Player Matchup

Artemis
Artemis
BluethoPrime
Artemis
Level 93
God Stats
10W - 7L
1,663 SR
Queue Stats
140W - 137L
1,523 Elo+
Party 1
Geb
Geb
Javier_M_D
Geb
Level 142
God Stats
5W - 3L
1,545 SR
Queue Stats
229W - 203L
1,520 Elo+
Solo
Ah Puch
Ah Puch
LedZep8282
Ah Puch
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 145L
1,554 Elo+
Party 3
Ymir
Ymir
TuckerCandies
Ymir
Level 134
God Stats
18W - 14L
1,599 SR
Queue Stats
105W - 118L
1,488 Elo+
Party 1
Bastet
Bastet
Typhoneus23
Bastet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 44L
1,573 Elo+
Party 3
Team Averages
Level 117
1,562 SR
1,532 Elo+

VS

Team Averages
Level 144
1,619 SR
1,595 Elo+
Apollo
Apollo
Arkdesbrocolis
Apollo
Level 158
God Stats
7W - 10L
1,741 SR
Queue Stats
438W - 384L
1,626 Elo+
Solo
King Arthur
King Arthur
Bl3ssin9
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,719 Elo+
Solo
Baron Samedi
Baron Samedi
ChizzaSaurusRex
Baron Samedi
Level 151
God Stats
6W - 4L
1,788 SR
Queue Stats
61W - 54L
1,564 Elo+
Party 2
Mulan
Mulan
Oologist
Mulan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 140L
1,518 Elo+
Solo
Poseidon
Poseidon
goldbeezie
Poseidon
Level 139
God Stats
2W - 3L
1,566 SR
Queue Stats
50W - 47L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BluethoPrime
Artemis
11
2 / 1 / 0
6,162
616
6,996
4,676
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,586
559
4,290
8,098
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
LedZep8282
Ah Puch
11
0 / 1 / 0
5,436
544
1,952
3,992
1,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 1
5,033
503
1,494
6,425
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
10
1 / 1 / 1
5,259
526
3,059
6,166
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,310
631
3,386
7,159
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Bl3ssin9
King Arthur
10
2 / 1 / 0
5,920
592
6,416
8,820
6,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
ChizzaSaurusRex
Baron Samedi
9
1 / 0 / 3
5,664
566
3,802
4,939
3,040
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
Oologist
Mulan
6
0 / 1 / 1
4,180
418
1,788
3,481
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
goldbeezie
Poseidon
13
2 / 0 / 1
6,571
657
3,464
3,804
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
7
7
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
L
King Arthur
Bl3ssin9
King Arthur
2
1
0
2
W
Artemis
BluethoPrime
Artemis
2
1
0
2
L
Baron Samedi
ChizzaSaurusRex
Baron Samedi
1
0
3
2.5
W
0
2
1
0.25
W
Ah Puch
LedZep8282
Ah Puch
0
1
0
0
L
Mulan
Oologist
Mulan
0
1
1
0.5
W
0
2
1
0.25
W
Bastet
1
1
1
1.5
L
Poseidon
goldbeezie
Poseidon
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
18,856
29,357
Taken
28,203
11,352
Mitigated
13,336
10,687
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,386
1,698
0
3,685
7,159
1,911
0
391
6,768
0
49,982
L
King Arthur
Bl3ssin9
King Arthur
6,416
1,030
0
1,379
8,820
6,167
0
3,646
4,530
0
35,189
W
Artemis
BluethoPrime
Artemis
6,996
3,083
0
2,392
4,676
1,320
186
1,820
2,812
0
50,018
L
Baron Samedi
ChizzaSaurusRex
Baron Samedi
3,802
283
420
3,591
4,939
3,040
0
1,258
3,681
14,725
0
W
4,290
746
0
3,075
8,098
3,022
0
0
8,098
30,837
0
W
Ah Puch
LedZep8282
Ah Puch
1,952
45
0
1,492
3,992
1,040
0
2,373
1,465
45,400
1,078
L
Mulan
Oologist
Mulan
1,788
653
0
874
3,481
1,165
0
613
2,868
0
17,986
W
1,494
510
0
2,103
6,425
3,953
0
1,945
4,464
7,694
0
W
Bastet
3,059
964
0
1,625
6,166
2,017
0
870
5,252
0
32,973
L
Poseidon
goldbeezie
Poseidon
3,464
328
0
1,060
3,804
1,053
0
1,120
2,684
55,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,476
Gold Earned
28,645
306
Minions Killed
358
0
Camps Cleared
0
1,015,181
Distance Traveled
909,505
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,310
631
100
10
0
182,894
0
L
King Arthur
5,920
592
66
7
0
193,886
2
W
Artemis
6,162
616
75
8
0
184,635
0
L
Baron Samedi
5,664
566
13
1
0
190,236
0
W
Geb
5,586
559
62
6
0
175,243
0
W
Ah Puch
5,436
544
91
9
0
199,322
0
L
Mulan
4,180
418
36
4
0
114,261
0
W
Ymir
5,033
503
16
2
0
204,874
0
W
Bastet
5,259
526
62
6
0
251,107
0
L
Poseidon
6,571
657
143
14
0
228,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role