Player Matchup

Athena
Athena
Diamond I
AbbyWasRight
Athena
Diamond I
Level 169
God Stats
8W - 5L
1,775 SR
Queue Stats
145W - 106L
2,344 MMR
Party 3
Thor
Thor
Diamond I
BrazilianFemboy
Thor
Diamond I
Level 83
God Stats
3W - 1L
1,961 SR
Queue Stats
71W - 46L
2,407 MMR
Party 3
Medusa
Medusa
Diamond II
CH405S7YL3
Medusa
Diamond II
Level 285
God Stats
1W - 2L
1,615 SR
Queue Stats
337W - 319L
2,318 MMR
Solo
Artio
Artio
Platinum II
Ethereal22
Artio
Platinum II
Level 141
God Stats
10W - 11L
1,517 SR
Queue Stats
56W - 49L
2,039 MMR
Solo
Merlin
Merlin
Platinum I
bloodinbold
Merlin
Platinum I
Level 262
God Stats
9W - 14L
1,533 SR
Queue Stats
504W - 491L
2,126 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 188
1,680 SR
2,247 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 202
1,722 SR
2,154 MMR
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Diamond V
A Flying Gekko
Persephone
Diamond V
Level 227
God Stats
55W - 56L
1,584 SR
Queue Stats
231W - 228L
2,022 MMR
Solo
Xing Tian
Xing Tian
Diamond II
MTBresil
Xing Tian
Diamond II
Level 232
God Stats
2W - 2L
1,752 SR
Queue Stats
206W - 175L
2,236 MMR
Party 2
Chernobog
Chernobog
Diamond I
Strаt
Chernobog
Diamond I
Level 158
God Stats
32W - 10L
1,858 SR
Queue Stats
322W - 283L
2,402 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond I
Westbrookx0
Erlang Shen
Diamond I
Level 274
God Stats
33W - 9L
1,915 SR
Queue Stats
83W - 52L
2,611 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 1 / 3
6,982
465
5,057
13,684
12,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 5 / 3
7,487
499
6,946
12,203
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
CH405S7YL3
Medusa
14
1 / 6 / 4
8,109
541
8,477
14,757
4,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
13
1 / 3 / 1
7,378
492
5,410
13,851
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
14
1 / 3 / 0
7,927
528
4,319
6,994
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboAmaterasuNu Wa

VS

Bans
BacchusChang'eLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 2 / 7
8,362
557
4,492
15,506
13,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
A Flying Gekko
Persephone
17
1 / 0 / 4
10,845
723
8,647
5,606
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
MTBresil
Xing Tian
15
2 / 3 / 4
9,625
642
7,573
12,079
8,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chernobog
Strаt
Chernobog
17
6 / 3 / 4
10,193
680
15,118
11,613
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Westbrookx0
Erlang Shen
17
8 / 0 / 2
10,681
712
7,220
11,069
5,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
18
18
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
7
2.25
W
Persephone
A Flying Gekko
Persephone
1
0
4
3
L
Athena
1
1
3
2.5
L
4
5
3
1.1
L
Medusa
CH405S7YL3
Medusa
1
6
4
0.5
L
Artio
1
3
1
0.5
W
Xing Tian
MTBresil
Xing Tian
2
3
4
1.33
W
Chernobog
Strаt
Chernobog
6
3
4
2.67
W
Erlang Shen
Westbrookx0
Erlang Shen
8
0
2
9
L
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
43,050
61,489
Taken
55,873
29,879
Mitigated
33,545
18,439
Healing
22,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,492
425
0
5,701
15,506
13,481
0
3,197
12,309
21,274
0
W
Persephone
A Flying Gekko
Persephone
8,647
250
0
3,136
5,606
1,441
0
3,869
1,737
94,456
527
L
Athena
5,057
1,953
2,183
2,812
13,684
12,653
0
3,053
10,631
16,322
2,829
L
6,946
2,054
0
4,169
12,203
3,690
0
4,048
7,995
0
51,066
L
Medusa
CH405S7YL3
Medusa
8,477
4,272
0
3,404
14,757
4,678
0
1,912
12,845
0
66,600
L
Artio
5,410
528
190
5,220
13,851
7,164
0
6,459
6,670
38,995
2,444
W
Xing Tian
MTBresil
Xing Tian
7,573
508
0
1,125
12,079
8,297
0
3,977
8,102
50,997
1,325
W
Chernobog
Strаt
Chernobog
15,118
7,782
0
3,300
11,613
4,860
68
1,626
9,987
0
88,194
W
Erlang Shen
Westbrookx0
Erlang Shen
7,220
3,980
0
8,965
11,069
5,466
0
1,782
9,287
0
102,382
L
Merlin
4,319
297
0
461
6,994
1,694
0
4,008
2,986
63,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
49,706
441
Minions Killed
574
0
Camps Cleared
0
1,481,573
Distance Traveled
1,659,703
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,362
557
30
2
0
357,237
2
W
Persephone
10,845
723
174
12
0
339,473
0
L
Athena
6,982
465
28
2
0
309,529
4
L
Thor
7,487
499
85
6
0
318,800
4
L
Medusa
8,109
541
125
8
0
273,735
3
L
Artio
7,378
492
88
6
0
273,773
5
W
Xing Tian
9,625
642
93
6
0
291,783
0
W
Chernobog
10,193
680
133
9
0
288,523
3
W
Erlang Shen
10,681
712
144
10
0
382,687
0
L
Merlin
7,927
528
115
8
0
305,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role