Player Matchup

Hercules
Hercules
ALBERTO_TOTE
Hercules
Level 74
God Stats
94W - 90L
1,521 SR
Queue Stats
96W - 95L
1,423 Elo+
Party 2
Ah Puch
Ah Puch
Magic864
Ah Puch
Level 155
God Stats
1W - 2L
1,188 SR
Queue Stats
107W - 101L
1,584 Elo+
Solo
Chang'e
Chang'e
oPASTRANAo
Chang'e
Level 135
God Stats
45W - 42L
1,535 SR
Queue Stats
125W - 124L
1,488 Elo+
Party 2
Team Averages
Level 121
1,415 SR
1,499 Elo+

VS

Team Averages
Level 98
1,372 SR
1,507 Elo+
Tyr
Tyr
Justice_delivery
Tyr
Level 128
God Stats
0W - 2L
1,153 SR
Queue Stats
90W - 85L
1,503 Elo+
Party 1
Thor
Thor
aderu_ninja007
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Janus
Janus
oo T0T0 75 oo
Janus
Level 154
God Stats
22W - 29L
1,462 SR
Queue Stats
177W - 188L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ALBERTO_TOTE
Hercules
13
0 / 0 / 3
7,200
720
3,194
5,993
2,146
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Magic864
Ah Puch
15
3 / 1 / 1
9,200
920
8,505
4,892
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
oPASTRANAo
Chang'e
13
1 / 0 / 1
7,500
750
2,589
1,596
487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
6,845
685
2,680
6,767
6,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 2 / 1
6,469
647
835
4,556
909
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 1 / 0
8,628
863
3,471
5,439
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
1
1
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
ALBERTO_TOTE
Hercules
0
0
3
1.5
L
0
1
1
0.5
W
Ah Puch
Magic864
Ah Puch
3
1
1
3.5
L
0
2
1
0.25
W
Chang'e
oPASTRANAo
Chang'e
1
0
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,288
Damage
6,986
12,481
Taken
16,762
4,279
Mitigated
8,710
5,025
Healing
1,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ALBERTO_TOTE
Hercules
3,194
1,327
0
2,307
5,993
2,146
0
1,944
3,679
0
7,996
L
2,680
210
0
1,139
6,767
6,069
0
3,049
3,673
0
12,116
W
Ah Puch
Magic864
Ah Puch
8,505
140
0
586
4,892
1,646
0
1,245
3,443
51,440
1,598
L
835
504
0
0
4,556
909
0
3,876
680
0
2,881
W
Chang'e
oPASTRANAo
Chang'e
2,589
121
1,077
1,055
1,596
487
124
48
1,505
19,445
1,077
L
3,471
0
0
482
5,439
1,732
0
3,706
1,720
36,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,900
Gold Earned
21,942
151
Minions Killed
123
0
Camps Cleared
0
471,506
Distance Traveled
493,258
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,200
720
12
1
0
164,503
6
L
Tyr
6,845
685
22
2
0
196,671
0
W
Ah Puch
9,200
920
103
10
0
173,733
0
L
Thor
6,469
647
4
0
0
136,665
0
W
Chang'e
7,500
750
36
4
0
133,270
2
L
Janus
8,628
863
97
10
0
159,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role