Player Matchup

Hercules
Hercules
D0N MARI0
Hercules
Level 99
God Stats
55W - 60L
1,394 SR
Queue Stats
291W - 287L
1,381 Elo+
Solo
Hera
Hera
JKing6xzs
Hera
Level 68
God Stats
1W - 4L
1,306 SR
Queue Stats
324W - 292L
1,473 Elo+
Party 1
Da Ji
Da Ji
Masterxylophone
Da Ji
Level 70
God Stats
16W - 18L
1,546 SR
Queue Stats
237W - 226L
1,484 Elo+
Solo
Medusa
Medusa
VinciVilla
Medusa
Level 105
God Stats
97W - 96L
1,589 SR
Queue Stats
472W - 454L
1,486 Elo+
Party 1
Anubis
Anubis
abcvo
Anubis
Level 129
God Stats
10W - 8L
1,680 SR
Queue Stats
273W - 251L
1,456 Elo+
Solo
Team Averages
Level 94
1,503 SR
1,456 Elo+

VS

Team Averages
Level 131
1,624 SR
1,481 Elo+
Charybdis
Charybdis
HamsterConsumer
Charybdis
Level 125
God Stats
16W - 7L
1,682 SR
Queue Stats
317W - 299L
1,419 Elo+
Solo
Sylvanus
Sylvanus
IDFWUkeez
Sylvanus
Level 154
God Stats
4W - 4L
1,433 SR
Queue Stats
68W - 59L
1,492 Elo+
Solo
Cliodhna
Cliodhna
LuxCrowd
Cliodhna
Level 149
God Stats
5W - 2L
1,649 SR
Queue Stats
242W - 223L
1,503 Elo+
Solo
Lancelot
Lancelot
NextSphere76575
Lancelot
Level 108
God Stats
7W - 3L
1,627 SR
Queue Stats
236W - 214L
1,515 Elo+
Solo
Poseidon
Poseidon
queenxdimplesx
Poseidon
Level 117
God Stats
9W - 5L
1,728 SR
Queue Stats
247W - 233L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D0N MARI0
Hercules
11
1 / 7 / 4
6,517
466
5,046
14,176
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hera
10
2 / 7 / 2
6,706
479
4,673
11,298
5,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 6 / 4
8,232
588
9,115
12,221
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
VinciVilla
Medusa
12
3 / 3 / 2
6,559
469
11,166
10,967
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
abcvo
Anubis
15
6 / 7 / 4
8,582
613
11,749
10,862
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HamsterConsumer
Charybdis
12
3 / 2 / 3
7,416
530
4,961
11,900
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
IDFWUkeez
Sylvanus
12
5 / 2 / 10
8,298
593
4,791
12,928
9,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cliodhna
LuxCrowd
Cliodhna
15
12 / 8 / 5
9,292
664
14,077
17,253
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
15
7 / 1 / 3
9,513
680
8,744
10,653
6,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
13
3 / 5 / 12
7,990
571
9,311
8,270
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
18
Kills
30
30
Deaths
18
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
D0N MARI0
Hercules
1
7
4
0.43
W
Charybdis
HamsterConsumer
Charybdis
3
2
3
2.25
W
Sylvanus
IDFWUkeez
Sylvanus
5
2
10
5
L
Hera
2
7
2
0.43
W
Cliodhna
LuxCrowd
Cliodhna
12
8
5
1.81
L
6
6
4
1.33
W
Lancelot
7
1
3
8.5
L
Medusa
VinciVilla
Medusa
3
3
2
1.33
L
Anubis
abcvo
Anubis
6
7
4
1.14
W
Poseidon
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,749
Damage
41,884
59,524
Taken
61,004
25,278
Mitigated
27,003
12,677
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
D0N MARI0
Hercules
5,046
1,307
0
2,991
14,176
7,913
0
1,614
11,942
6,286
19,787
W
Charybdis
HamsterConsumer
Charybdis
4,961
2,559
0
3,772
11,900
3,858
737
1,208
10,692
0
48,454
W
Sylvanus
IDFWUkeez
Sylvanus
4,791
1,191
3,776
3,767
12,928
9,421
81
5,087
7,627
16,710
0
L
Hera
4,673
1,139
0
1,194
11,298
5,969
0
4,418
6,563
17,065
0
W
Cliodhna
LuxCrowd
Cliodhna
14,077
1,488
0
3,386
17,253
5,428
0
5,739
11,278
0
49,297
L
9,115
1,776
0
3,357
12,221
3,672
0
1,850
10,234
0
40,856
W
Lancelot
8,744
1,811
0
1,983
10,653
6,245
0
1,214
9,357
242
66,750
L
Medusa
VinciVilla
Medusa
11,166
5,118
0
3,501
10,967
3,076
0
2,837
7,971
0
48,749
L
Anubis
abcvo
Anubis
11,749
116
0
1,634
10,862
4,648
0
2,592
8,032
63,242
0
W
Poseidon
9,311
1,235
0
780
8,270
2,051
0
3,281
4,719
46,262
2,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,596
Gold Earned
42,509
300
Minions Killed
377
0
Camps Cleared
0
1,309,405
Distance Traveled
1,451,344
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,517
466
34
2
0
248,712
0
W
Charybdis
7,416
530
78
6
0
275,285
0
W
Sylvanus
8,298
593
21
2
0
297,309
0
L
Hera
6,706
479
31
2
0
243,149
0
W
Cliodhna
9,292
664
62
4
0
295,768
0
L
Da Ji
8,232
588
61
4
0
311,068
2
W
Lancelot
9,513
680
114
8
0
292,779
0
L
Medusa
6,559
469
58
4
0
257,587
0
L
Anubis
8,582
613
116
8
0
248,889
0
W
Poseidon
7,990
571
102
7
0
290,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role