Player Matchup

Danzaburou
Danzaburou
FadedMartian
Danzaburou
Level 15
God Stats
21W - 23L
1,506 SR
Queue Stats
70W - 78L
1,500 Elo+
Party 3
Scylla
Scylla
KingSmack1020
Scylla
Level 147
God Stats
34W - 41L
1,497 SR
Queue Stats
153W - 160L
1,466 Elo+
Party 3
Aphrodite
Aphrodite
MapleSyrrups
Aphrodite
Level 155
God Stats
68W - 44L
1,582 SR
Queue Stats
771W - 735L
1,451 Elo+
Solo
Surtr
Surtr
Suh its Jeremy
Surtr
Level 136
God Stats
14W - 9L
1,597 SR
Queue Stats
117W - 109L
1,504 Elo+
Solo
Da Ji
Da Ji
Unc1eJem1ma
Da Ji
Level 183
God Stats
4W - 4L
1,295 SR
Queue Stats
159W - 156L
1,499 Elo+
Party 3
Team Averages
Level 127
1,495 SR
1,484 Elo+

VS

Team Averages
Level 119
1,511 SR
1,505 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FarJalapeno11
Agni
Level 83
God Stats
2W - 3L
1,516 SR
Queue Stats
269W - 267L
1,435 Elo+
Party 1
Thor
Thor
LazerStorm48
Thor
Level 157
God Stats
2W - 4L
1,392 SR
Queue Stats
294W - 278L
1,558 Elo+
Party 2
Cerberus
Cerberus
XxDavid11xX5605
Cerberus
Level 106
God Stats
0W - 3L
1,223 SR
Queue Stats
404W - 386L
1,449 Elo+
Party 1
Loki
Loki
strangerhg
Loki
Level 98
God Stats
4W - 3L
1,922 SR
Queue Stats
60W - 51L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FadedMartian
Danzaburou
10
3 / 1 / 4
6,182
618
5,271
6,473
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
1 / 0 / 1
6,021
602
3,565
2,456
516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
MapleSyrrups
Aphrodite
9
2 / 0 / 6
5,733
573
4,624
7,067
3,361
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 1 / 1
7,051
705
6,058
9,079
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
5 / 2 / 4
6,282
628
5,821
7,652
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 0
5,178
518
4,414
6,058
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,962
496
947
4,476
1,067
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 0
5,443
544
4,171
8,113
3,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
6
0 / 3 / 0
4,075
408
2,824
9,863
5,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
3 / 2 / 0
5,915
592
5,478
7,116
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
13
Kills
4
4
Deaths
13
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
W
Danzaburou
FadedMartian
Danzaburou
3
1
4
5
L
0
2
0
0
W
1
0
1
1.5
L
1
2
0
0.5
W
Aphrodite
MapleSyrrups
Aphrodite
2
0
6
5
W
2
1
1
2.5
W
5
2
4
3.5
L
Cerberus
0
3
0
0
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,339
Damage
17,834
32,727
Taken
35,626
12,899
Mitigated
13,030
12,759
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,414
2,170
0
720
6,058
1,738
18
1,378
4,680
0
35,419
W
Danzaburou
FadedMartian
Danzaburou
5,271
2,615
0
2,358
6,473
2,188
0
1,282
5,191
0
38,245
L
947
119
0
1,540
4,476
1,067
0
2,469
1,663
20,471
0
W
3,565
56
0
292
2,456
516
0
1,102
1,354
33,306
1,646
L
4,171
1,001
0
2,928
8,113
3,359
0
371
7,742
0
33,458
W
Aphrodite
MapleSyrrups
Aphrodite
4,624
1,312
1,327
4,894
7,067
3,361
0
882
6,185
21,416
0
W
6,058
2,338
0
3,206
9,079
4,108
120
0
8,563
793
47,852
W
5,821
1,410
0
682
7,652
2,726
0
505
7,147
0
41,336
L
Cerberus
2,824
494
151
3,576
9,863
5,010
0
3,147
6,666
12,054
0
L
5,478
1,436
0
3,118
7,116
1,856
0
638
6,440
0
43,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,269
Gold Earned
25,573
338
Minions Killed
289
0
Camps Cleared
0
968,952
Distance Traveled
877,300
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,178
518
68
7
0
176,115
0
W
Danzaburou
6,182
618
65
7
0
175,841
0
L
Agni
4,962
496
41
4
0
147,276
4
W
Scylla
6,021
602
76
8
0
190,950
6
L
Thor
5,443
544
81
8
0
173,734
2
W
Aphrodite
5,733
573
39
4
0
184,392
5
W
Surtr
7,051
705
96
10
0
196,802
0
W
Da Ji
6,282
628
62
6
0
220,967
0
L
Cerberus
4,075
408
18
2
0
152,408
3
L
Loki
5,915
592
81
8
0
227,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role