Player Matchup

Ravana
Ravana
Mαmmoth
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 75L
1,576 Elo+
Party 2
Ishtar
Ishtar
Quakety
Ishtar
Level 102
God Stats
1W - 6L
1,389 SR
Queue Stats
135W - 190L
1,482 Elo+
Party 2
Surtr
Surtr
Scοpey
Surtr
Level 149
God Stats
0W - 4L
1,390 SR
Queue Stats
33W - 39L
1,541 Elo+
Party 2
Sylvanus
Sylvanus
ryuhabusa
Sylvanus
Level 101
God Stats
3W - 2L
1,747 SR
Queue Stats
284W - 253L
1,622 Elo+
Solo
Raijin
Raijin
xXLordPoseidonXx
Raijin
Level 146
God Stats
9W - 10L
1,525 SR
Queue Stats
214W - 226L
1,538 Elo+
Party 2
Team Averages
Level 131
1,510 SR
1,552 Elo+

VS

Team Averages
Level 147
1,614 SR
1,580 Elo+
Zhong Kui
Zhong Kui
DovaTheLiono
Zhong Kui
Level 128
God Stats
5W - 1L
1,778 SR
Queue Stats
127W - 117L
1,570 Elo+
Solo
Ymir
Ymir
Hmmlov
Ymir
Level 159
God Stats
4W - 3L
1,580 SR
Queue Stats
182W - 182L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
JUANCHORRO
Gilgamesh
Level 139
God Stats
17W - 9L
1,563 SR
Queue Stats
329W - 284L
1,543 Elo+
Solo
Ra
Ra
MisterPanquecito
Ra
Level 154
God Stats
4W - 2L
1,536 SR
Queue Stats
97W - 65L
1,673 Elo+
Party 1
Lancelot
Lancelot
Pabant
Lancelot
Level 153
God Stats
7W - 3L
1,612 SR
Queue Stats
84W - 96L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Mαmmoth
Ravana
14
4 / 1 / 3
7,938
529
7,754
9,502
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ishtar
Quakety
Ishtar
12
1 / 1 / 3
7,257
484
5,630
7,388
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Surtr
Scοpey
Surtr
13
3 / 4 / 0
7,546
503
10,642
18,345
12,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ryuhabusa
Sylvanus
12
3 / 4 / 3
7,379
492
5,555
15,132
11,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 1 / 4
8,036
536
6,386
5,743
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DovaTheLiono
Zhong Kui
15
3 / 3 / 2
9,254
617
9,230
9,391
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Hmmlov
Ymir
12
0 / 1 / 5
7,995
533
6,045
15,604
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
JUANCHORRO
Gilgamesh
15
2 / 2 / 2
9,190
613
11,691
16,025
11,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
1 / 5 / 1
8,744
583
6,274
7,986
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Pabant
Lancelot
13
5 / 2 / 1
8,322
555
7,279
11,115
4,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
13
Kills
11
11
Deaths
13
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DovaTheLiono
Zhong Kui
3
3
2
1.33
W
Ymir
Hmmlov
Ymir
0
1
5
2.5
W
Gilgamesh
JUANCHORRO
Gilgamesh
2
2
2
1.5
W
1
5
1
0.3
L
Ravana
Mαmmoth
Ravana
4
1
3
5.5
W
Lancelot
Pabant
Lancelot
5
2
1
2.75
L
Ishtar
Quakety
Ishtar
1
1
3
2.5
L
Surtr
Scοpey
Surtr
3
4
0
0.75
L
Sylvanus
ryuhabusa
Sylvanus
3
4
3
1.13
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,967
Damage
40,519
56,110
Taken
60,121
34,378
Mitigated
37,390
18,670
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DovaTheLiono
Zhong Kui
9,230
3,604
0
3,602
9,391
6,193
512
1,457
7,914
63,219
16,797
W
Ymir
Hmmlov
Ymir
6,045
1,134
0
2,208
15,604
12,846
0
5,271
9,974
25,948
0
W
Gilgamesh
JUANCHORRO
Gilgamesh
11,691
3,684
0
5,252
16,025
11,140
0
872
14,126
0
67,097
W
6,274
97
1,783
2,377
7,986
2,502
0
2,511
5,295
76,481
572
L
Ravana
Mαmmoth
Ravana
7,754
2,060
0
3,580
9,502
5,789
0
4,377
5,049
0
57,030
W
Lancelot
Pabant
Lancelot
7,279
1,889
0
966
11,115
4,709
0
2,669
8,352
0
55,008
L
Ishtar
Quakety
Ishtar
5,630
3,510
0
3,180
7,388
2,478
0
5,115
2,273
0
45,968
L
Surtr
Scοpey
Surtr
10,642
4,198
0
6,833
18,345
12,707
0
674
16,925
1,703
45,182
L
Sylvanus
ryuhabusa
Sylvanus
5,555
1,315
984
3,225
15,132
11,676
0
7,267
7,865
29,324
1,848
L
6,386
408
0
868
5,743
1,728
0
3,266
2,477
56,477
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,156
Gold Earned
43,505
421
Minions Killed
479
0
Camps Cleared
0
1,474,641
Distance Traveled
1,580,619
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,254
617
125
8
0
297,997
4
W
Ymir
7,995
533
36
2
0
322,501
0
W
Gilgamesh
9,190
613
115
8
0
254,335
4
W
Ra
8,744
583
130
9
0
332,558
0
L
Ravana
7,938
529
91
6
0
347,339
2
W
Lancelot
8,322
555
73
5
0
373,228
0
L
Ishtar
7,257
484
99
7
0
237,530
2
L
Surtr
7,546
503
75
5
0
303,414
0
L
Sylvanus
7,379
492
38
3
0
307,304
5
L
Raijin
8,036
536
118
8
0
279,054
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role