Player Matchup

Nut
Nut
 
Nut
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
JXDoobieX
Loki
Level 157
God Stats
58W - 37L
1,639 SR
Queue Stats
269W - 243L
1,598 Elo+
Solo
Geb
Geb
jaktte
Geb
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,720 Elo+
Party 2
Merlin
Merlin
uranophil97
Merlin
Level 37
God Stats
3W - 3L
1,684 SR
Queue Stats
28W - 14L
1,750 Elo+
Solo
Thor
Thor
war5958
Thor
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 15L
1,704 Elo+
Party 2
Team Averages
Level 117
1,565 SR
1,654 Elo+

VS

Team Averages
Level 103
1,555 SR
1,533 Elo+
Ymir
Ymir
 
Ymir
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ElRatchet
Sun Wukong
Level 170
God Stats
21W - 14L
1,600 SR
Queue Stats
247W - 211L
1,579 Elo+
Solo
Neith
Neith
PaoloRon
Neith
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 58L
1,524 Elo+
Party 1
Loki
Loki
akcolbert
Loki
Level 65
God Stats
11W - 6L
1,653 SR
Queue Stats
90W - 76L
1,526 Elo+
Party 1
Zeus
Zeus
luisilloglez
Zeus
Level 168
God Stats
8W - 7L
1,524 SR
Queue Stats
214W - 207L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
0 / 4 / 1
7,014
501
6,337
6,925
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Loki
14
4 / 2 / 3
7,408
529
6,569
11,334
4,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
jaktte
Geb
11
1 / 2 / 3
6,780
484
5,081
12,709
11,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
14
2 / 2 / 1
7,586
542
5,659
7,395
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
war5958
Thor
12
0 / 3 / 1
6,637
474
4,979
13,211
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 0 / 5
8,336
595
6,467
11,109
10,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
ElRatchet
Sun Wukong
15
2 / 0 / 1
9,064
647
8,110
8,869
6,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Neith
PaoloRon
Neith
15
1 / 2 / 4
8,074
577
5,001
8,266
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
13
4 / 3 / 2
7,476
534
5,866
11,834
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 1
8,674
620
10,143
5,145
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
7
Kills
13
13
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
4
1
0.13
W
Ymir
 
Ymir
2
0
5
4.5
W
Sun Wukong
ElRatchet
Sun Wukong
2
0
1
2.5
L
Loki
4
2
3
2.75
W
Neith
PaoloRon
Neith
1
2
4
1.5
W
Loki
4
3
2
1.67
L
Geb
jaktte
Geb
1
2
3
1.25
W
4
2
1
2.25
L
Merlin
2
2
1
1.25
L
Thor
war5958
Thor
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,625
Damage
35,587
51,574
Taken
45,223
28,194
Mitigated
25,232
13,763
Healing
9,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,337
4,088
0
1,944
6,925
2,150
338
2,437
4,411
0
54,112
W
Ymir
 
Ymir
6,467
2,261
0
3,334
11,109
10,526
0
3,506
7,281
38,802
3,647
W
Sun Wukong
ElRatchet
Sun Wukong
8,110
1,012
0
1,441
8,869
6,670
0
512
8,357
0
69,510
L
Loki
6,569
1,068
0
5,134
11,334
4,086
0
3,987
7,136
0
55,432
W
Neith
PaoloRon
Neith
5,001
2,337
0
1,801
8,266
2,747
0
1,261
6,959
0
61,159
W
Loki
5,866
1,111
0
3,086
11,834
3,815
0
2,767
8,932
0
43,657
L
Geb
jaktte
Geb
5,081
812
0
2,712
12,709
11,270
0
3,118
9,489
22,917
0
W
10,143
971
0
243
5,145
1,474
0
1,938
2,954
54,471
1,332
L
Merlin
5,659
84
0
735
7,395
2,272
0
3,793
3,317
48,404
0
L
Thor
war5958
Thor
4,979
835
0
3,238
13,211
8,416
0
2,060
11,076
0
42,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,425
Gold Earned
41,624
412
Minions Killed
467
0
Camps Cleared
0
1,393,705
Distance Traveled
1,432,930
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,014
501
95
7
0
238,364
0
W
Ymir
8,336
595
47
3
0
285,729
1
W
Sun Wukong
9,064
647
115
8
0
283,974
0
L
Loki
7,408
529
102
7
0
328,813
5
W
Neith
8,074
577
117
8
0
263,598
0
W
Loki
7,476
534
62
4
0
318,638
0
L
Geb
6,780
484
30
2
0
288,658
1
W
Zeus
8,674
620
126
9
0
280,991
2
L
Merlin
7,586
542
98
7
0
283,617
4
L
Thor
6,637
474
87
6
0
254,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role