Player Matchup

Hercules
Hercules
Anitelea
Hercules
Level 64
God Stats
2W - 4L
1,620 SR
Queue Stats
104W - 99L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
BmoreZaetoven
Kuzenbo
Level 29
God Stats
6W - 9L
1,444 SR
Queue Stats
53W - 59L
1,424 Elo+
Party 1
Pele
Pele
jerzzio
Pele
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,402 Elo+
Party 1
Ra
Ra
papak1tty
Ra
Level 147
God Stats
8W - 3L
1,768 SR
Queue Stats
62W - 62L
1,530 Elo+
Party 3
Skadi
Skadi
pizzageddon
Skadi
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,543 Elo+
Party 3
Team Averages
Level 67
1,566 SR
1,477 Elo+

VS

Team Averages
Level 98
1,531 SR
1,480 Elo+
Scylla
Scylla
Corporalbeast32
Scylla
Level 115
God Stats
8W - 3L
1,600 SR
Queue Stats
80W - 81L
1,429 Elo+
Solo
Jormungandr
Jormungandr
Sativa204
Jormungandr
Level 87
God Stats
8W - 9L
1,444 SR
Queue Stats
218W - 187L
1,458 Elo+
Solo
Chiron
Chiron
StrictlyBallroom
Chiron
Level 102
God Stats
4W - 0L
1,787 SR
Queue Stats
74W - 62L
1,534 Elo+
Party 2
Nemesis
Nemesis
VDGrip
Nemesis
Level 147
God Stats
3W - 1L
1,533 SR
Queue Stats
73W - 66L
1,570 Elo+
Party 2
Bacchus
Bacchus
WardsOrTroll948
Bacchus
Level 39
God Stats
8W - 11L
1,292 SR
Queue Stats
150W - 193L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Anitelea
Hercules
11
1 / 1 / 0
6,253
568
5,361
10,486
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
7
0 / 1 / 0
4,919
447
1,697
4,625
2,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
jerzzio
Pele
5
0 / 2 / 0
4,254
387
1,622
3,759
810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 2 / 0
7,659
696
4,034
6,887
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 0
6,358
578
5,489
5,678
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,275
570
2,352
5,382
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Sativa204
Jormungandr
12
0 / 1 / 2
7,026
639
5,716
8,684
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 3
5,959
542
3,381
7,425
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
VDGrip
Nemesis
14
6 / 0 / 2
7,543
686
5,995
8,476
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 1
5,795
527
2,253
5,930
4,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
7
Kills
8
8
Deaths
7
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
Anitelea
Hercules
1
1
0
1
L
Kuzenbo
0
1
0
0
W
1
3
1
0.5
W
Jormungandr
Sativa204
Jormungandr
0
1
2
1
W
0
2
3
0.75
W
Nemesis
VDGrip
Nemesis
6
0
2
7
W
1
1
1
1.5
L
Pele
jerzzio
Pele
0
2
0
0
L
4
2
0
2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,203
Damage
19,697
31,435
Taken
35,897
15,141
Mitigated
16,003
10,195
Healing
13,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Anitelea
Hercules
5,361
1,958
0
4,882
10,486
7,624
0
5,268
5,218
0
39,670
L
Kuzenbo
1,697
726
0
593
4,625
2,819
0
1,237
3,388
10,860
1,792
W
2,352
0
0
483
5,382
1,418
0
2,446
2,672
34,925
697
W
Jormungandr
Sativa204
Jormungandr
5,716
1,907
0
3,551
8,684
4,897
0
0
8,154
50,765
1,405
W
3,381
1,584
466
2,036
7,425
2,092
0
940
6,473
0
41,657
W
Nemesis
VDGrip
Nemesis
5,995
2,950
0
5,282
8,476
3,143
0
995
7,274
0
56,025
W
2,253
260
0
1,763
5,930
4,453
544
777
5,153
30,533
0
L
Pele
jerzzio
Pele
1,622
448
0
1,066
3,759
810
0
568
3,191
0
11,229
L
4,034
525
144
2,973
6,887
2,362
0
1,817
5,070
55,843
926
L
5,489
2,204
0
537
5,678
1,526
0
1,111
4,567
0
50,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,443
Gold Earned
32,598
352
Minions Killed
403
0
Camps Cleared
0
960,804
Distance Traveled
1,134,059
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,253
568
84
8
0
211,207
3
L
Kuzenbo
4,919
447
25
2
0
135,516
4
W
Scylla
6,275
570
62
6
0
212,288
0
W
Jormungandr
7,026
639
94
9
0
199,316
0
W
Chiron
5,959
542
92
8
0
203,221
0
W
Nemesis
7,543
686
107
10
0
291,751
2
W
Bacchus
5,795
527
48
4
0
227,483
0
L
Pele
4,254
387
21
2
0
121,445
0
L
Ra
7,659
696
129
12
0
266,302
0
L
Skadi
6,358
578
93
8
0
226,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role