721
611
19
2
0
208,894
0
W
Hel
6,477
589
79
7
0
215,996
0
L
Janus
5,359
487
63
6
0
192,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role